What's new

I2 Black Adam Combo Thread

Status
Not open for further replies.

Clark L.

F1 ftw.
Pretty simple post ba combos here.


Starters: f12, b2, 11, 22 - most of the time you will use f12, use b2 when mixing in the overhead.

Parenthesis are used to indicate when you can and should use trait for better damage and hit confirming.
A lot of the f12 1+3 enders can be exchanged with b23 1+3 for a tiny bit of extra damage for a little more execution.


Midscreen:

Meterless:

112xxdb1 iadf3 f12 1+3
22b1 f12 1+3
(starterxx4) starterxxdb1 b3 ji3xxdf3 f12 1+3
22b1xx4 ji3xxdf3 f12 1+3


1 bar:

starterxxMBdb3 b3 ji3xxdf3 f12 1+3
MBb3/f3 ji3xxdf3 f12(xx4 f12) 1+3
wakeup MBdb3 b3 ji3xxdf3 f12(xx4 f12) 1+3


d2 conversions:

d2 f12 (f12xx4) f12 1+3
d2 ji3xxdf3 f12 1+3


divekick conversions:

MBdf3 df3 f12(xx4 f12) 1+3
MBdf3 dash f12(xx4 f12) 1+3


Corner:

(starterxx4) starter db1 f3 ji3xxdf3 f12 1+3
(starterxx4) 22b1 j1xxdb3 f12 f12 1+3
(starterxx4) 22b1 j1xxdb3 22b1xxdb1 b23 1+3
MBdf3/db3 ji3xxdf3 f12(xx4 f12) 1+3
 
Last edited:
Why is nobody doing 22b1 anymore?!
The old 22b1 combo into jump 2, far dive kick, b23 (ender) doesn't work anymore, at least without trait.

Instead you can do an easy 22b1, trait, jump 3, far dive kick, f12 1+3 for roughly 407 damage (on Scarecrow).

Also working on some bomb setups both metered and meterless that lead to some hard to blockables. These would occur off a punish, since frame data says standing 1 is a 6 frame high. Assuming anything -7 is getting shipwrecked and so far would push the enemy full screen. The dive kick seems to travel further and faster, or I've gotten a lot better at instant air dive kicks.

Vid coming soon...
 
Last edited:
Gonna post these here but I can't remember the exact damage numbers so I'll leave them out.

Mb divekick , far divekick f12 trait f121+3.
Mb divekick, far divekick , f12 , f121+3.

F12 trait f12db1 b3 jip b23 2

F12 trait f12 db3 MB b3 jip b23

112 trait f12 , f121+3
 

Clark L.

F1 ftw.
I'm gonna hopefully lab a lot tonight. Find some shit... it is tough not doing b23 into combos. It's so embedded in my brain!
 

wsj515

This is my billionth life cycle.
All damage numbers using superman

d2 conversions:

d2 f12 f12xx4 f12 1+3 = 316.95, can omit first f12 for 292.85

d2 j3xxdf3 f12xx4 f12 1+3 = 401.19
 
I have been using

Meterless

112-DF2
113-DF1
D2-F12-Trait-F12 1+3
F12-DB1-22B1-Trait-J3-Far Dive Kick-F12 1+3
F12-Trait-F12-DB1-B4-J3-B23 1+3
Cross-up J2-F12-Trait-F12-DB1-B3-J3-B23 1+3 or F12 1+3
Overhead B2-Trait-F12-DB1-B3-J3-B23 1+3 of F12 1+3

These are all solid meterless combos.

1 Meter

F12-Trait-F12-DB1-DB3 MB - B3 - J3 - F12 1+3 or B23 1+3
D2-F12-Trait-F12-DF1 MB

And for funsies
X-Ray

F12-Trait-F12-DB1-B3-X-Ray as they start bouncing back from the wall
Overhead B2-Trait-F12-DB1-B3-X-Ray

EDIT: Whoops, sorry, put a bunch of Heavies (3) as 4 for some reason. Durr.
 
Last edited:
Did anyone else notice lightning cage no longer has invincibility on startup like literally people can just hit you out of it I wonder if that was on purpose or a bug
 

wsj515

This is my billionth life cycle.
Did anyone else notice lightning cage no longer has invincibility on startup like literally people can just hit you out of it I wonder if that was on purpose or a bug
Lightning cage still has i-frames on wakeup, though its a pretty small window at the start of the move.
 

Sage Leviathan

I'm platinum mad!
Midscreen (meterless):
(starter)~Cloud, b3, ji3~FDK, f121+3
(starter~4, starter)...

(starter)~interactable, b3, ji3~FDK, f121+3
(starter~4, starter)...

d2, f12, f121+3
d2, f12, f12~4, f121+3

f3, ji2~FDK, f121+3
f3, ji2~FDK, f12~4, f121+3

Midscreen (1 bar):
(starter)~MBCage, b3, ji3~FDK, f121+3
(starter~4, starter)...

MB f3, ji2~FDK, f121+3
MB f3, ji2~FDK, f12~4, f121+3

Midscreen (3 bars):
(starter)~b3 cancel, ji3~FDK, f12~MBCloud, b231+3
(starter~4, starter)...

Corner (meterless):
(starter)~Cloud, f3, nj2~FDK, f121+3
(starter~4, starter)...

112~Cloud, f3, f121+3

Corner (1 bar):
(starter)~Mb Cage, b3 (side switch), ji3~FDK, f121+3
(starter~4, starter)...
 

wsj515

This is my billionth life cycle.
Posting here to spread info. Not claiming ownership or anything. Happy lab testing! Shoutouts to Wonderchef!
you can do more damage on Chef's corner combo by ending in f12 f12 1+3 after the dive kick instead of 22b1xxdb1 b23 1+3
 
Status
Not open for further replies.