Agreed. I like the the dash after the B3 followed by the F3.those look pretty swag
does it beat wakeups/tech rolls? not knocking your combos, just curious. those look pretty swag
Yup, I've been dealing with this since Day 1. So I've gone around it by walking up after releasing bats and either doing B1 or a F3.So, I've discovered an invisible wall glitch with Batman. Basically, if you have an opponent cornered and release bats, if they block bats and you go for a cross over, you will hit a wall.
I tested this against Lex and Doomsday, but I also had this happen to me when fighting Raven the other day.
This glitch makes me sad.
b23 is very unsafe against characters like Aquaman or Killer Frost. Moves like From the deep can interrupt the string after the second hit. I got punished lots of times by the CPU for using it. I haven't seen even Tom Brady punishing it in a tournament but, sooner or later, they'll find out.The B23 string is very good. Both as an ender and in pressure. You can even use it for checking space. F23 is also good, as the F2 part of the string reaches pretty far and can be canceled into specials. You could also end in F23 to push your opponent further into the corner. Ending does less damage tham B23, but its worth it in some situations if you want to bully your opponent around.
You're right, I probably missed the first hit. That was my b, sorry.I don't think this is true.
You said the CPU does this to you?
I just tested Aquaman and Killer Frost in training mode. I set them onto Reversal for their respective moves. Aquaman for FTD and Frost for her slide.
After the second hit, they did attempt those moves. However, the explosion stuffed them every time.
I did this from jump-ins, both sides of the screen, and from max distance. The only time the moves came out were when I whiffed the first hit and connected with the second. Even then, I had time to block.
If the CPU does this to you, then it should work with Reversals. The CPU always does just-frame inputs, so I'm not sure what you are experiencing.
I'll see if I can try this with a human and let you know. if you know of a better way to suss this out than the method I've described, let me know.
The last hit of 112 is potentially a high, as it is duckable and can be d1'd.Well, I stand corrected.
With the AI training on reversal mode, the only string with a gap (theorically, as soon as the AI is free from blockstun, it tries to reversal) was 113. After that I did the dirty work myself and the only strings that I could interrupt with Bat's cape parry and Adam's D1 were 113, and 223 only if I was ducking, since the last 2 whiffs on crouched opponents.