errormacro7
Official Sonya simp
Tanya should be neeeeeeeeeeeeeeeerfed to the ground.Tanya is shit, She doesn't need nerfs
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Ok, I'm gonna stop trolling and derailing the thread.
Tanya should be neeeeeeeeeeeeeeeerfed to the ground.Tanya is shit, She doesn't need nerfs
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Then she shouldn't move all the way full screen. A 6 frame armored move should be punishable all the time, especially a 6 frame armored launcher.Go on. What is -25 doing if im full screen and you're in block stun?
Welcome to MKX.Then she shouldn't move all the way full screen. A 6 frame armored move should be punishable all the time, especially a 6 frame armored launcher.
In MKX armored launchers are generally punishable, the few exceptions should be normalized. EX flip and EX rekka are just unfairWelcome to MKX.
EX Rekka isnt an armored launcher.In MKX armored launchers are generally punishable, the few exceptions should be normalized. EX flip and EX rekka are just unfair
I was more or less stating Welcome to MKX, where all of the good characters have extremely good bullshit. Either play them and win, or don't and complain about it.In MKX armored launchers are generally punishable, the few exceptions should be normalized. EX flip and EX rekka are just unfair
The only time you should be using EX Rekka is if you're waking up or in pressure. Rising Tonfa doesn't even have armor lol stopIn MKX armored launchers are generally punishable, the few exceptions should be normalized. EX flip and EX rekka are just unfair
Id honestly rather her launch me for a full combo than have to keep standing and eat probably only 5% less damage in chip. At least if Im being hit I get to gain some meter, when she keeps you standing she just gets more meter and the opponent gets jack shit. Tanyas chip damage is fucking retarded for how safe she is and how much meter she buildsEX Rekka isnt an armored launcher.
EX Rekka isnt an armored launcher.
My bad, my bad. I was referring to her armored combo starter, DF2 ex. I used the wrong move name...the correct one is probably EX Tonfa swipe?The only time you should be using EX Rekka is if you're waking up or in pressure. Rising Tonfa doesn't even have armor lol stop
Aren't they the same thing?My bad, my bad. I was referring to her armored combo starter, DF2 ex. I used the wrong move name...the correct one is probably EX Tonfa swipe?
I dont necessarily disagree, but I just wanted to point out that she technically doesnt have a 1 bar armored launcher.Id honestly rather her launch me for a full combo than have to keep standing and eat probably only 5% less damage in chip. At least if Im being hit I get to gain some meter, when she keeps you standing she just gets more meter and the opponent gets jack shit. Tanyas chip damage is fucking retarded for how safe she is and how much meter she builds
If I understand correctly you are referring to EX tonfa and then MBing the last hit to launch, Correct? Because if so, it should be noted that Tanya isnt likely to spend 2 bars for that unless it will kill. It is much more effective to do two hits of EX Rekka, get the guaranteed b1 2+4 chip, and then continue pressure. It simply isnt worth it to do the combo because you just spent two bars for not great damage when you could get practically the same amount in chip for one bar(if you play your cards right).My bad, my bad. I was referring to her armored combo starter, DF2 ex. I used the wrong move name...the correct one is probably EX Tonfa swipe?
I obviously don't speak for him, but I think OP is saying that nutpunch is simply the icing on the the cake(Cassie's normals), with cake already being sweet as it is, learn to play her and win rather than complaining about her problems?What is your point @Hollywood DMS? That she can stagger strings? I don't get it...
chip damage, there's on top of my mind at least 2 characters that can chip twice that amountB12(4)
B12>EX Guns
if your opponent knows the matchup will backdash everytimeB12>Nothing
chip, see aboveB212D1+2>EX Guns
then what?B212D1+2>Flipkick
-8 on block and so punishable by other decent tier character
nothing to say here
back to 3/4 screen good luck against GMsub or quanchi or shinnok going back inDF1>EX Flipkick
What do you mean exactly? Hollywood's not top tier or what?chip damage, there's on top of my mind at least 2 characters that can chip twice that amount
......
but in my (little) experience cassie catches a lot players not willing to learn how to counter her
Cassie also has an option to blow up every option you complained about. Obviously theres ways to get out of her pressure and stuff, but she also has a way of blowing up every backdash or armor attempt by just cancelling any string into flipkick/Exflipkick.chip damage, there's on top of my mind at least 2 characters that can chip twice that amount
if your opponent knows the matchup will backdash everytime
chip, see above
then what?
-8 on block and so punishable by other decent tier character
if you block the overhead there's nothing preventing you low block
nothing to say here
back to 3/4 screen good luck against GMsub or quanchi or shinnok going back in
obviously not downplaying her
but in my (little) experience cassie catches a lot players not willing to learn how to counter her
you didn't quote the part where I was talking about downplayingWhat do you mean exactly? Hollywood's not top tier or what?
sure, I'll be glad to let you catch my non ex flipkick on block there's posts in this thread saying it's hard to punish and should be more than -20Cassie also has an option to blow up every option you complained about. Obviously theres ways to get out of her pressure and stuff, but she also has a way of blowing up every backdash or armor attempt by just cancelling any string into flipkick/Exflipkick.
Flipkick is a pretty easy punish tbh. It's still an option if all someone is doing is backdashing though.ure, I'll be glad to let you catch my non ex flipkick on block there's posts in this thread saying it's hard to punish
exflip is an option for sure but it's more of an icing rather than a tool, especially vs characters that can zone
I am interested in understanding this a little better, since I do not have tournament experience or much experience at all. Is stuffing the follow up to B12 done because a player can confirm that the Cassie player will not continue with the 4? B/C I can understand why if the opponent anticipated B12 it would be easy to stuff. This is also assuming that the opponent does not armor.Cassies pressure practically ends if she does B12>nothing, she's -6. The opponent can stuff everything she does except EX DB2, EX BD3, and EX BF4 which are all (except EX flip which is only unsafe against reptile) unsafe but hey-ho I'm not complaining, it's still an option and a part of her game. So it's a guessing game for the opponent of whether she'll do an EX move or not, most likely Flip.
You can only be frame perfect on read I believe. I don't play against other Cassies so I don't get to practice this. Guess what Cassie will do and respond however you see fit.I am interested in understanding this a little better, since I do not have tournament experience or much experience at all. Is stuffing the follow up to B12 done because a player can confirm that the Cassie player will not continue with the 4? B/C I can understand why if the opponent anticipated B12 it would be easy to stuff. This is also assuming that the opponent does not armor.
When I was in practice mode, and set an AI Cassie to do B124 or B12,1 (I couldn't get s2 to reach), I was getting hit by the s1 IF I tried Cassie's s1 myself (I could poke with d3 though). I am new, so I know my reactions aren't great, but B12 has a recovery of 21, which seems pretty hard to react to (this is based on a reaction "game" that I saw posted on tym, where my reaction time was over 26 frames on average).
I am trying to understand the significance between this and a string that is even safer on block (-3, -1)
Thanks.