Qwark28
Joker waiting room
faster as fuckIs her teleport like Shazam's in that it has crazy invulnerability properties? I was having trouble with that this weekend. Started to switch to crowbar enders and was having more success.
faster as fuckIs her teleport like Shazam's in that it has crazy invulnerability properties? I was having trouble with that this weekend. Started to switch to crowbar enders and was having more success.
What about get trait? The projectiles are pretty fast. And she has that lightning cage crapUse gunshot to interrupt her shit and trade. If you trade well you can dash. Be ready to punish teleports always and 90% of the time end with crowbar and OTG. Other 10% do a setup.
Shoot the bitch out of it, don't jump.What about get trait? The projectiles are pretty fast. And she has that lightning cage crap
She has that projectile that goes overhead or into the air. I try to jump over the overhead one because they do quite a bit of block stun. So when i try to dash forward i get hit the puppet matter move and put into a vortex.Shoot the bitch out of it, don't jump.
Thats another reason this MU is hella hard imo. To me this MU is like Joker needs to get that hit and make it count. Pushblocking in this MU also really hurts the Joker extremely bad imo.She builds a lot of meter
She can destroy us on knockdown also.Thats another reason this MU is hella hard imo. To me this MU is like Joker needs to get that hit and make it count. Pushblocking in this MU also really hurts the Joker extremely bad imo.
Lets be honest though, 90% of the roster can blast Joker on Knockdown.She can destroy us on knockdown also.
@EMPEROR PRYCE
Agreed. Flower is a strong wakeup to defend traditional oki and people just not respecting it, but it's insanely easy to avoid and punish by a variety of characters in multiple situations. It's a shame that crowbar's whiff recovery is 10 years long, because that would be a great option to compliment it.Lets be honest though, 90% of the roster can blast Joker on Knockdown.
For a full invincible wakeup, I find acid being stuffed by more and more characters which makes getting knocked down a nightmare. Shazam can scoop you out of acid, 90% of CWs strings and tools stuff or avoid acid completely, Bane smh, DD smh, Frost, NW, I mean the shit goes on forever. I think making crowbar faster would've been nice. Just wishful thinking though.Agreed. Flower is a strong wakeup to defend traditional oki and people just not respecting it, but it's insanely easy to avoid and punish by a variety of characters in multiple situations. It's a shame that crowbar's whiff recovery is 10 years long, because that would be a great option to compliment it.
It's not fully invincible, has 1-2 frames in which it can be stuffed.For a full invincible wakeup, I find acid being stuffed by more and more characters which makes getting knocked down a nightmare. Shazam can scoop you out of acid, 90% of CWs strings and tools stuff or avoid acid completely, Bane smh, DD smh, Frost, NW, I mean the shit goes on forever. I think making crowbar faster would've been nice. Just wishful thinking though.
I was under the impression it was fully invincible. My bad.It's not fully invincible, has 1-2 frames in which it can be stuffed.
Get that poor execution character out of hereI haven't had that much experience in the MU but I've played against Jokers that know their setups. It really just boils down to Zatanna's zoning being way too good especially with MB rings. They just control Joker and stop him from jumping with his low jump arc. And yeah, her trait doesn't work too well in the MU but if she can trade a shot or absorb 1 gunshot, it's still worth it for her. Absorbing a projectile gives her 1/3 a bar and she wins the trade between a gunshot and a trait shot.
How well does Zatanna's teleport work to escape Joker's oki options during setups? Have you found players that know their setups capable of working around it and still keeping you pinned down/getting resets, or has it pretty much gotten you out for free and allowed you to create space again?I haven't had that much experience in the MU but I've played against Jokers that know their setups. It really just boils down to Zatanna's zoning being way too good especially with MB rings. They just control Joker and stop him from jumping with his low jump arc. And yeah, her trait doesn't work too well in the MU but if she can trade a shot or absorb 1 gunshot, it's still worth it for her. Absorbing a projectile gives her 1/3 a bar and she wins the trade between a gunshot and a trait shot.
It gets her out unless shes in the corner or if you read a teleport behind you last I checked. OTG is nice but can be pushblocked so easily.How well does Zatanna's teleport work to escape Joker's oki options during setups? Have you found players that know their setups capable of working around it and still keeping you pinned down/getting resets, or has it pretty much gotten you out for free and allowed you to create space again?
I have a feeling Zatanna is one of those fights where you have to rely on crowbar enders and OTG just to keep her from running away.
Yeah this is a matchup where the pushblock is a big deal.It gets her out unless shes in the corner or if you read a teleport behind you last I checked. OTG is nice but can be pushblocked so easily.
Yeah Joker can pin her down with OTGs, but the problem is more about the neutral game and even landing a combo on her. It's so difficult to catch her and then she always has the option to MB teleport behind you and jump out. If she can escape before getting cornered, you have to chase her down again and waste more life getting in while she gets more meter to control you more.How well does Zatanna's teleport work to escape Joker's oki options during setups? Have you found players that know their setups capable of working around it and still keeping you pinned down/getting resets, or has it pretty much gotten you out for free and allowed you to create space again?
I have a feeling Zatanna is one of those fights where you have to rely on crowbar enders and OTG just to keep her from running away.
I don't really play online anymore lol. It screws my timing up for offline too badlyYeah Joker can pin her down with OTGs, but the problem is more about the neutral game and even landing a combo on her. It's so difficult to catch her and then she always has the option to MB teleport behind you and jump out. If she can escape before getting cornered, you have to chase her down again and waste more life getting in while she gets more meter to control you more.
I'd always be down to play the MU online, but Zatanna online is real good lol.
I've fought a few of varying levels of skill...Next up is Zatanna!
Oh wait I do know this!Is her teleport like Shazam's in that it has crazy invulnerability properties? I was having trouble with that this weekend. Started to switch to crowbar enders and was having more success.
My bad bro I didnt even know you were following up on that conversation lol........heart=broke