JavierDavila
ALWAYS an uphill battle...
Actually, the "bane" of my existance are The flash, Catwoman and Harley Quinn... Of course, they are not zoners! But i'm having a hell of a timekeeping them away!
It's -9 when done at the highest height. It changes depending how low you are.Haven't seen this posted yet.
So Bane's jumping 3 and jumping d+3 gives him advantage on block. It's not -9. I'm beating Lex's charge which is 6 frames supposedly with Bane's 1 and 2 jabs.
I'm doing the same thing with the ring toss. It's a good way to reverse position if you're getting back into a corner. Also, the 223 combo into a ring toss slams the opponent forward and leaves Bane in a good position to follow up with other wake up stuffers. There's definitely useful ways to use ring toss. Plus, like you said, it looks awesome.I've seen many a thread that seems to somewhat dismiss finishing combo's with the air grab a.k.a. ring toss. While it is true that it is not as damaging as the command grab and doesn't leave you in as desirable of a position, I like to think i've found one case where it can be of use.
The time I like to use it, or try to use it, is after I've Venom charged someone near the corner since you end up on the other side of them OR I myself am near the corner and get a combo off either of those situations. If you finish any of the combo's with the air grab (except for a simple b23, air grab) Bane throws them behind him. This puts your opponent in the corner allowing you to work that corner game of his. Plus I'm not gonna lie, it does look pretty sweet too.
Thoughts.....
I liked your old avi better.The first I found was on Ferris. Found two in the Bat Mansion, outside. He forces you into a 50/50 state and guessing wrong kills the rest of your life bar.
Can go from level 2 to level 3 and still take kills. Bane is a monster with environment use, remember this.
I liked your old avi better.
This one makes me worry that you are some kind of juvenile delinquint or something
j.d+3 b.21 z bounce b.3 j.2 123 double punch (MB) Takes them farther iirc.Doombawkz
PND_Mustard
Spletty
big_aug
While I'm finishing up with my research on which stages grant death combos, here's a better background transition/z bounce with more carry.
j.d+3, b.32, z.bounce, b.3, j.2, 123 a.grab Takes them right to if not very close to the corner.
Indeed, but it requires meter which Bane likes to save.j.d+3 b.21 z bounce b.3 j.2 123 double punch (MB) Takes them farther iirc.
I suprisingly don't find too much need to save meter. It ends up becoming wasted with how much meter Bane ends up getting.Indeed, but it requires meter which Bane likes to save.