CptXecution
Brain Dead Bro
On the contrary to my last comment, this isn't MK9 and we have to remember guys.....these characters ARE super heroes, they should do a lot of damage.
But in UMVC3 your characters regenerate health and there is also the X-Factor And every two seconds you see a new hyper-move, that lasts for few seconds.In Umvc3 you only get one round and in injustice you get two so technically NO.
I only play MK9? Thats new to me. Which characters of games has single strike mid launchers (not cross ups) that also allow downpokes into half life combos? Discounting all 3d games.Almost every other fighter has pokes into combos but you only play mk9 so you wouldnt know or care about that. this game is not mk9 remember that.
Nice.. very constructive comment. Nrs please do not listen to our retarded asses.anyone doing less than 1 touch kill 100% combos with flash currently is a newbie.
Not going to include the "launcher" since not all games use that system.I only play MK9? Thats new to me. Which characters of games has single strike mid launchers (not cross ups) that also allow downpokes into half life combos? Discounting all 3d games.
Dudley/ken raped if he hit you with his overhead in 3s. You could cancel into super.I understand most games you can combo off a low poke. Im talking about mid/overheads that lead into combos. Arent most normals in SF low/high and unique attacks mid/overhead but they dont combo?
^this x137%73774838373738In all honesty, the damage is fine. There are so many great fighting games with high damage out there. In truth, MK9 has a TON of high-damage scenarios while, not all being placed in one combo, come AFTER the combo. Like Cage/Kabal/Skarlet/Sonya having resets back into more chip damage, or Scorpion's vortex setup...or landing b121 with Sub. The problem, though, is not every character has this.
I think people are so against high damage because people are used to SFIV, where most characters generally don't pop you for 40% on mistakes regularly without some heavy meter involvement. That or you guys play Noob/Sindel/Baraka too much. Too many games now are geared towards giving the weaker player opportunities.
As long as everyone has the opportunity for these I'm fine with it. If it's just Flash that can do this, it might be a little bad.In all honesty, the damage is fine. There are so many great fighting games with high damage out there. In truth, MK9 has a TON of high-damage scenarios while, not all being placed in one combo, come AFTER the combo. Like Cage/Kabal/Skarlet/Sonya having resets back into more chip damage, or Scorpion's vortex setup...or landing b121 with Sub. The problem, though, is not every character has this.
I think people are so against high damage because people are used to SFIV, where most characters generally don't pop you for 40% on mistakes regularly without some heavy meter involvement. That or you guys play Noob/Sindel/Baraka too much. Too many games now are geared towards giving the weaker player opportunities.
I'm pretty sure Superman originally had a super that did like 50% damage.As long as everyone has the opportunity for these I'm fine with it. If it's just Flash that can do this, it might be a little bad.
It should be everyone BUT the flash doing high damage. Flash has crazy fast start up on his stuff and good mixups and time slow, he should be doing Strider damage.As long as everyone has the opportunity for these I'm fine with it. If it's just Flash that can do this, it might be a little bad.