Block sure, but on whiff ehh maybe. It's one of his best mobility and is crucial to his game. Reptile is a rush down character who's far from too strong, so I feel like it would be doing more harm to reptile then it's worth.Increase recovery on whiffed and blocked dash.
Using high tech you struggle the entire time to get in on him and when you do he does a safe 50/50 then walks in and out of your range cus no matter how little the advantage it's still his turn to press a buttonIt's literally only +1 and pushes him back to a range that doesn't really benefit from the advantage that much. 2 out of his 3 options that will hit you from that far away are unsafe and the 3rd can be checked despite the advantage.
Stop 2 much ur freeFirst off: anyone hoping for b2 to not be +1 is reading the book with the wrong pair of glasses. Making it +0 would change the risk/reward in no meaningful way. There are bigger fish to fry.
Universal
+Glitches and etc. fixed
+Improved recovery on meterless FBs, but not by much. Enough for 14xxSFB to be safe would be nice.
+More range on EX bf2. It's not faster than meterless, nor armoured, and doesn't lead to much damage anyway. Something to give it purpose.
+Make EX df1 not shitty somehow. I don't care how; anything's better than nothing.
Noxious
+dd3 stays on hit
+dd3 can stack with itself to achieve EX levels of stink (using EX when this happens just resets the timer or whatever)
-If the above proves problematic, adjust the DoT scaling on hit somehow?
(I think keeping the frames the same would help distance Noxious further from the others, and encourage a decision to reapply it/go for oki)
Nimble
+Meterless dd3 recovery improved
-Meterless dd3 duration reduced
(In other words, @THTB hit it on the head)
Deceptive
+Much faster transition to full invisibility from meterless dd3
(This game is really fast, so I think this idea went painfully underused. In the right situations, Deceptive may be able to use this to choose between running invis pressure, or save meter to reapply and lose out on offense)
But that's the problem of High Tech, not Reptile.Using high tech you struggle the entire time to get in on him and when you do he does a safe 50/50 then walks in and out of your range cus no matter how little the advantage it's still his turn to press a button
Which is why I went so minimal on changes and didn't think his core needed changes. It's mainly variation stuff now, and it's not really much. Deceptive is essentially fine, Nimble needs a slight touch but could deal without. Noxious is the main sour spot of the variations.To me, this character seems like he will naturally be better placed among the tiers once the top tiers get their due. This character is like Raven from injustice IMO, not great at everything but not shit at everything either. All 3 variations seem pretty viable to me?
that's an example. it's more of the concept but again doesn't really matterBut that's the problem of High Tech, not Reptile.
Yeah, but the concept doesn't really show anything other than High Tech itself has a problem with Reptile being in such a position from b2. When you look at what Reptile does from that range, and what others can do, the +1 stops seeming like something you should nerf and more like a move that's simply good.that's an example. it's more of the concept but again doesn't really matter
i don't think that because of the spacing, the same laws of advantage don't apply. he can use f4 to check most if not all advancing moves in the game with a trip guard or he can use the spacing to his advantage and walk in and out of your range. there's a lot he can do with this move that i don't think is necessary but again doesn't really matter, but i strongly believe this move is extremely good, probably not but possible too goodYeah, but the concept doesn't really show anything other than High Tech itself has a problem with Reptile being in such a position from b2. When you look at what Reptile does from that range, and what others can do, the +1 stops seeming like something you should nerf and more like a move that's simply good.
If he goes to check with f4, that's whiff punish city if the opponent doesn't bite. Vs characters whom he doesn't want to have space, this pushes him back to a disadvantageous range as well. There's a bunch of mindgames involved in it that can be just as risky for him to apply. It's not like he's +6 or some shit and you don't really have much of an option. There's a lot of options on both sides and it's not necessarily overwhelmingly in his favor. He can't just throw out a cookie cutter response to a blocked b2.i don't think that because of the spacing, the same laws of advantage don't apply. he can use f4 to check most if not all advancing moves in the game with a trip guard or he can use the spacing to his advantage and walk in and out of your range. there's a lot he can do with this move that i don't think is necessary but again doesn't really matter, but i strongly believe this move is extremely good, probably not but possible too good
I dislike that idea, personally. I'd rather not have a second long-range armoured reversal, since EX bf2 starts a combo anywhere (which would render EX bf4 moot). I feel like giving it longer range or something would give it a sense of identity as a whiff punish.I want ex bf2 to have armour
I wouldn't mind this, but I think a sharp player would be able to punish it anyway. I'd rule it "nice, but inessential".I also want klaw pounce to have less whiff recovery
I don't really know what this would bring to the table, but I certainly like the idea on paper.And I want to be able to klaw pounce and the ex version in the air.
Reptile is heavily meter dependant imo. He has decent meterless BnBs, but that's more a testament to his base character design (which is really good) because meter is required to effectively use Nimble (this especially since chip during Basilisk is gone), Deceptive, and to a certain extent Noxious.I was thinking what if they made it break armour, since it costs a bar.
But reptile doesnt really use meter for combos. If he was more meter dependant Id think itd be better.
Lol Reptile doesn't fit the high risk high reward description at all.He's a very punishable character ... HIGH RISK, HIGH REWARD. Note that you get little damage from B2 and B34 is 16%
The main reason I'd like B2 to not be plus (something like -1) is so I don't have to deal with annoying shenanigans like B2 into F21. F2 goes extremely far and is quite difficult to beat or just get around in general after a blocked B2. It's nothing major, but enough of a bother that I'd like to see B2 not be plus.First off: anyone hoping for b2 to not be +1 is reading the book with the wrong pair of glasses. Making it +0 would change the risk/reward in no meaningful way. There are bigger fish to fry.
What do you think he fits then? Sure his B2 and B34 are safe, but there are other aspects of his gameplay...Most of these buffs here seem more like luxuries than anything. Reptile doesn't really lack anything or have something that he truly needs, a lot of the suggested buffs are things that are just nice to have.
Lol Reptile doesn't fit the high risk high reward description at all.
The main reason I'd like B2 to not be plus (something like -1) is so I don't have to deal with annoying shenanigans like B2 into F21. F2 goes extremely far and is quite difficult to beat or just get around in general after a blocked B2. It's nothing major, but enough of a bother that I'd like to see B2 not be plus.
Again, making it -1 wouldn't even change the mind game for many characters. In fact it would just make it worse vs characters who already blow up some of the options well. And it's far from something that's powerful. f2's best case scenario is being +2 on block in Deceptive, and it's already 13 frames.Most of these buffs here seem more like luxuries than anything. Reptile doesn't really lack anything or have something that he truly needs, a lot of the suggested buffs are things that are just nice to have.
Lol Reptile doesn't fit the high risk high reward description at all.
The main reason I'd like B2 to not be plus (something like -1) is so I don't have to deal with annoying shenanigans like B2 into F21. F2 goes extremely far and is quite difficult to beat or just get around in general after a blocked B2. It's nothing major, but enough of a bother that I'd like to see B2 not be plus.
Reptile seems like a jack of all trades to me. Decent zoning with Spit and Forceballs, good rushdown with stagger pressure and mixups, safe 50/50 options if you want to go for low risk low reward damage and an unsafe low option if you want to get a big more damage for a bar. Reptile is definitely not risky if you don't throw EX-claws and point blank forceballs much.What do you think he fits then? Sure his B2 and B34 are safe, but there are other aspects of his gameplay...