Pakman
Lawless Victory!
Batman vs Bane game play analysis (Shout outs to Karried for original footage link)
Video:
Analysis:
00:36 Batman's jump in causes knock down (probably heavy attack)
00:37 Kick, kick, backhand/cape smash unsafe on block
0:48 CORRECTION: EX battarangs whic caused ground bounce (juggle state) (Thanks K.o.e_18!)
00:51: AA Grapple throws opponent back to ground (no follow up, used as combo ender)
00:52-53: Either meter dash cancel or Bat's can follow his battarangs. They give him enough hit stun to combo off after. Add in his X-up, and Bat has a real nasty mix up game.
1:00 Bat's can jump off wall to get out of corners. Second thoughts, I think that is a stage interaction as Bane starts burning...
1:04 Punch, punch, kick combo (probably light, light, mid) causes launch (in the video, he then power attacks Bane into another area)
1:37 Battarangs are unsafe at approx 3 character spaces away - it has a lot of recovery (Bane jumps over, lands and gets a full combo)
1:41 Confirmed, Batman has a dive kick from Air Glide. He can combo off it into launcher (in the vid, he used AA grapple which caused Ground bounce. He then power attacks which then causes a wall bounce)
All in all, I'd say Bat's gets damage pretty easily and looks relatively solid. Obviously, this is just one match but it's of reasonably good play and a lot of information is given.
Next stop. BANE!
Video:
Analysis:
00:36 Batman's jump in causes knock down (probably heavy attack)
00:37 Kick, kick, backhand/cape smash unsafe on block
0:48 CORRECTION: EX battarangs whic caused ground bounce (juggle state) (Thanks K.o.e_18!)
00:51: AA Grapple throws opponent back to ground (no follow up, used as combo ender)
00:52-53: Either meter dash cancel or Bat's can follow his battarangs. They give him enough hit stun to combo off after. Add in his X-up, and Bat has a real nasty mix up game.
1:00 Bat's can jump off wall to get out of corners. Second thoughts, I think that is a stage interaction as Bane starts burning...
1:04 Punch, punch, kick combo (probably light, light, mid) causes launch (in the video, he then power attacks Bane into another area)
1:37 Battarangs are unsafe at approx 3 character spaces away - it has a lot of recovery (Bane jumps over, lands and gets a full combo)
1:41 Confirmed, Batman has a dive kick from Air Glide. He can combo off it into launcher (in the vid, he used AA grapple which caused Ground bounce. He then power attacks which then causes a wall bounce)
All in all, I'd say Bat's gets damage pretty easily and looks relatively solid. Obviously, this is just one match but it's of reasonably good play and a lot of information is given.
Next stop. BANE!