Oh yes there will be!If the up batarang combos out of 1,2 there is going to be another section for the combo thread.
I'm pretty excited about it.Oh yes there will be!
That's some good news. 12 is one of my favourite strings, if you can combine with batarang it will be a really good string now.
And if up batarang connects (I think it will), oh boy...that would be wonderful.
I found that out the hard way against Ares last night. I guess from here on out I'll have to use J2 selectively against the rest of the cast.J2 is, as far as I've seen, as good as always.
Problem is: some d2 are truly effective against it now. Don't try to jump at Ares.
Right now, I'm using 12 MB batarangs, F3 to try and see if I can open them up. I'm still working on what to do after F3, in the event that they block it.I found that out the hard way against Ares last night. I guess from here on out I'll have to use J2 selectively against the rest of the cast.
Are other Bats mains mixing it up more with B112, B113, 113, 123, and wheel kick post patch?
Thanks for the info Ryu. We're all constantly updating our strategies with all of these patches. I may have to incorporate more 12 MB batarangs into my strategy. If given the opportunity could you follow up a blocked F3 with B112, B112, Trait bats release, or perhaps a slide if you could get the inputs out fast enough.Right now, I'm using 12 MB batarangs, F3 to try and see if I can open them up. I'm still working on what to do after F3, in the event that they block it.
The B112 or B113 follow-up was the first thing that I tried. The problem is that the F3 pushes them too far back on-block for the B1 to even connect right away. You have to burn some of the frame advantage of the F3 with just walking closer to get into range for the B1. That makes the timing extra tricky.If given the opportunity could you follow up a blocked F3 with B112, B112, Trait bats release, or perhaps a slide if you could get the inputs out fast enough.
Did they make any changes to Bats D1?
Understood. I'm away from the game until this evening. I'll have to experiment later today.The B112 or B113 follow-up was the first thing that I tried. The problem is that the F3 pushes them too far back on-block for the B1 to even connect right away. You have to burn some of the frame advantage of the F3 with just walking closer to get into range for the B1. That makes the timing extra tricky.
I'm pretty sure that D1 is unchanged.
Yeah, and I didn't mess with it too much last night, so I could probably stand to do some more digging myself. The string that I mentioned above will benefit greatly if you do it while having bats out. Especially if you need to follow up after they've blocked your F3.Understood. I'm away from the game until this evening. I'll have to experiment later today.
Right now, I'm using 12 MB batarangs, F3 to try and see if I can open them up. I'm still working on what to do after F3, in the event that they block it.
You're right. Bats only viable wakeup option is the slide. It's best to use it in moderation.So is it just me, or does Batman have limited wakeup options? Aside from his Slide, I can't see anything else that's viable, and Slide doesn't even give him full invincibility frames.
this happens midscreen as wellso after a b114 in the corner if you do f3 and they were ducking and waiting to react to the f3, it will then cross up. So I think he has a legit 50/50 in the corner.
A good rule of thumb is to cycle the bats, i.e. have one bat up at all time and use it while another is recharging. This is a great way to keep pressure and get in constantly. Using the bats mid combo give you some extra damage, but the ability to use them to get in and cover his zoning with cycling one bat is a better option.I used to exclusively use bats midcombo...but I've kinda stuck to using bats to get in. On block, it gives you perfect cross-up because they either block bats and get crossed...or get hit with bats and get crossed anyways. I feel the bats are more effective as a counter-zoning/zoning tech used to do as I said or get free MB Batarang if you need more seperation (IE - if Green Lantern gets too close). I may also use bats if I'm throwing Batarangs and they jump and I don't want to burn meter, you release bats and stops them dead in their tracks. I love Batman and his bats
Not really. You're better off dashing or blocking.What are Batman's best approach options? Jumping in and dashing in only get you so far. And if you're out of Bats (trait), how do you cover yourself?
Also, does Batman have any reliable wakeup options besides Slide?