Yeah, if you're using FA. I use Shotgun, I ain't gotta worry about all that BS.Yes but....cancel into the most inconsistent combos on the entire planet
That's because it's very hard to use exceptionally.I like the Tech variation. Not to many people are talking about it.
I guess thats why I like the TECH variation. It's more challenging and rewarding. I like it due to it changing properties and adding more damage to moves.That's because it's very hard to use exceptionally.
It's pretty damn great if you get df2 charge cancels down and you know all of the buff set-ups, but if you aren't on point it's pretty vanilla compared to the other.
High-Tech is the hardest variation to use, with Shotgun being second, and Full-Auto being stupid easy.
High-Tech has some problems punishing certain moves, Full-Auto is inconsistent as balls, Jacqui's variations have some notable weaknesses.Is that before or after you find out you can't do anything to punish Sub Zero's slide on block?
Uhhh, about that....have you looked at this?High-Tech has some problems punishing certain moves, Full-Auto is inconsistent as balls, Jacqui's variations have some notable weaknesses.
Except Shotgun.
#ShotgunMasterRace
What about 114?Yeah but db2 hasn't been giving be any problems. Except after b2, but I wouldn't call that a notable weakness compared to the others.
Works on most, and for the ones it doesn't, EX low shot works.What about 114?
That's my point, why can't we just have DB2 work on everyone like it's probably supposed to?Works on most, and for the ones it doesn't, EX low shot works.
Full Auto. Best zoning, best damage, makes them have to come to you so you can actually get some use from her surplus of neutral frames but relatively shit-range normals lol. Shotgun is good for combos but doesn't have the best damage or consistency. High Tech is her pressure variation but her normals are meh so this one isn't as popular.Can someone please tell me, what is the popular answer fo Jacqui's best Variation & why?
Thanks random person on the internet. Any good set ups and or combos to look out for with full auto?Full Auto. Best zoning, best damage, makes them have to come to you so you can actually get some use from her surplus of neutral frames but relatively shit-range normals lol. Shotgun is good for combos but doesn't have the best damage or consistency. High Tech is her pressure variation but her normals are meh so this one isn't as popular.
Go look in the combo thread. The OP has everything you need.Thanks random person on the internet. Any good set ups and or combos to look out for with full auto?
will do <3Go look in the combo thread. The OP has everything you need.
There's a thread called The Ultimate Full Auto Guide that will have all of the info you could ever want.Thanks random person on the internet. Any good set ups and or combos to look out for with full auto?
I usually try and d3 poke back if they're in range. d3~low rocket or d3~machine gun in full auto works pretty well.I know that Standing 4 is getting pegged as pretty much useless outside of combos, but I'm finding some renewed use with it to beat out certain characters that D3 or D1 spam, It seems to be her fastest mid attack at 11 frames, and reaches a bit further than 1, 1 and stuffs a duck after a nuetral or slightly unsafe string.
Anyone else trying to mix this in? Might be risky, but you're able to cancel into any special from it and have had success landing it after Sub zero, takeda, and even occasionally Cassie's down 3 spam. Granted, the opponent needs to be spamming this, but it also seems to be a reliable punish against some punishable specials with push back that F 1, 2 is too slow to get at.
It's been a decent tool when I get stuck in a close range poke war. Might just be an online thing.
Yeah, I'm that's probably the most reliable, it's got that short range though it'll whiff on some of the better pokes.I usually try and d3 poke back if they're in range. d3~low rocket or d3~machine gun in full auto works pretty well.