There's absolutely no way to know until release, even NRS doesn't know.Now we just need someone to verify that the online isn't ass like MK9.
People could play from different pats of the US and test it? It's not like it's completely unverifiable, obviously a lot can change on release but it's not like they have no clue as to how their netcode will perform.There's absolutely no way to know until release, even NRS doesn't know.
When its just the 20 or so NRS guys bouncing packets around a private xbl / psn network or even an intercompany lan / wan thats a totally different picture than when its a thousand people reaching out to all corners of the earth over real xbl / psn.People could play from different pats of the US and test it? It's not like it's completely unverifiable, obviously a lot can change on release but it's not like they have no clue as to how their netcode will perform.
This.Looks like he's a floater. It'd be pretty slick if you could crossover an opponent on wakeup and cross them up from the side you came from using that trap the SRK article mentioned.
What is being done to prevent infinites?
The hot fix patching system is much improved, allowing us to tweak many parameters that were not possible before.
Are there limits on combo ability – juggle or string limits?
The only limits in place are that most specials have a unique ID. If the same special is done again in the same combo, it will have different properties. For example, some cannot be meter burned again if already done once in a combo. Others might have a different reaction or have no hit box. Inside of juggles, characters get heavier and heavier with each hit, which also naturally limits combos.
Will there be button shortcuts?
For those playing on an 5-6 button arcade stick there are shortcuts you can take advantage of. For example 1+2 = interact with background objects, 2+4+6 = supermove, and 1+3 = throw. So if someone wants to, they can play using a PDP Injustice: Gods Among Us Battle Edition stick, Mortal Kombat Tournament stick, or any custom made traditional 6 button layout and won’t have problems.
What are the different properties for hit states?
There are some, like throws, that are inescapable when you throw someone out of a disabled state (like in active recovery frames after a missed attack). Several characters power abilities will affect hit states as well. For example Superman ignores armor when his power is active. Bane adds armor (and projectile invulnerability) to some of his attacks depending on his current venom level. Wonder Woman takes less chip damage when she is in sword and shield stance.
Did someone already post this? New update on SRK:
What are the different properties for hit states?
There are some, like throws, that are inescapable when you throw someone out of a disabled state (like in active recovery frames after a missed attack). Several characters power abilities will affect hit states as well. For example Superman ignores armor when his power is active. Bane adds armor (and projectile invulnerability) to some of his attacks depending on his current venom level. Wonder Woman takes less chip damage when she is in sword and shield stance.
Wow man really nice findDid someone already post this? New update on SRK:
Isn't he the most beautiful thing you've ever seen?o0o0o0o0o0
@ 5:50 in this video it shows Black Adam in gameplay!!!!!!!!
He is always floating and he always has his arms crossed like a boWss!!!
For me the upper line will be 2, 1, 3 ... perfect for stage interactions (2+1), throws (1+3) + easy strings (1,1,1 / 1, 1, 2).I wish I knew exactly what 1-6 (specifically the 4-6 half) were by their standards so I could better imagine what these inputs'll feel like on a stick on both default layout and in my hypothetical custom ones.
Either way, it's really awesome that those shortcuts exist. Thanks for the heads up, Killzone.
Red Hood.... teases of Doomsday and a couple of characters who have appeared in trailers but are officially being kept under wraps."
Speclation time. <3