Chrishaspads
Name isn't Chris, Doesn't have pads
Well i no im not buying scorpion now (;
Why wait? We got all the bitching you can handle right now.They need to just make umk9 and get this over with. And when that comes out i cant wait till all the bitching.
I gotcha.haha you alright man, I just don't like the connotation that comes with the word "bitching", but if you said whining or complaining, i'd probably just be like "Heck yeah i'm whining" lol. But hey, who doesn't complain when their character gets touched? but I know I can move along and adapt. I'm not making the same mistake I did when lao got nerfed after evo haha.
well ppl were saying if he didn't come out early he would've been like this/ he is still super solid, so I'll speak for all scorpion players by saying that we dnt even care about the changes because like DS, he still is very solid and he's tournament viable.For fuck sake guys.
Scorpion gets released, you all cry for him to be nerfed.
Scorpion gets nerfed, you complain that he shouldn't have been.
Make up your minds.
you too sir, with dat YOLOman grundy lol.I gotcha.
Carry on being awesome.
mr twat what wrong whit the dive kick?, every patch seem to mess up whit something.MY DIVEKICK!!!!!!!! MY FUCKING DIVEKICK!!!!!!!!!!!!!!!!
FUCK LIFE IM GONNA HUNT YOU DOWN AND BURN YOUR EYEBROWS ED BOON
MY DIVEKICK!@@@@@@@@@!@!!!!!!!!!!!!!!!!!!!!!!!
I went to the lab after reading this and I was able to punish divekivk at every distance with the exception of divekick connecting just beford whiff. Mind yoh its with d1 and I was using aquaman and I don'tvknow if this holds true with ever character.Nothing changed with Black Adam or any other characters (yet).
The Scorpion changes (from him being released early) are:
teleport is slightly slower (by frames) won't change any combos.
teleport hits high and is more neg on block and miss.
flipkick is more neg on miss.
No they can't.Deathstroke and Scorpion can jump out of it.
SighI went to the lab after reading this and I was able to punish divekivk at every distance with the exception of divekick connecting just beford whiff. Mind yoh its with d1 and I was using aquaman and I don'tvknow if this holds true with ever character.
Edit: i apologize for spelling I'm on my phone
GOD F ING D*****Why is NRS listening to these scrubs?
Ask the top tournament players,and see what they think before you completely ruin a character!
still got ex tele that hits mid and is +9Ok so from what I'm testing, when Scorpion whiffs his tele, it's extremely punishable. Idk why some were saying it's hard to punish it on whiff. F3 (19f) punishes it on whiff just fine.
It's death on block tho lol. Poor scorp
heck this could've been avoided if he wasn't ever released early, I think many (i'm among that many) believed that he was supposed to be like that, but we know now that he wasn't so everything is good now.GOD F ING D*****
Why is this so hard to understand and read?????
HE'S FIXED NOT NERFED- HE WAS NOT FINISHED BUT RELEASED TOO EARLY
THIS HAS NOTHING TO DO W THREADS, crying, etc!!!!!!!!!!
STOP W THIS BS
Why try to get in with a normal when slide is safe? Also, it doesn't matter if she's negative after anything seeing how she has a one frame parry. Slide range doesn't need to be decreased, but the active frames on it do.Yeah, the unfortunate part about her character design is that if you change that you will ruin the character. Not downplaying just being totally honest. She has no strong normal to get in and play footsies with and her f3 is already negative on block where a lot are + I believe. Her 50-50 game is her ultimate strength in this game and taking that away could be a problem.
Some people call for a reduction in the slide's range as a nerf, which I could on one hand see making sense. On the other hand I worry about it actually being more of a buff (unless recovery time is also nerfed). If the range is reduced it makes the range you play her at decrease, and also reduces the distance you can be at to react to the slide and perform a jump back combo punish. If you continued to play her at the same range now the jump back might not hit where you will be sitting pretty to eat another slide. That could be one possible reason that the slide has such long range to begin with.
Just rambling...