webreg
Apprentice
I agree. To visualize it for the other people here:NRS allowed instant versions of chrouch-moves. As it seems now the window for these instant moves is 4 frames, very lenient actually. The fifth frame of the crouch animation, you count as still standing, which you would have been without the instant-leniency. If this all is true, it could be fixed by removing this frame from the crouch animation or, even better, make it lenient for one more frame.
This seems like the most logical explanation. Concerning the crouch-moves at least.
- Press and hold down
- Frame 1: Character considered standing, instant down poke input window
- Frame 2: Character considered standing, instant down poke input window
- Frame 3: Character considered standing, instant down poke input window
- Frame 4: Character considered standing, instant down poke input window
- Frame 5: Character considered standing
- Frame 6: Character considered crouching
- Frame 7: Character considered crouching
In frame 5 the instant input window has expired, yet the character is not yet considered to be crouching and that results in a standing poke. There are still other explanations that are valid but this is a good guess and seems logical.