jesus, so hostile and making huge assumptions. i mentioned the divekick only because there are people who think its really good as some stupid ambiguous crossup. it was an incredibly brief mention. and yet you guys keep bringing it up as though I said it was some focal point of her gameplan.
Am I not supposed to take you for what you said? Or am I supposed to assume you don't know what you're talking about when you say stupid shit?
i also never brought up IADG as some great WW move that blows HG up, so why it keeps getting repeated that it is punishable on block is confusing me, like no shit. i dont even think i mentioned the move lol
You did mention the move. You mentioned it blowing up her in the air. Which BTW, gets taken out by an air straight MT. Because no matter how "instant" the DG is, it's still got startup.
i meant low to the ground straight mace toss can be parried. why would WW be jumping to begin with from a distance you can fire of straight mace toss?
Gee, IDK. Maybe because there's no other way she can appraoch except air dashes and ground dashes?
And I suppose HG would be doing these low to the ground MTs to do.... what exactly? Oh yeah. Beat up IADGs.
they both have great d2, lets just agree that neither character should be jumping on the other one, though at least WW has an air dash
That's fine with me. Good lucking getting in then. Unless you think you can Lasso Parry MCs or WE3 on reaction.
are you gonna meterburn the mace toss every time? how does she suck with the life lead in lasso stance? what a dumb thing to say. umm well i can meter burn mace toss and then see if she is dumb enough to hit a button? oh she isnt? let me try my b2 "mixup". lol come on.
B22/B23 isn't a mixup. Only morons think it is. Unsurprisingly you added it into your first post like a HG would use it or even to suggest that it is a mixup.
If you don't hit a button, that's great. I'm not gonna go at you with B22/B23. I'm gonna do REAL mixups. I'm gonna do D1 to IAdive kick or D1 to sweep. I'm gonna do B22b1/B22~trait 2 and see if you can switch from blocking low to high fast enough. I'm gonna do B22~trait fly a little bit to the perfect spot where I do another dive kick that's safe and see if you're gonna press do D12 like lots of WW players do. I'm gonna D1~WE2 to see if you like pressing buttons after D1 or like blocking low. If you don't, I'll probably start grabbing after D1 or I may after the WE2 since it's +4 on block. Or I'll D1~WE3 and cross to the other side and see if you can switch blocking to the other side. And then I'll just grab you again after you block the WE3 because I'm -1 after it. Or I may D1 you again. Or I may sweep. Or F11~WE2 to see if you're gonna press a button. Or WE2 after the crossing WE3 to see if you're gonna block low again.
Yeah, HG doesn't have braindead, cornfed mixups like WWs B2/33. But HG can do work. It's just not like everybody else's dirt.
And she sucks with the life lead, because her keep away is just about as nonexistent as you can get for someone with projectiles. I mean damn...... her tiaras are - on hit. WW is a space control/rushdown character. She's gonna mix you and knock you down and try to get you in the corner so she can play her braindead 50/50 game off of a Lasso Grab-into-IAdivepunch-+6-if-you-block-or-crossup-with-it-and-combo shit.
her b2 is unpunishable, lantern's might is. in both cases you shouldnt be in the air. her combo options off b2 are basically non existent mid screen but even just b2,3 knocks the opponent a large distance and allows ww to go on the offensive and possibly be near the corner
I don't give a fuck about punishing B2. I want you try to do it so I can MC it while you're doing it. Because most WWs use B2 as a fishing move and as an AA for people that jump out of her D2 range. MC has more range than B2. And it's safe too. Oh, and if I MB it, I'm at +10. That's free pressure. The type of free pressure WW doesn't have vs HG. Of course, most WWs wouldn't like this so smart ones try to neutral jump and D3 randomly to bait it.
Yeah, Lantern's Might is punishable. But unlike WW's B2, Lantern's Might OWNS HG's entire movelist from midscreen. Unless I MC or WE at the perfect friggin time, I'm gonna get snatched out of the air for 40%+ braindead, super easy combo. And if I'm lucky enough, the GL player is good enough to get me in some too-quick-to-react wakeup bullshit where he can do his stupidly fast overhead into ANOTHER 40%+ combo or his B13 into another braindead easy 40%+ combo.
WE the 3,3 is a great tool for HG to have, and does help the matchup a lot since there is now risk for the WW player instead of being at +2, but you still need to guess correctly that the low is coming and the string nets her like 40%+ i believe
Yeah, yeah yeah. We all know about her braindead mixups into 40%+ damage. We all know her mid screen damage off those and random hits gives her an advantage over HG.
her shield stance is also not useless in this matchup. yea if you are in neutral position and she just switches to that and lets you fly, then that is dumb. but off a knockdown she can go sword and pressure you. +9 on block shield bash (mb)? little bit better then +4 shoulder dont you think? 6 frame d1 that is + on block and almost as far reaching as HG d1? players just dont use this stance enough, it needs to be fleshed out
SS is good and I like it a lot but it's a situational and a matchup dependent stance. You'll be praying to switch back to Lasso if I guess right. AB MB is +9 on block. D1 is +3 block. F4 is like +10 on block and moves her forward a lot. Her jump is really low but AWESOME for crossups with SS J2 after a blocked AB MB, a connected AB (no MB), or after a B21 connects.
So what happens if I push block you and then fly?
You'll be switching back to Lasso in no time. Because SS WW is basically Nightwing in Staff. They're in a lot of trouble vs HG after a push block.
i never said the match is super stacked, but its not an even matchup, its simple math. hawkgirl is extremely limited without burning meter to put herself close for a chance at landing some hits and putting WW in the corner. A patient WW who knows the matchup is not gonna get pushed around here, eventually the fact she can pile on more damage midscreen AND put you in the corner faster is gonna come into play
Here's the problem with all this.
You don't know the matchup. Undoubtedly, you've been playing crap HGs who use flight like it's going out of style, and do B22/B23 like it's a mixup. Occasionally they'll do a MC from mid screen and waste the MB with a B22/B23 after it's blocked. Oh, and they jump and do dive kicks from the top of the screen.
You wanna say the matcuhp is 6-4 WW, go ahead. Have fun with that.