I question if that is the only instance tho that the bug can kick in. Why is it during wake-up attacks the input bug happens more with simultaneus presses as opposed to the hitting down then the button immediately after? I haven't tested it with blocked string if it occurs doing d+1 or d then 1 right after, but its one of the 2.
Gaining knowledge of what the notation is for getting the bug in each situation will at least help in reducing the occurences so we know how to avoid it.
That's not the only instance, I'm just using that as an example as that's when it is most likely to come up and why you can't control it.
Actually it isn't. The solution for down pokes is to simply press the button a split second after pressing "down". Don't do instant down pokes if you want to avoid the problem. The loss in speed is barely noticeable if at all and you won't get the error. And this is exactly what I'm speaking about. Every player can now decide for himself if he/she want's to do instant down pokes by pressing both buttons at the same time (easier) and take the chance of the "input bug" happening or press both buttons very fast after each other (harder and a tiny fraction slower) and make sure it doesn't happen. No reason to whine anymore, everyone can decide for himself.
In fighting games it's all about who is in control. If it is the game with seemingly random stuff happening that affects the outcome of a match then a fighting game is worthless in a competitive environment. Now we know that the bug isn't random with "down pokes", we know how and where it happens, so control is back in the hands of the players and they can master their fate accordingly. It doesn't even matter if the workarounds are good or not as long as they exist.
IDK why everybody is having such a hard time understanding this. It's not the instant downpokes that are really even what I'm talking about as the main concern(although, slips, let me know how you feel trying to AA d1 somebody and get standing 1, costing you the round, in tournament play). The problem is this:
Someone comes at you with a string ending in low(Jax or maybe QC idk).
You're already holding down and block.
The string is over, time to poke out.
BAM standing 1.
How is that avoided? I'm not going to stand then d1, that takes frames I don't have. This is why the input bug is a big issue.