Clark L.
F1 ftw.
Pretty simple post ba combos here.
Starters: f12, b2, 11, 22 - most of the time you will use f12, use b2 when mixing in the overhead.
Parenthesis are used to indicate when you can and should use trait for better damage and hit confirming.
A lot of the f12 1+3 enders can be exchanged with b23 1+3 for a tiny bit of extra damage for a little more execution.
Midscreen:
Meterless:
112xxdb1 iadf3 f12 1+3
22b1 f12 1+3
(starterxx4) starterxxdb1 b3 ji3xxdf3 f12 1+3
22b1xx4 ji3xxdf3 f12 1+3
1 bar:
starterxxMBdb3 b3 ji3xxdf3 f12 1+3
MBb3/f3 ji3xxdf3 f12(xx4 f12) 1+3
wakeup MBdb3 b3 ji3xxdf3 f12(xx4 f12) 1+3
d2 conversions:
d2 f12 (f12xx4) f12 1+3
d2 ji3xxdf3 f12 1+3
divekick conversions:
MBdf3 df3 f12(xx4 f12) 1+3
MBdf3 dash f12(xx4 f12) 1+3
Corner:
(starterxx4) starter db1 f3 ji3xxdf3 f12 1+3
(starterxx4) 22b1 j1xxdb3 f12 f12 1+3
(starterxx4) 22b1 j1xxdb3 22b1xxdb1 b23 1+3
MBdf3/db3 ji3xxdf3 f12(xx4 f12) 1+3
Starters: f12, b2, 11, 22 - most of the time you will use f12, use b2 when mixing in the overhead.
Parenthesis are used to indicate when you can and should use trait for better damage and hit confirming.
A lot of the f12 1+3 enders can be exchanged with b23 1+3 for a tiny bit of extra damage for a little more execution.
Midscreen:
Meterless:
112xxdb1 iadf3 f12 1+3
22b1 f12 1+3
(starterxx4) starterxxdb1 b3 ji3xxdf3 f12 1+3
22b1xx4 ji3xxdf3 f12 1+3
1 bar:
starterxxMBdb3 b3 ji3xxdf3 f12 1+3
MBb3/f3 ji3xxdf3 f12(xx4 f12) 1+3
wakeup MBdb3 b3 ji3xxdf3 f12(xx4 f12) 1+3
d2 conversions:
d2 f12 (f12xx4) f12 1+3
d2 ji3xxdf3 f12 1+3
divekick conversions:
MBdf3 df3 f12(xx4 f12) 1+3
MBdf3 dash f12(xx4 f12) 1+3
Corner:
(starterxx4) starter db1 f3 ji3xxdf3 f12 1+3
(starterxx4) 22b1 j1xxdb3 f12 f12 1+3
(starterxx4) 22b1 j1xxdb3 22b1xxdb1 b23 1+3
MBdf3/db3 ji3xxdf3 f12(xx4 f12) 1+3
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