its not 100% confirmed. but if it is true that his trait is getting nerfed, then it will hurt bad if they don't buff something else of his. it will HURTWell that sucks the nerf is true. And Reo is a tier whore for that being the reason he is dropping batman. Batman is 100% screwed with this nerf. Wow. Screw you NRS.
Agree with this 100%, people are too lazy to learn the matchups. At first as GL, I would get bodied by Aquaman but then I learned he can't do anything against GL's jumping rocket. lol Deathstroke is another character people just don't wanna play smart against by jumping all over the place, either walk and block, or block and dash til you get in.He is completely fine the way he is. No nerf is needed. atleast not right now. its too early
is B.2xxTrait better than B.23xxTrait? Whenever you trait with the two or three bats you can do grapple MB J.2 B.23 for more damage. I'm trying to see if I can do that ender with only one Bat, but it's hard.So how good is ending combos with b2xxtrait
I meant as in calling them for more pressure, specifically maybe 1is B.2xxTrait better than B.23xxTrait? Whenever you trait with the two or three bats you can do grapple MB J.2 B.23 for more damage. I'm trying to see if I can do that ender with only one Bat, but it's hard.
can't u just end it with back 2 3 trait then dash in?I meant as in calling them for more pressure, specifically maybe 1
22 is plus 8 so that wont happen. that string would be op. the nerf isn't confirmed but REO heard from a source that it could very well happenJust curious DP, did you see somewhere that the nerf was confirmed? I still just see speculation, and although I do agree that the nerf is going to happen, i still have seen nothing but spec everywhere. Heres hoping they buff up one of his strings to compensate for the nerf if said nerf is indeed true. 223 being an ACTUAL BLOCKSTRING THAT YOU CANT DUCK OUT OFF would be really nice, lol.
yeah or plus 6, so you can do what ever you want afterwards. but its mid high so its gonna be ducked alot22 is plus 8 on block?
as a cage main from mortal kombat cage could do f33 enhanced forceballs that gave him plus frames so he could keep his opponent in frame traps. batman has something similar with 112 enhanced batarangs that gives him a free jump in. its pretty cheap and i use it pretty often12 has block advantage also, dont remember how much. However the first hit is a high so its crouch jabable. I try and stick with b113, b23, and f2 for the most part. The first 2 for pressure and the last for punish. b112 or 3 is great cause you can mix in an overhead or slide to make it a 50/50. Its also safe.
Holy crap that was dope. I haven't learned any stage combos because I feel like they'll eventually get banned from tourneys.On the Hall of Justice outside, if Batman has bats out he can send one of the moving stage robots and then release bats to catch the other person if they jump. It seems really tough to escape for any character that doesn't have good mobility.
On stages with an explosive in the corner, you can do 22~interactable~release bats and I think it's a guaranteed reset. Skynet from youtube is the guy who found this set up: