yeah i read it, but he doesnt seem to know that 22 on crouch block or standing will guarantee grab, hes saying its a 50/50, no its not
Woah woah woah, it totally IS a 50/50. You either use Herculean Might or Achille's Clutch following 2,2 and either you guessed right or you guessed wrong: (Heads/Herculean Might/they're standing) vs. (Tails/Achille's Clutch/They Ducked). In the guide I specifically use words like "Jail", "Forces them to" and "they HAVE to guess" in that section which to me, makes it pretty clear that I understand 2,2 nets you a free command grab attempt.
I'll reword it if you think this is particularly unclear, but make no mistake: it's a total 50/50 and people have known about this for ages. This isn't even the kind of tech we need to be aggressively promoting though, and here's why, and this may be something everyone is missing:
Both grabs are
full combo punishable on whiff.
What that means is, you're doing a 50/50 and when players figure out Shazam you will start get punished with their biggest, most damaging combo when you guess wrong. Sounds a lot like Scorpion, and this tool certainly didn't save him in MK9. I'm not saying Shazam is god awful or as bad as Scorp, but promoting "2,2 xx grab 50/50 to victory" isn't really the best advice in the long term. You should never devolve a character down to a coinflip.
Shazam as a character will live or die based on the community's ability to make legit tech in the form of setups that influence your opponent's block (like the D1 setup in the guide, which has worked on countless great players so far), which skew the 50/50 odds in your favor. Just going 2,2 into command grab is only something I'd recommend with a decent lifelead or if you're on magic pixel of your first healthbar and can afford the risk... or if you're playing someone who just doesn't know any better, but I'm speaking purely of high level play at the immediate moment. There are SO many better ways to use the grabs with higher chances of success.
Also, "in the guide by that guy" -- I mean, I'm not asking you to call this the Phase 3 "Loop" despite the fact that I've made this stuff known since Day 1 (although this is mainly because I don't want everyone to try to name every little piece of tech after themselves like the Smash community) let alone the fact that Brady has known for... months; but if you're even going to reference the guide in the first place taking a second to get the name would've been nice haha. It's not really a huge deal though.
I don't mean to come off as abrasive, I really don't, I like to keep things positive and friendly around here, but this whole thread bothers the hell out of me and might have put me in somewhat of a bad mood. Shazam has a LOT of holes. Tons. Let's just be serious here, he's not a
great character by conventional standards -- not when you look at the blatantly dominating characters. He is tragically unsafe on almost all his best tools (B2, b23, Torpedo, both grabs, 2,2, etc.) and when people learn to punish him it's only going to get worse.
Instead of arguing whether he's good or bad or trying to promote coinflip strategies, we need more legit tech for crossup setups (given that his crossup j.2 is absolutely godlike, it's way safer than going for raw grabs and leads to huuuge damage on hit) or stuff that influences block, or other, safer setups.