Seapeople
This one's for you
Nothing's unsafe to batman I dont use it a whole lot either though.Is anyone else scared to use Batman's leg takedown? It's so unsafe on block I find myself forgetting that it exists.
Nothing's unsafe to batman I dont use it a whole lot either though.Is anyone else scared to use Batman's leg takedown? It's so unsafe on block I find myself forgetting that it exists.
wait, on block?Is anyone else scared to use Batman's leg takedown? It's so unsafe on block I find myself forgetting that it exists.
Yeah, and unless I have 3 bats when it's blocked (or after it hits) it doesn't seem to grant much either.wait, on block?
I'm referring to his slide >_>but, but, a parry can't get blocked, can it?
So you want Skarlet?I'd love to see him as a weak zoning character and a strong rushdown character with fast frame combo starters, plus adding some mechanics to his gameplay where predicting is important would be pretty cool.
Lol, sure, I didn't think about that when I postedSo you want Skarlet?
In longer combos it looks like there's not enough time to combo the sky grapple after the MB df1. Here's the best way I could find to do it:not sure how useful this is but after a MB DF1 in the corner you can hop over the opponent(corner yourself) then do a sky grapple which i believe gives a hard knockdown placing them back into the corner. If you take a step or two forward (not a dash) and do F3 it hits behind them if you just take a step in hits in front (it's pretty ambiguous). Could be character specific but it's kind of like seth's mix up after SPD were whether or not he hit in front of behind depends on how far he steps forward after his dash.
When we fuzzy guard your strings don't mind the kryptonite ring indentation on your jaw, we planned for it to be there.Hey prep-time fans! Just here to say hello and let you all know that I can't wait to kick your ass when the game releases. I can't wait to send every one of you messages asking if you needed more prep-time when my Superman curb stomps batmans ass. Stay in the shadows where you belong Batman, you are facing actual super heroes now.
<3 a fan of heroes who don't need prep-time to win.
I'll test out taking bats out mid combo today when I get home..only fast way ive gotten bats out so far is cancelling into dash and they still come out...mind you, ive barely started playing this game. if you have bats out already I don't see why it wouldn't be a worthy strategy to check a char with good wakeupOk I just had an idea, but I am at work so if anyone can test this before me, feel free.
I had this theory for a pressure set up, so you hit confirm a j2 into 223 b3 etc. Instead of just ending the combo with b23 and sending bats to check their wake up from full screen. what about this?
j2 223 b3 df1MB 4 b23~bf3 4.
This whiffs the slide to put you right in their face. The idea behind it, is to bring out the bats during the stun of the MB grapple. Then send them after the slide whiffs to check their wakeup or make them block.
The only uncertainties I have are 1. is there enough time after the gun to bring out bats and still land b23, and 2. can they blow up the slide anyway at the end of the combo? Thoughts? The idea behind this is to get them to block the bats so you can recover from the slide and either come if for pressure or mix them up with a cross up...whatever you want to do.
CURBOLICOUS
Seapeople
Quantum_Mekanikz
When will you be home, we can test together if you like.I'll test it out today when I get home..if you have bats out already I don't see why it wouldn't be a worthy strategy to check a char with good wakeup
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1230ish.When will you be home, we can test together if you like.
tonight? or llike in an hour or two? lol1230ish.
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Oh shit my bad. 1230pm esttonight? or llike in an hour or two? lol
word. Well I will be home at like 430CDT if you are home, we can test this out. Hell, or just hit me up on FB if you get a chance to test it.Oh shit my bad. 1230pm est
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Shoot me a fb message, I'll hop on if I canword. Well I will be home at like 430CDT if you are home, we can test this out. Hell, or just hit me up on FB if you get a chance to test it.
Oh and check your PMs
It's kind of hard to bring the bats out after MB straight grapple. I'm not sure if it's possible but I'll try in a second. The main way I bring bats out mid combo is after b3 or f3. Check out this video: youtube.com/watch?v=fJUkM0RQKPcOk I just had an idea, but I am at work so if anyone can test this before me, feel free.
I had this theory for a pressure set up, so you hit confirm a j2 into 223 b3 etc. Instead of just ending the combo with b23 and sending bats to check their wake up from full screen. what about this?
j2 223 b3 df1MB 4 b23~bf3 4.
This whiffs the slide to put you right in their face. The idea behind it, is to bring out the bats during the stun of the MB grapple. Then send them after the slide whiffs to check their wakeup or make them block.
The only uncertainties I have are 1. is there enough time after the gun to bring out bats and still land b23, and 2. can they blow up the slide anyway at the end of the combo? Thoughts? The idea behind this is to get them to block the bats so you can recover from the slide and either come if for pressure or mix them up with a cross up...whatever you want to do.
CURBOLICOUS
Seapeople
Quantum_Mekanikz
It can leave you at disadvantage though because batman still takes time to recovery from whiffed slide. I like do end combos with ex grapple hook and do neutral j 2 22, then 112 4 (if you have bat traits ready to come out) b23. They can't hit/jump/back dash/super after 112 bats, block stun is crazy and once its cancel into the bats you recover immediately and can go into b2.Ok I just had an idea, but I am at work so if anyone can test this before me, feel free.
I had this theory for a pressure set up, so you hit confirm a j2 into 223 b3 etc. Instead of just ending the combo with b23 and sending bats to check their wake up from full screen. what about this?
j2 223 b3 df1MB 4 b23~bf3 4.
This whiffs the slide to put you right in their face. The idea behind it, is to bring out the bats during the stun of the MB grapple. Then send them after the slide whiffs to check their wakeup or make them block.
The only uncertainties I have are 1. is there enough time after the gun to bring out bats and still land b23, and 2. can they blow up the slide anyway at the end of the combo? Thoughts? The idea behind this is to get them to block the bats so you can recover from the slide and either come if for pressure or mix them up with a cross up...whatever you want to do.
CURBOLICOUS
Seapeople
Quantum_Mekanikz