2-2 1+3 you have to input the 1+3 as quick as possible. I play a lot of SSFIV so, my input are usually precise and very, very quick. I have great execution. I've noticed in this game, as with MK, the negative edge kills me, so I have to sometimes hold down buttons to stop that from happening, like pressing 3 in the corner for that juggle, and holding 3 while I press db 2 for the kintaro stomp.
Like I said though, I wouldn't ever use 2-2 1+3 on block, I don't know what else a player could do, maybe mash a DP like move (sword spin from DS) or a crouching 1.... But I do know, almost every character can super mash on block against that string. I went into training mode, put the AI on reversal, and then auto block, I went in with a crouch 1 for the hit, then immediately did 2-2-1+3 and as soon as 1+3 came out, they either supered, or did slide. (i was fighting batman) It's just not safe.
Also, someone earlier on said body splash/honda splash J.D3 isn't a good air-air.... I beg to differ.... It's hitbox is huge... I beat out everyone, especially if I'm already in the air, and they try to jump and hit me. It also beats most air special moves. The only moves I've been hit by are Supe's grab, wonder woman's SRK, and doomsday's shoulder, and grab. But I've beaten most AA's with that move. and as an air to air, I always win. You can activate that move ASAP when you jump and most of the time no one can counter, and the stagger it causes on hit is great, you can activate it early, and still get a 35+% combo off of it. I abuse that move, the only thing people can do is super on your jump to hit you, if they have a good AA super. (nightwing and sinestro do, so be cautious)
Some of my combo's.
Thanks to TonyT for showing me max damage on his youtube.
In the Corner- JD.3 1-2-3, 3xxDF2(meter burn), b231 xx db2 - 44% 1 bar
In the Corner- JD.3 1-2-3, 3xxDF3 35% meterless
Anywhere on screen JD.3 1-2-3 -> DF3 -32?% meterless
Anywhere on screen JD.3 1-2-3 -> Super 49%
You can take out the jump 3, and still do these combos they will be less damage, but you can be safer not jumping.
Never do 1-2-3 on block, it's safe, but you can cancel the last hit into anything.... I'd recommend d1 if they block your J.D3... JD.3 is great for cross ups too btw, huge hitbox, on their wake up, if you do your JD.3 late, you can stuff 90% of wakeup attacks.
I've stated above EX tackle after the first hit of the tackle makes you safe. Alot of people said they can punish it, but doomsday is a considerable distance away from people. people are able to punish, but it's rare... It's really rare, I'd compare it to day 1 kung lao, how some people could punish the spin but not many were able to on reaction because of the tightness of it. it's sort of like that. I'd recommend using this to get in, and then do a quick d1 -df2 the High low of that is great, and usually always gets a knock down, to restart your offense.
That's all I got for now...
Also shout outs to tonyT again, the fortress combo is practical, I've pulled it off in probably 20+ matches. Great stuff. I always pick the Fortress because it's the closest to a training stage in my mind I have in this game. lots of blues and whites, and it's superman related. Anyway, cheers guys.