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Identifying Every Character's Weaknesses.

Favorite Color

  • Maroon

    Votes: 6 31.6%
  • ,

    Votes: 16 84.2%

  • Total voters
    19
  • This poll will close: .

Killphil

A prop on the stage of life.
Ermac
-Main strings whiff high at start(1,2,1) or after the first hit(3,1,2)
-Ex teleport is useless
-slow uppercut
-Not that great up close
-No (reliable) overhead
-Other close to useless moves (i.e. b3 or 3,3 or possibly u4)
 

InFlames

dead
Noob Saibot:

-Normal string BnB's have low-damage.
-Can't hit jumping opponents with normals if a Blackhole is in-screen.
-Some of his strings can be parried on block.
-Ghostball is too slow and a waste of a move.
-Teleport can be ducked and full-punished.
-Has no low starters.
-D1 sucks.
-Uppercut is slow and has small range/hit-box(Not good for AA).
-Has the worst sweep in the game.
-DFB2 is a retarded input for In Front Blackhole and sometimes causes accidental Close Blackholes.

...Other than that he is a S+++ Tier boss.
 

McNasty

Moist.
Smoke- big hit box making him vulnerable to pressure.

Reptile- slow pokes forces him to dash out of some pressure which is easily baited.

Kitana- very situational wake ups with a high risk factor.
 

3PiecesOfBread

Dojo Trainee
Scorpion: Shitty pokes (D3 is -7 on hit for example), bad wakeups, hard to escape pressure, his vortex is just as dangerous to him as it is to the opponent.
 

PND_Ketchup

"More deadly than the dawn"
Sektor's really easy to keep in the corner. His wakeup game isn't very good at all. And his wiff punishing is difficult due to his fastest strings having no range.

But him being cornered is his biggest weakness by far in my opinion.
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
Scorpion: Shitty pokes (D3 is -7 on hit for example), bad wakeups, hard to escape pressure, his vortex is just as dangerous to him as it is to the opponent.
Isn't Takedown completely safe, EX Takedown even more safe, and EX teleport guaranteed safety and chip damage?
 

Lazoruz

Closer to the coffin, but still kicking..!
Well first of all, maroon is an awful awful color and I refuse to participate in your poll.

Second, Sindel has no really reliable ways to escape pressure and her close range game is not too hot at all.
Sindel's EX cartwheel is a good escape method, as well as an EX Screem to stun them and get out of harms way.
 

DragonPick

I don't play Runescape
Sindel's EX cartwheel is a good escape method, as well as an EX Screem to stun them and get out of harms way.
But it's really easy to stuff, or just stuff yourself when using it accidentally. I'm not saying it's bad, just unreliable.
 

zaf

professor
Ermac
-Main strings whiff high at start(1,2,1) or after the first hit(3,1,2)
-Ex teleport is useless
-slow uppercut
-Not that great up close
-No (reliable) overhead
-Other close to useless moves (i.e. b3 or 3,3 or possibly u4)
Seems like there are things you do not know about ermac.

EX teleport is not useless. You can use this on wake up.
EX moves have more invincibility frames, allowing ermac to avoid some things he otherwise could not and then he can punish with a combo.

Uppercut being 12 frames is not that bad. There are a lot of uppercuts like this.
The hitbox on the uppercut makes up for its 12 frame speed.

B3 is not useless. It beats a lot of wake up moves for some reason.
If you end a combo in ex tkp. teleport to get behind them. This is where b34 shines.


Actual ermac weaknesses:
- A lot of strings whiff.
- Negative frames on pokes. The same pokes needed to avoid pressure
- Compared to top tiers, he has no armor.
- Up close does not suck, but its not great compared to the top 5-8 characters. its really not his strings that are the problem but his pokes.
 

Chongo

Dead Kings Rise
Seems like there are things you do not know about ermac.

EX teleport is not useless. You can use this on wake up.
EX moves have more invincibility frames, allowing ermac to avoid some things he otherwise could not and then he can punish with a combo.

Uppercut being 12 frames is not that bad. There are a lot of uppercuts like this.
The hitbox on the uppercut makes up for its 12 frame speed.

B3 is not useless. It beats a lot of wake up moves for some reason.
If you end a combo in ex tkp. teleport to get behind them. This is where b34 shines.


Actual ermac weaknesses:
- A lot of strings whiff.
- Negative frames on pokes. The same pokes needed to avoid pressure
- Compared to top tiers, he has no armor.
- Up close does not suck, but its not great compared to the top 5-8 characters. its really not his strings that are the problem but his pokes.
What about his less than sub par wakeup game?
 

Killphil

A prop on the stage of life.
Seems like there are things you do not know about ermac.

EX teleport is not useless. You can use this on wake up.
EX moves have more invincibility frames, allowing ermac to avoid some things he otherwise could not and then he can punish with a combo.

Uppercut being 12 frames is not that bad. There are a lot of uppercuts like this.
The hitbox on the uppercut makes up for its 12 frame speed.

B3 is not useless. It beats a lot of wake up moves for some reason.
If you end a combo in ex tkp. teleport to get behind them. This is where b34 shines.


Actual ermac weaknesses:
- A lot of strings whiff.
- Negative frames on pokes. The same pokes needed to avoid pressure
- Compared to top tiers, he has no armor.
- Up close does not suck, but its not great compared to the top 5-8 characters. its really not his strings that are the problem but his pokes.
I guess I based that off my experience. To this day I have never hit someone with EX teleport, wakeup or not. Also I put 'close to useless' for those moves just in case you saw it.
 

3PiecesOfBread

Dojo Trainee
Isn't Takedown completely safe, EX Takedown even more safe, and EX teleport guaranteed safety and chip damage?
Takedown is safe in most situations, but it does nothing to help Scorpion pressure or stay in, since it puts both characters apart at about jump distance. D4 -> Takedown is pretty much Scorpion's footsie game. Same with EX, but with armor and more range and damage.

Speaking of D4, it's neutral on hit too. Pretty sure he's the only character in the game that doesn't get advantage on D4 hit.

EX teleport is safe on block. Any other situation, you're going to either get uppercutted or D1 into a juggle out of it if the opponent reads it. Probably even worse against some characters. It can be done on reaction too, as it's not very fast.
 

CanadianBaconX

Let's see how long this lasts...
Sindel
- Slow normals.
- No armour/escape moves.
- Her best meterless combo comes off a 27 frame B3.
- Her best overhead (cartwheel) is unreliable. Gets stuffed by D3s.
- Has a big hitbox.