Matix218
Get over here!
Tommy won final roundGreat post.
Smoke was ultimately a severely down played character who was down played by all Smoke players who were bad players who never won anything.
Tommy won final roundGreat post.
Smoke was ultimately a severely down played character who was down played by all Smoke players who were bad players who never won anything.
Hew, hew, naw dude. Too much work bro.I tried many times to encourage wafflez to implement it, and he never listened.
I think when Han found that unbreakable/breaker trap stuff is when Cyrax actually became top 3. He was great before that, but after that tech was released he became a real meta-breaker.The cyrax breaker trap cannot be downplayed and outclassed smoke completely in unbreakable damage.
I tried to incorporate d1 and d3 smoke away into my game specifically for the cage matchup but it is extremely difficult to execute in the heat of cage pressure, I would always mess up the smoke away and get punished so I just decided to screw it. If I had been still going to tournaments I would have put more time into it thoughIf you consider "just behind" Cyrax being #6-10 on the tier list while cyrax is #3-4 then just about everyone agrees with you.
That said, Cyrax gameplay was way more straight forward, easier to execute, and generally had more reward for less risk. Not being able to meter drain and less unbreakable situations mattered a lot too. The cyrax breaker trap cannot be downplayed and outclassed smoke completely in unbreakable damage.
That said, I still am greatly upset that no smoke players ever implemented d1xxsmoke away as a counter poke. It is insane. Immune to any counter poke attempts, creates distance, and puts you in the perfect spot to AA a forward jump. In matches where you want to run away, it would be invaluable. I tried many times to encourage wafflez to implement it, and he never listened. I really feel that it could make the match against Cage 5-5 when used appropriately, and would be a totally free escape when blocking something at neutral on block, barring an absurd read such as a random ex nut punch after having a F3 blocked.
http://testyourmight.com/threads/smoke-match-up-discussion-thread-2012-post-evo-update.25487/page-15#post-1174442Also can we please not forget about people saying kl vs smoke is 7-3. GTFO with that. Smoke players need to stop pressing buttons all the time, which allows kung lao to blow them up and they need to accept the fact that they cant use d1 to consistently punish kung lao's teleport. They seriously never learn. Kung lao is not safe when he does his pressure against smoke. Every teleport kung lao does against smoke can be punished by smoke with capital punishment, I don't care how hard it is, the risk reward is actually not even in kung laos favor. After every string kung lao does on block, smoke can do d4 and the pressure is back to him. Yes kung lao can challenge you with the spin after a blocked string but the guessing game is not even in his favor, you guys do more than double the damage kung lao does, just accept the damn fact that KL will get in and stop smoke fading away while getting divekicked in the face every single time. Smoke players need to capatalise on their d4 to pressure kung lao. This matchups is 6-4 at worst.
i agree, the MU is definitely 6-4 (one of of the tougher 6-4s for sure though). while its true that every single teleport lao does can be punished, there isn't a universal punishment for every scenario. if lao delays his tele~3 or goes for tele~2, then a standing 2 is the best bet, anything else and its generally best to punish with a d1. the problem is if you guess wrong you could eat 40%, and poking out of lao pressure with a lot of d1s is really risky, but against a lao that's linking his pressure with d3s and d4~low hats, its kind of a must. but all things considered, I stopped complaining about this MU long ago. once the smoke understands the MU and can adjust to the laos playstyle, its not a scary MU.Also can we please not forget about people saying kl vs smoke is 7-3. GTFO with that. Smoke players need to stop pressing buttons all the time, which allows kung lao to blow them up and they need to accept the fact that they cant use d1 to consistently punish kung lao's teleport. They seriously never learn. Kung lao is not safe when he does his pressure against smoke. Every teleport kung lao does against smoke can be punished by smoke with capital punishment, I don't care how hard it is, the risk reward is actually not even in kung laos favor. After every string kung lao does on block, smoke can do d4 and the pressure is back to him. Yes kung lao can challenge you with the spin after a blocked string but the guessing game is not even in his favor, you guys do more than double the damage kung lao does, just accept the damn fact that KL will get in and stop smoke fading away while getting divekicked in the face every single time. Smoke players need to capatalise on their d4 to pressure kung lao. This matchups is 6-4 at worst.
I agree about the match-up number but I'm not sure about Smoke poking out with D4 after a KL block-string. Kung Lao's D3 will beat Smoke's D4 so if you notice a Smoke player poking out with D4, you wouldn't even need to risk a spin anymore and you can just D3. Secondly, I think it's better for Smoke to try and poke out with D1 against Lao, since it could catch Kung Lao if he's trying to cross you over. A lot of Lao players will go for cross ups after a block string, or cross up tele shenanigans, especially against Smoke, and if you time the D1 right it will catch them jumping and you can convert into a combo. D4 might be a good idea to throw in occasionally, but I don't think it should be Smoke's go-to get off me move. Actually, Smoke's D4 would also be beaten by Lao's B3. I notice PL uses B33 often against Smoke in his pressure (provided it's right after a block string and you're still in Smoke's face since B3 has shit range otherwise).Also can we please not forget about people saying kl vs smoke is 7-3. GTFO with that. Smoke players need to stop pressing buttons all the time, which allows kung lao to blow them up and they need to accept the fact that they cant use d1 to consistently punish kung lao's teleport. They seriously never learn. Kung lao is not safe when he does his pressure against smoke. Every teleport kung lao does against smoke can be punished by smoke with capital punishment, I don't care how hard it is, the risk reward is actually not even in kung laos favor. After every string kung lao does on block, smoke can do d4 and the pressure is back to him. Yes kung lao can challenge you with the spin after a blocked string but the guessing game is not even in his favor, you guys do more than double the damage kung lao does, just accept the damn fact that KL will get in and stop smoke fading away while getting divekicked in the face every single time. Smoke players need to capatalise on their d4 to pressure kung lao. This matchups is 6-4 at worst.
Every time...*Sigh* this what I hate about TYM. I make a very obvious statement, but because I don't spoonfeed the meaning, someone misunderstands it and worse, calls me dumb.
This post is a proof of a great mod who knows all that is going on in his forums.
I believe Smoke players did use d3 xx smoke-away in the MU against Cage. I remember talking to @RiBBz22 and he said that you have to rely on d3 xx Smoke-Away a lot in the matchup, but the MU is still bad.If you consider "just behind" Cyrax being #6-10 on the tier list while cyrax is #3-4 then just about everyone agrees with you.
That said, Cyrax gameplay was way more straight forward, easier to execute, and generally had more reward for less risk. Not being able to meter drain and less unbreakable situations mattered a lot too. The cyrax breaker trap cannot be downplayed and outclassed smoke completely in unbreakable damage.
That said, I still am greatly upset that no smoke players ever implemented d1xxsmoke away as a counter poke. It is insane. Immune to any counter poke attempts, creates distance, and puts you in the perfect spot to AA a forward jump. In matches where you want to run away, it would be invaluable. I tried many times to encourage wafflez to implement it, and he never listened. I really feel that it could make the match against Cage 5-5 when used appropriately, and would be a totally free escape when blocking something at neutral on block, barring an absurd read such as a random ex nut punch after having a F3 blocked.
All pokes are useful yes. After a while though the kung lao player will know his pokes lose against smokes d1/d3 and start to respect you or challenge you with the spin. The smoke player has to make the kung lao player respect his d1/d3. This opens up his d4I agree about the match-up number but I'm not sure about Smoke poking out with D4 after a KL block-string. Kung Lao's D3 will beat Smoke's D4 so if you notice a Smoke player poking out with D4, you wouldn't even need to risk a spin anymore and you can just D3. Secondly, I think it's better for Smoke to try and poke out with D1 against Lao, since it could catch Kung Lao if he's trying to cross you over. A lot of Lao players will go for cross ups after a block string, or cross up tele shenanigans, especially against Smoke, and if you time the D1 right it will catch them jumping and you can convert into a combo. D4 might be a good idea to throw in occasionally, but I don't think it should be Smoke's go-to get off me move. Actually, Smoke's D4 would also be beaten by Lao's B3. I notice PL uses B33 often against Smoke in his pressure (provided it's right after a block string and you're still in Smoke's face since B3 has shit range otherwise).
d3 smoke away is better in that MU IMO. I use d3 smoke away all the time and prefer it to d1 even though d1 is less frames.If you consider "just behind" Cyrax being #6-10 on the tier list while cyrax is #3-4 then just about everyone agrees with you.
That said, Cyrax gameplay was way more straight forward, easier to execute, and generally had more reward for less risk. Not being able to meter drain and less unbreakable situations mattered a lot too. The cyrax breaker trap cannot be downplayed and outclassed smoke completely in unbreakable damage.
That said, I still am greatly upset that no smoke players ever implemented d1xxsmoke away as a counter poke. It is insane. Immune to any counter poke attempts, creates distance, and puts you in the perfect spot to AA a forward jump. In matches where you want to run away, it would be invaluable. I tried many times to encourage wafflez to implement it, and he never listened. I really feel that it could make the match against Cage 5-5 when used appropriately, and would be a totally free escape when blocking something at neutral on block, barring an absurd read such as a random ex nut punch after having a F3 blocked.
Damn, my own post got ninja'd before I even thought about posting it! Nice!I believe Smoke players did use d3 xx smoke-away in the MU against Cage. I remember talking to @RiBBz22 and he said that you have to rely on d3 xx Smoke-Away a lot in the matchup, but the MU is still bad.
Great minds think alike and all that crap.Damn, my own post got ninja'd before I even thought about posting it! Nice!
#wwwdotheneedsitdotcomi hate both characters. i hope no reset chars in mkx!
otherwise sayonara nrs
excuse me?#wwwdotheneedsitdotcom