AK L0rdoftheFLY
I hatelove this game
If only the top tiers didn't existnightwolf isn't bad, it's just everyone else is better
If only the top tiers didn't existnightwolf isn't bad, it's just everyone else is better
Just go with a fast normal, what a problem?That's odd. I've tried to counter poke every character that links in a special off their D1 and he's the only character I cannot counter-poke. The hatchet just launches me every time.
38% on his best mid string isn't weak, either.he doesn't really have any hard hitting combos
I stand corrected, that is pretty nice.38% on his best mid string isn't weak, either.
He is solid. His matchups against the top 5 are bad. No one wants to put in the effort I guess.I stand corrected, that is pretty nice.
I don't really know why NW is considered bad. He seems solid.
Yay Mortal Kombat being broken.He is solid. His matchups against the top 5 are bad. No one wants to put in the effort I guess.
I've played and watched nw fight those characters and they're tough but pretty manageable. For it to be a 8-2 mu is downplaying because he never gets beat that hardhis f3 does beat many d4s. But it is 11 frames...d4 are 12 frames. You cant react to d4, you have to make a read. And against half the cast making that read and being wrong results in a wiff punish at the highest level. So saying f3 stuffs d4 is a little bit of an over simplification.
Also, Freddy, Sonya, Kabal, and Kenshi are all potential 8-2 MU. We will never know for sure but saying he has no MU worse than 7-3 is a statement you just cant make. It is VERY possible that he has a few 8-2 MUs.
All the issues highlighted in the thread add up. Bad ranged game without an up close game to offset that sucks. On top of a mediocre wakeup defense.I stand corrected, that is pretty nice.
I don't really know why NW is considered bad. He seems solid.
freddy manageable? lol that match is fucking impossible dude. nightmare stance to dodge lightning? at least the other characters have to move out of the wayI've played and watched nw fight those characters and they're tough but pretty manageable. For it to be a 8-2 mu is downplaying because he never gets beat that hard
NW can do 42% off a jipHaving played seriously both character I find this hard to believe.
I'm pretty sure in every situation nightwolf outdamage Jade.
JIP :
NW: meterless 39% (JIP 122 xx hatchet, b2 xx hatchet, 1, 122 xx shoulder)
vs
Jade: meterless 37% (JIP b1 xx staff overhead, 1, 12, 12 xx shadow kick xx shadow kick) (correct me if I'm wrong, been a while I played her)
Corner :
NW: Meterless 43-44%
Jade: Meterless 42%
And let's be serious here. You won't hit B1 as easy as you will 12/d3/b3 mixups. However this mix-up does no damage! Hell in the corner you will get AT BEST 25% while every touch nightwolf will do is easily 40%+
Alright, let's take into consideration 'the glow factor'. The glow factor sadly does NOT give you damage only allows you to armor through. Mid screen? At best you will land 37% for a bar of meter WITH a risky b1. Sadly Jade is high risk/low reward.
At range, let's be serious here, Jade's projectile are thrash vs Nightwolf. He can regen on REACTION for a bar of meter or even reflect them.
Quite honestly I believe it is 6-4 for NW best case scenario for Jade.
I didn't cover the 'meter game' because there's way to many parameters but I seriously believe nw has the upper hand. I do not claim the following fact but I believe ex shoulder even has armor crush proprieties vs glow anyway. I need to test this more before making it fact though... his shoulder is somewhat weird.
Great questions...I was derping around with Nightwolf last night and I have some things on my mind so I will think out loud here.
Is there a reason why nw players never end their block strings with charge or choke instead of axe swing? Charge is only -3 and has good push back. Choke is only -2, but doesn't have much push back, and then theirs his axe swing that leaves you at -6.
What sort of mix-ups does he have, if any? There's no reason at all to block low against him during his strings so you don't have to worry about getting hit by his overhead. Does he only have throw mix-ups or am I missing something?
B2 has great range and it looks like it hits mid. Does it hit mid on everyone? I can see it being useful against people trying to neutral duck all the time expecting to punish those shoulder charges.
Lightning traps? Lightnings execution frames - 31f. Hit advantage on his F+3,1,2 - +57, +33. Worth going for? I guess not cause why not just finish his bnb combo after the F+3, 1 connects right?
Utilizing his Ex choke to interrupt strings and such.
Is Ex axe swing a complete waste of meter unless used in a combo?
You shouldn't be using lightning anyways in that mu because Freddy has several answers for it. And why is it so bad for nw? Freddys rushdown is definitely not something to be afraid of, and all projectiles except ground claws get reflected.freddy manageable? lol that match is fucking impossible dude. nightmare stance to dodge lightning? at least the other characters have to move out of the way
Once reflected, Freddy can avoid them easily. His nms avoids everything plus he can teleport out if needed. NW cannot hurt Freddy from full screen reflecting. Plus baiting reflect is easy with nms. He can't approach Freddy because shoulder gets full combo punished by nms 1 if he shoulders or jumps. he is constantly reflectng something or jumping away from claws or blocking them. So he can never approach safely. And if he builds meter he can't lightning or eh shoulder so the meter is useless for things except absorb and breaker.You shouldn't be using lightning anyways in that mu because Freddy has several answers for it. And why is it so bad for nw? Freddys rushdown is definitely not something to be afraid of, and all projectiles except ground claws get reflected.
by the time you've reflected a projectile he's already hit you with a ground spike and he can punish all nw's wakeup attacks with nightmare stance.your one move is ex shoulder which gets a knockdown but then he's just going to teleport away when he gets up.ok so lets say you get in what are you going to do?a blockstring that just pushes him away.yeah your right lightning is a waste of time but its just the fact that freddy doesnt even have to move to avoid it just go into nightmare stance.You shouldn't be using lightning anyways in that mu because Freddy has several answers for it. And why is it so bad for nw? Freddys rushdown is definitely not something to be afraid of, and all projectiles except ground claws get reflected.
lol ive never even thought of ending blockstrings with shoulder before.
Yeah would you go more into his mixups please?
Ermac 50% just saying...NW can get 41 meter-less...just saying
you dont sayErmac 50% just saying...