Shadowfire
Mortal
Very scientific, you've made a believer out of me. Now NRS can be notified with something concrete and reproducible, not just people blaming losses on some mysterious glitch that changes symptoms from day to day.
This is also useful because it defines the window it happens in, and as such the problem can be circumvented for the time being by trying to avoid that window whenever possible.
Input glitches are not unique to MK, nor are they more severe in MK.
This is also useful because it defines the window it happens in, and as such the problem can be circumvented for the time being by trying to avoid that window whenever possible.
I thought NRS was aiming to make this a relevant fighter. If thats the case, this game should work like one.
Look at the bug that was found in SSF4AE recently, a game which has already had 3 retail releases on basically the same codebase. People have found a way to make a corner crossunder temporarily disable your opponent's controls.I really don't feel that adequate testing was put into this game, clearly, but now that we're finding bugs THIS big...it's a problem.
Input glitches are not unique to MK, nor are they more severe in MK.