Still safe, just at least puts and end to his turn so he'll actually have to blockand any1 saying make reg hat -6 just straight up doesn't understand this matchup...reg hat being -3 is fine
Theres only a few strings into reg hat that cant be armored or backdashed....Still safe, just at least puts and end to his turn so he'll actually have to block
This made my daywhat are you talking about? i can litterally block it, grab a cup of tea, jerk myself, then comeback, press a button and it'll still be a punish
he cant armour break after a throw. Unless you have a booty armour like SR Takeda or D'vorahHat spin -6 instead of -3
Normalized j2
Less hit advantage on throw so he can't get meaty armor break in the corner
Less pushback on EX tornado
That's really all he needs changed. Would still be S tier
reducing b321 cancel advantage seems a reasonable thing to ask. +1Reduce jump 2 hitbox and decrease cancel advantage on b321 so every character can punish him for doing ex orbiting hat.
Amen.I'd rather nerf Tanya
Thank you! He's not top and doesn't need to be nerfed!people still think tempest lao is top?
Lao doesn't have a 50/50 that would be like what happened to Kung Jin early after release only even more unfair because Lao can't open people up at least not traditionally. Imagine all that effort opening your opponent up and to what reward less damage than he got before it was scaled?"Why nerf Lao why not just buff everyone else"
Because everyone else sits pretty squarely at a level that only about 2 characters are significantly (even if only slightly, still significantly) higher than, and that's Quan and Lao, and possibly Liu.
Instead of buffing 26 characters and balancing 4 new ones to be at this level, why not just bring the outliers SLIGHTLY down to the level of the rest of the cast. Yes there is always going to be a top tier, but honestly after Quan and Lao it gets SUPER debatable, this is a good thing, why not make the difference between them as tight as possible?
All Lao needs in Tempest is some extra scaling on his Hat Spin to tone his damage down a bit, and his J2 hitbox to be trimmed, it's still an amazing Hitbox just off the animation extension, it doesn't need a ghost hitbox on top of that. And maybe nerf the cancel window of 112124 (not 11212) and I think he's back on point.
His other two variations need buffs though, at the very least both should get double spin combo's like Tempest does.
Actually Lao can open people up "traditionally", that's his main way of opening people up. 50/50's are not a traditional thing, MKX just has a shitload of them. Don't overrate the OH/Low mix ups, Only being able to press a button against a character at -3 is a big mix-up game in itself, and Lao isn't a safe character to just sit away and block against.Lao doesn't have a 50/50 that would be like what happened to Kung Jin early after release only even more unfair because Lao can't open people up at least not traditionally. Imagine all that effort opening your opponent up and to what reward less damage than he got before it was scaled?
KJ had a 50/50 and crazy damage, nerfing his damage was only fair.
Are we playing the same game here?First tell me how kung lao is op i want to know other then top playes telling you their opinion. Because i can you tell 100 ways his is not.kung lao does only one thing and that punishes for mistakes that you make.kung lao doesn't have 50/50 or unbreakable setup,or kills you while you block or vortex. Kung lao is one of the few footies base character that punishes for mistakes you make but only when he has meter.where is KL win button at?opairting hat ?you mean the move you can armor through for a full punishes."Why nerf Lao why not just buff everyone else"
Because everyone else sits pretty squarely at a level that only about 2 characters are significantly (even if only slightly, still significantly) higher than, and that's Quan and Lao, and possibly Liu.
Instead of buffing 26 characters and balancing 4 new ones to be at this level, why not just bring the outliers SLIGHTLY down to the level of the rest of the cast. Yes there is always going to be a top tier, but honestly after Quan and Lao it gets SUPER debatable, this is a good thing, why not make the difference between them as tight as possible?
All Lao needs in Tempest is some extra scaling on his Hat Spin to tone his damage down a bit, and his J2 hitbox to be trimmed, it's still an amazing Hitbox just off the animation extension, it doesn't need a ghost hitbox on top of that. And maybe nerf the cancel window of 112124 (not 11212) and I think he's back on point.
His other two variations need buffs though, at the very least both should get double spin combo's like Tempest does.
For the love of god. crusty I love you but please stop posting about balancing when you don't own the game.Lao doesn't have a 50/50 that would be like what happened to Kung Jin early after release only even more unfair because Lao can't open people up at least not traditionally. Imagine all that effort opening your opponent up and to what reward less damage than he got before it was scaled?
KJ had a 50/50 and crazy damage, nerfing his damage was only fair.