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Injustice - All characters will have unique lines of dialogue when entering "Clash"

STORMS

Co-founder
Founder
Premium Supporter
What is basically common knowledge by now may have gotten a little deeper. In Injustice the new "breaker" system is called a "Clash" and in this clash both characters exchange dialogue before charging each other. In turn, whomever won the meter game, gets the damage meaning whoever bets the most meter to win the clash has damage dealt to their opponent. It's been seen in one of the latest IGN videos where both Wonder Woman and Superman exchange words with Aquaman before the clash, that these lines will be unique to each character. So basically, when Catwoman is taking on Bane, the lines of dialogue said will apparently 'make sense' for those respective characters. There will be "thousands" of these lines?

clash1.jpg

See the examples in the Aquaman combat trailer:

Source: noobde
Credit: Kombat_Tabloid
 

Attachments

Law Hero

There is a head on a pole behind you
Still not totally on board with the Clash thing.

Hope it's balanced out. Anyway, lots of unique dialogue is always a good thing.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Good question, lol. Hopefully they don't say the same thing to each other.
Basically, each character has a bunch of lines they can say on Clash. Maybe 3-5 for each character. So I'd assume that if one of them says #2, the other will say #3 or #1. That'll keep them from being clones.
 

GuamoKun

I Break Hearts, Not Combos
Clash isn't that bad just imagine breaker but with a gambling thing. Whoever puts in more meter in wins. That's pretty much it
 

RYX

BIG PUSHER
Clash isn't that bad just imagine breaker but with a gambling thing. Whoever puts in more meter in wins. That's pretty much it
That's it? I had the idea of a rock paper scissors kind of deal.

Seems simpler, but a little let down. :(
 

Compbros

Man of Tomorrow
Clash dialogue known so far.

Aquaman and Wonder Woman.

WW: Poseidon abandoned you.

AM: Don't need his help here.


Aquaman and Superman.

SM: You lose Arthur.

AM: Never to you Clark.


Green Arrow and Solomon Grundy.

SG: Puny arrows no hurt.

GA: So I'll use the non-puny ones.
 
We still don't know how the clash system changes the game since they were still working on it months ago.

It seems like they don't want to go into detail about it right now which is worrying. Hopefully Hector or somebody else will give us the inside scoop.
 

Siky

Noob
"Guess who will spend more meter" is stupid. The fact that it deals damage itself is stupid.

If it's going to be a breaker, make it so the person who breaks already spends meter to initiate, the opponent can spend a bar to counter and they each take turns until someone doesn't want to spend anymore meter or they can't spend anymore meter.

Person who breaks creates a neutral situation afterwards and ends the current combo without incurring anymore damage, the person who's getting broken if they win should be allowed to continue the combo meaning the attack that was broken would be used again as the hit for winning the exchange. The attack itself would hit like it would on a neutral standing person so it might continue the combo or it might just end it creating a strategy for the player trying to break to figure out and doesn't have any randomness to it.

EX: Player A has 1 meter, Player B has 2 meters. Player 1 has won the first round and they are currently in Round 2.
1. Player A gets Player B in a combo that will take the current round and the match.
2. Player B has to Clash or they will lose. Player B uses 1 meter to initiate a Clash.
3. Player A only has 1 meter and cannot win the Clash, however letting this go would allow Player B to possibly come back. Instead of letting it go, Player A counters the Clash with 1 meter and forces Player B to counter that or lose.
4. Player B counters the Clash and now both players are stuck at 0 meter, however Player still has 1 Round and the health advantage over Player B.

Basically you'd be in a situation where knowing how good your opponent is with or without meter matters as well as the round situations and how you're able to control the situation. Maybe your character is better with meter than theirs, so instead you don't counter the first Clash at all.

To break out of any situation, the person breaking will always have to spend more meter to break than the person being broken which I feel is fair. All this does is removes the damage from Clash and the guessing game which offers no real depth, it's just a stupid guessing game.