PTG Slayer
Behold! The GOD of War!
After experimenting with this bug, there are 4 solutions. . .
1.) Clash
2.) Phantom Strike
3.) Grab
4.) Rage, and pick superman.
1.) Clash
2.) Phantom Strike
3.) Grab
4.) Rage, and pick superman.
Yesbeing fair if you didnt go around calling NRS stupid and not able to do there jobs paulo prob wouldnt of called u a "spaz"
the door swings both ways and all that
last stream chat i was in were u were talking to paulo you were going ham at him about how could they release such a unfinished product in zod and paulo was giving u solutions to not have to trait glitch,
pretty sure paulo said all trait issues would be fixed in next patch so u shoulnt have to deal with it glitching out after that so just relax and wait for the patch.
Well the company has been making Ryu throw fireballs for the past 25 years worth of games. "Playing it safe" is an understatement.
I'm not defending NRS by any means, I just don't see how getting worked up over such a well known glitch will make the patch come any sooner.
It's not your fault little guy, hang in there, you're trying so hard to do your job ....you're like thomas the tank engine, the little guy who could and who just keeps on tryingpig Im sorry pls dont be mad at me
Not really. I took the meaning of your words exactly and responded accordingly. I'm not angry or anything but calm - simply observing what you say and the implications of those words.
I can't help but notice you also didn't respond in any conversational way. If we're misunderstanding what you said (which, for the record, we aren't) then why didn't you explain what you actually meant?
Nothing personal...but you're being defensive.
How high is your confidence these issues will be fixedi didnt respond in a conversational way because i wasnt looking for a conversation on the matter.
dont see how im being defensive either tbh
what i meant is with zods trait glitch making it become un-useable till you clash or do a transition i think this about it,
zod trait can be glitched,
trait glitches are said to be fixed in upcoming patch,
so i then am how left with waiting till patch comes out to see if they are fixed or not.
thats all the point i was trying to make
Who's saying the patch will come sooner because of it?
There's value in customer feedback.
Well the company has been making Ryu throw fireballs for the past 25 years worth of games. "Playing it safe" is an understatement.
I hope but something sneaky tells me one way or another it'll still happenYou are absolutely right that there is value in that! We all know that NRS is well aware of these glitches already because the community has been very vocal about it. It's just a bit disheartening when I read about users fighting over what's inevitably going to be addressed is all.
You are absolutely right that there is value in that! We all know that NRS is well aware of these glitches already because the community has been very vocal about it. It's just a bit disheartening when I read about users fighting over what's inevitably going to be addressed is all.
Yes
I say what others can't or won't
Paulo did give me tips, but none of them apply to these two scenarios
Seriously.....,my opponent jumped. I guess next time ill ask my opponent ..."hey can u stand still for a second? I want to trap u w trait and need u to not jump while I do so"
I wonder what would happen if I back dashed superman's f23 and his f2 got stuck out in the open and until he clashed, super or transitioned he no longer could use punching attacks cause it glitched out
Both are #1 tools
This isn't the first time NRS has made a video game with special attacks. Street Fighter IV is built on different code and a different engine than all their other SF games, so what you're trying to say here doesn't really make sense.
I guess what I should have said before is, when Capcom releases a new Street Fighter, you don't see Supers and specials randomly whiffing and/or doing bizarre shit. There's a reason for that - NRS simply doesn't produce the same quality of game. And that's too bad, because they're capable of creating fun games...they're just missing the meat and potatoes that is the polishing of said games.
My thinking was this: I was told it happens when u mash mash mash it, obviously that's not true . Both these scenarios are common situations and if they think it ONLY glitches when u mash mash mash then hell yes they need to see this because they're wrongi see your point about the video examples but all my point just was if all the trait glitches fixed in a upcoming patch then its going not going to be a problem anymore so that we know the patch is coming why not wait and see what happens.
i play scorpion/ares, im awaiting to see what happens in this patch just as much as any zod player lol
just that till it drops alot of issues that exist might already be solved, i get its annoying but hey what can we do other than wait
What I was trying to point out was that throwing a vertical projectile, whether new engine or not, will not be a foreign concept to them because of how long they have been coding the fireball. It should be noted that the SF4 series does not use 3D hitboxes even though the models are 3D, so the collision methods are identical to say, 1991's SFII.
NRS decided to do something a bit more ambitious, its just sad that it wasn't executed as well as I and most of the community had hoped.
Capcom definitely has the more polished fighting game, for sure.
You forgot stage transitionAfter experimenting with this bug, there are 4 solutions. . .
1.) Clash
2.) Phantom Strike
3.) Grab
4.) Rage, and pick superman.
SFIV had glitched fireballs tho , you could fireball on knockdown into ultra and that was unblockable for some weird back to block mechanic , Capcom fixed that in SSF4 but fixing it created unblockables so let's not act like Capcom is some godly company
My thinking was this: I was told it happens when u mash mash mash it, obviously that's not true . Both these scenarios are common situations and if they think it ONLY glitches when u mash mash mash then hell yes they need to see this because they're wrong
New Wraith Name: The Ghost of Thomas the Tank EngineIt's not your fault little guy, hang in there, you're trying so hard to do your job ....you're like thomas the tank engine, the little guy who could and who just keeps on trying
When comparing NRS and Capcom, I would say relatively speaking yes, Capcom is a godly company when it comes to fighting games.
I can't comment on what you're referring to 'cause I've never seen it. Unlike this post which contains proof positive of a glitch that arguably breaks Zod's ability to do what he's designed to do. The glitch you're referring to sounds like Ryu had a glitch that gave him a little more damage output in specific situations - again, I haven't seen the glitch, but from what you describe it doesn't sound like an equal comparison.
Correctyea there are indeed a load of ways to glitch out the trait,
like ive jumped of the pillar in wayne manor as scorpion and it would make it glitch out if tired to grab me and the agility characters dont have invin frames on those jumps like gadget character bomb plants.
you play tested for xyz amount of time and i recall u saying(correct if im wrong please ) u showed the cyborg infin on day 1 being there and sure look how long that was still in the game for, things take time i guess to fully make sure you didnt change something else you didnt want 2, lest we forget WW b3 combo fuck ups in the early patches,lol poor diana
LolNew Wraith Name: The Ghost of Thomas the Tank Engine