Okay well me and Pig of the Hut were playing online not too long ago. And I know most of Bane's Match Ups are up hill. However how does one not become a bit "reckless" with Bane's armor/venom vs a good Sinestro or Super Man? His level 1 and 2 venom can be stuffed due to the "1 hit" only weakness. Only a couple times could I ever get in and I'd do severe damage, however if he guesses right just ONCE its off to the Shadow Realm for Bane.
I won't put you down as a Bane player, as I said I'm being hypercritical and a not-very-nice-guy. You did good, I've yet to see a Bane player be so consistant with that tricky d.b.f. motion. Against Sinestro and supes, Sinestro is one of those MUs where you just need to get in once and laugh the rest of the way to the bank. Supes is meh.
Most of his MUs are very well balanced, it just doesn't feel that way because of how he has to work. However, I can assure you a lack of a solid wake-up attack is not in their favor unless they have the most godlike zoning ever.
All of your main wake up options / specials can be parried. i.e. Joker, Frost, Batman. Pig plays a good Joker and literally as Pig said the Matchup feels like one of those horrid 8-2's. Once again, could get in and do big damage however to string that along twice due to rounds ending or 3 times (after clash) is quite cumbersome.
What's Joker going to do to a body splash cross-up? Hit us with his non-existant anti-air wake up option? He can't parry it, and frankly he has to guess high and low so he is in the same boat as everyone else. Only difference is he doesn't have a KF level d.2 to stop our jump-in attacks and grabs beat everything he has barring crowbar. Its far from 8-2, Pig just hasn't had a taste of the "secret stuff" yet. Between the dirty things me and RYX have found, I wouldn't be surprised if its in our favor.
Deathstroke: I've played a few Deathstrokes and sword spin is an easy punish with b23 and since his guns don't have knockback this is the one matchup that doesn't feel god awful although still can be a pain at times. But earlier in Sao87's digital dojo stream, I had to go against Detroit Ballin's Night Wing and let me tell you, that damn staff makes Bane dance...and dance...and dance, again another matchup where I do not see how being conservative with Venom is even a viable tactic.
Deathstroke has no wake-up options, nightwing I've never had trouble with but everyone says they do so it might be one of those things. Frankly, he has good pressure but you can shut down most of his options with reach, and the fact that his pole (which equals our reach) is slower than our options. That's one of the few MUs where being a defensive poke Bane is the only kind you can be.
The only reason I am so cavalier with the venom in the first place is due to the fact that working your way in slow, means they build meter. If you want to try to armor through stuff most good players will mb b3 or f3. I'm aware that the double punch starts overhead and the f2 or f2d work wonders at times (especially armored) but from what I've seen all it takes is 1 and I do mean 1 bad read with Bane Vs. 90% of the cast and its good luck catching them.
MB b3/f3 are nice in theory, but honestly they need to have a constant flow of meter while we don't, and on top of that we do have options for it. If we are going to armor through the beginning of a string, they need to have both inhumanly fast reactions and 2 bars of meter to cancel it out, and if you play your cards right and use things like double punch, you can even sometimes get out of it for free by getting out of those active frames early enough to block. They'll get less meter if you let them chip than you getting in, beating the meter into them, and cowering while they have more options on you due to cooldown. The aim of Bane isn't to do as much damage as possible in a short amount of time, its about managing your venom to keep the opponent in your playing field. The guy is listed as being a tactician for a reason.
The Bane vs Grundy matchup feels like climbing mount Everest on a Wedensday Afternoon.
I don't see how you guys have trouble with the MU considering our armor gives us so much more variety than his does, and he is readable after maybe half a bar.
Maybe I'm wrong here and am just too incompetent a Bane Player, but can someone at least post videos against at the very least decent opponents? I understand Grapplers are never an "easy" option, but given the other casts strengths it feels against top notch competitors, Bane is just a wasted Character slot.