HellblazerHawkman
Confused Thanagarian
Holy shit you guys are awesome. We get Hawkman yet? I don't care how fruity he looks doing HG's stuff
shaowebb said:
No questionnew 52 skin is best.
Is it possible to rig a character's model to a different character's moveset? Like Zatanna with GL moves or something crazy like that?
Curb the enthusiasm. Without a way to edit meshes I can't give her face a new sculpt to fix her properly in Zbrush like I had hoped to. I could use makeup techniques to shadow her cheeks and eye areas a bit to try and counteract some of her hard cheekbone problems, and try the whole trick my crossplaying friend uses to resculpt their jaw using darker tones to redraw their jaw, but honestly without mesh edits its gonna be reaaaaaaaaaaaaally unlikely I can fix this model's hard jaw line, wide chin, carved cheekbones and unpronounced lips.
Now that my TDK Batsuit is released the next thing I'm gonna release is the GL Kyle Rayner skin. I'm basing the costume where he has the GL symbol on the middle of his chest, not the one where the GL symbol is at the upper left part of his chest. This is due to the GL symbol actually embedded in the model so it can't be relocated to his upper left part of his chest. I'm gonna edit this post showing progress pics when I get home.
DOWNLOAD, INSTALLATION INSTRUCTIONS AND SCREENSHOTS HERE
http://www.mksecrets.net/forums/eng/viewtopic.php?f=85&t=6834&start=0
You can find other mods at the first post.
Okay I have my first dry run spec map and regular texture map, but for some reason the Injector is saying File Not Found when I try to inject either the DIFF or SPEC files.That's gonna take a hell of a lotta Work, Patience, & Skill.
Looking forward to it.
check the filename again or the xxx got corrupted. Replace it with a new xxx package.Okay I have my first dry run spec map and regular texture map, but for some reason the Injector is saying File Not Found when I try to inject either the DIFF or SPEC files.
Here are my save settings. Any ideas what could be the problem? If I can get this to inject I can see how the spec and diff worked out.
DAMN. I replaced it with my backup AND with the original and both still give me the same crap. File Not Found. I used BOTH the original 15mb file and the decompressed 29 mb one. BOTH give me that same file not found message during injection.check the filename again or the xxx got corrupted. Replace it with a new xxx package.
Welp,I have no idea what base ur mentioning but all I know is u said the next thing ur gonna release is the GL Kyle Rayner skin and that's all I needed to hear. I am personally ready!Now that my TDK Batsuit is released the next thing I'm gonna release is the GL Kyle Rayner skin. I'm basing the costume where he has the GL symbol on the middle of his chest, not the one where the GL symbol is at the upper left part of his chest. This is due to the GL symbol actually embedded in the model so it can't be relocated to his upper left part of his chest. I'm gonna edit this post showing progress pics when I get home.
Welp,I have no idea what base ur mentioning but all I know is u said the next thing ur gonna release is the GL Kyle Rayner skin and that's all I needed to hear. I am personally ready!
You might be able to decrease Spec Power through Hex, which should tone down how much Light reflects when it hits her face. You might also be able to adjust Reflection & Refraction Values for her. You'll need MKKE Color Editor 3.6, & a Hex Editor to Find & Adjust some of the values.God damnit...I dont think I can use makeup to soften how long her chin is anymore and the sneer line near Raven's nose is a crease in her mesh...they literally sculpted the angle that hard so it'd generate the shadow on its own. I'll try painting more light tones around it to remove the highlight that the engine's light creates when light passes by it, but it may wash out her cheeks and bring back some of her man face. Its like a friggin surgery doin this. Several times I already took tones and color to far and she looked painted instead of natural so there's only so far I can push it. Im going to try and deepen the colors on her lipstick and make her eyelashes fuller to pull the focus on her eyes and mouth more to lighten her complexion, but Im not going to lie...the chin is really long and slightly prominent on the mesh and her jaw is very firm. I can do a lot, but it might not be quite enough to fully feminize Raven. She's much better now than before, but she wont be comic book level.
So the scales permanently stay high gloss like metal instead of a more muted gloss like leather? Couldn't you handle that with a nearly black and white spec map with a leather pattern overlay across it?I have tested making RL symbol on new 52, but logo cant be changed too much, there is no much place how alternate that logo.. and i wanna announce that i will be not able to complete red hood skin on deathstroke.. i really tried, but some materials (scales etc.) always rewrite my edited textures ... i've even tried change materialinstances...(scales to metal).. only if could change scales material to leather..but they have bigger file size so it cannot be injected by generic injector. I yield that to someone who is more experienced.. i rather work on some another skin, than lose my time with skin where i cannot do much.. maybe i have lack of skill
It's not lack of skill pimpin. NRS did a really good job of limiting how much we could mod with this game. Everything as far as Character/Costume manipulation is severely impacted. Most of what we want to do to a Costume as far as texturing needs to be done in 3DSMax/Maya & Zbrush. which we can't do. Even the Norm Files are done in a way to limit how much we can manipulate them because the Meshes have more Bone attachments and more parts that are weighted, so in those areas you can't get good Height or Depth through the Normal Map.I have tested making RL symbol on new 52, but logo cant be changed too much, there is no much place how alternate that logo.. and i wanna announce that i will be not able to complete red hood skin on deathstroke.. i really tried, but some materials (scales etc.) always rewrite my edited textures ... i've even tried change materialinstances...(scales to metal).. only if could change scales material to leather..but they have bigger file size so it cannot be injected by generic injector. I yield that to someone who is more experienced.. i rather work on some another skin, than lose my time with skin where i cannot do much.. maybe i have lack of skill