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Has NRS silenced the Mortal Kombat 1 critics?

Has NRS silenced the Mortal Kombat 1 critics?


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Check this guy's posting history. All they're here to do is fucking argue. lol
I just gave my hello in this very thread, in my first comment. If you call this "trolling" just because I'm not going with the MK1 hate flow, than you can only blame yourself why no one takes this community seriously.

Man, had I known you were just here to troll I wouldn't have wasted my time earlier explaining that companies like to increase their sales margins lol.



Have you ever played SF or Tekken? Are you a real person or a hired WB intern?
Yes I played SF and Tekken games, SF2, Alpha, SF3 and 4, Tekken 2, 3 Tag 1, 5 and 6, and even got to play Tekken 7 once, but not SF6 or Tekken 8, I don't wanna waste my money on games that their single player offering have a replay value that can be done in under 6 months on top of horrible story modes, and even other terrible stuff like small roster at launch (SF6), broken Ranked mode due to qualifying matches (SF6), horrible netcode (Tekken 8) and more. All while charging 60-70 bucks up front.

online training I’ll give you, but I think it’s a misnomer. What people want is the ability to be in a training room while the game looks for a match. Why is this not in the game? You spend so much time staring at a “waiting for match” screen. Also a lack of a lobby system.

Going between MK1 and most other modern fighting game will reveal these discrepancies
This is exactly what online training is, it's not a misnomer. And I've already explained why these features are not in the game. Also speaking of, Tekken 8 also didn't have online training at launch, and it took 8 months for Tekken 8 to have online training. This on top of still having no Wi-Fi filter
 
Mike Hollow is a knowledgeable fighting game player, but he no longer plays Mortal Kombat 1. His criticism is shallow, obsolete, and out of the touch with the people who still play this game.
it’s extremely eye roll worthy how much he brings up gamer gate talking points. Reminds me of the Japanese WW2 soldiers who were in the pacific and hadn’t gotten word that the war was over. Strange that he has the talent to produce a decent interview with a former NRS employee only to sidetrack the conversation to talk about DEI, his hyper fixation. He should stick to talking about Yakuzar, I like that Mike!
 
it’s extremely eye roll worthy how much he brings up gamer gate talking points. Reminds me of the Japanese WW2 soldiers who were in the pacific and hadn’t gotten word that the war was over. Strange that he has the talent to produce a decent interview with a former NRS employee only to sidetrack the conversation to talk about DEI, his hyper fixation. He should stick to talking about Yakuzar, I like that Mike!
I'm also not even sure if that developer is a real NRS developer. Pig of the Hut also a former NRS developer on his podcast and yet he introduced himself by his real name, Winston Williams. But this dev only came in as "Blood Count". Why he would not have come by his real name?

As for Mike, on that one, I agree
 
This is exactly what online training is, it's not a misnomer.
you are mistaken, online training mode, and matching from practice rooms are two discreet features. SF and Tekken 8 have improved on matching from a practice room with their aptly named “Match Anywhere” feature that lets you enter matchmaking as a background process while you do other things.
Online practice mode is simply 2 players using the same practice room with infinite health/meter.

no one really cares about the later but people want the former. Fighting game fans have come to expect a more seemless PvP experience that is on offer in SF6 and Tekken 8
 
you are mistaken, online training mode, and matching from practice rooms are two discreet features. SF and Tekken 8 have improved on matching from a practice room with their aptly named “Match Anywhere” feature that lets you enter matchmaking as a background process while you do other things.
Online practice mode is simply 2 players using the same practice room with infinite health/meter.

no one really cares about the later but people want the former. Fighting game fans have come to expect a more seemless PvP experience that is on offer in SF6 and Tekken 8
I get the difference, but the thing is that people have screamed for online training on the basis that it was in previous games, while the counter point is that almost no one, other than very few people of the overall player base, actually used that feature. So even if there is a difference and these are two different features, I don't think NRS/WB are gonna or need to add matchmaking from practice to MK1 since that online practicing was also very rarely used. And they did add Replay Takeover, and it's obvious why, because it would be a lot more useful for a higher number of players than either online training with 2 players or practice room matchmaking.
 
The thing is being dropped off in a practice room while the game puts you in que isn’t even a special mode, it’s the industry accepted default method of entering matchmaking. I’m not even limiting this to fighting games, FPS games like apex legends or insert any major PvP game has this feature.
The fact that Mortal Kombat 1 leaves you to do nothing but stare at a waiting for opponent screen is actually egregious. This isn’t a peripheral mode we can wave off, its a glaring omission that reduces the QoL of all PvP players
 
The thing is being dropped off in a practice room while the game puts you in que isn’t even a special mode, it’s the industry accepted default method of entering matchmaking. I’m not even limiting this to fighting games, FPS games like apex legends or insert any major PvP game has this feature.
The fact that Mortal Kombat 1 leaves you to do nothing but stare at a waiting for opponent screen is actually egregious. This isn’t a peripheral mode we can wave off, its a glaring omission that reduces the QoL of all PvP players
But once again, how many people are actually gonna use that feature even if it was there? Only very few people actually used the 2 player online practice feature when it was there, so how adding a feature that allows you to train while matchmaking is gonna be any different?

Also BTW, if you keep getting matches quickly, you are not gonna have that much time practicing between matches anyway if that feature was there. Like if I'm waiting between matches, I don't wanna finish a match and right after it's over pressing buttons again in training form before I go to the next set, and even if I do, I'm not gonna have that much time practicing what I went through in the last set or even a general thing like a combo. That's what the replay takeover feature is for. This is why it's much more beneficial to just go to the offline training mode or replay takeover because you can practice these things at your own pace.

I mean, if you do get enough time to train in matchmaking practice, that's probably only because the matchmaking system itself takes too long to find a match, and that is a whole different problem in and out of itself.

MK1 has all the things you need and that you're actually gonna use in high enough of player counts, not just features that only a few people want.
 

Rizz091

Mortal
But once again, how many people are actually gonna use that feature even if it was there? Only very few people actually used the 2 player online practice feature when it was there, so how adding a feature that allows you to train while matchmaking is gonna be any different?

Also BTW, if you keep getting matches quickly, you are not gonna have that much time practicing between matches anyway if that feature was there. Like if I'm waiting between matches, I don't wanna finish a match and right after it's over pressing buttons again in training form before I go to the next set, and even if I do, I'm not gonna have that much time practicing what I went through in the last set or even a general thing like a combo. That's what the replay takeover feature is for. This is why it's much more beneficial to just go to the offline training mode or replay takeover because you can practice these things at your own pace.

I mean, if you do get enough time to train in matchmaking practice, that's probably only because the matchmaking system itself takes too long to find a match, and that is a whole different problem in and out of itself.

MK1 has all the things you need and that you're actually gonna use in high enough of player counts, not just features that only a few people want.
That's a whole lot of diarrhea of the mouth defending the omission of a basic feature that's been in the majority of online PVP games for a decade now.

Also I'm still waiting for lobbies too. Just the hoops of actually going online and playing this game makes me not want to play this game no matter how much better the gameplay itself has gotten.

Although even still I find it too slow for my tastes personally. Don't mind the kameos, I just like faster MK games.
 
That's a whole lot of diarrhea of the mouth defending the omission of a basic feature that's been in the majority of online PVP games for a decade now.

Also I'm still waiting for lobbies too. Just the hoops of actually going online and playing this game makes me not want to play this game no matter how much better the gameplay itself has gotten.

Although even still I find it too slow for my tastes personally. Don't mind the kameos, I just like faster MK games.
Already explained why online public lobbies are not here also, it's the same reason, not many people are gonna use it in the long run.

Also what "hoops" are you talking about? You can't just press either Kombat League or Kasual or King of the Hill and go finding opponents? And you wanna talk about "diarrhea of the mouth"?
 
But once again, how many people are actually gonna use that feature even if it was there?
you must have ice armor on your brain at this point. We are talking about how the default method to enter matchmaking in MK1 is archaic compared to even last generation fighting games like SF5 or Tekken7 (or Xrd for that matter). I bet even SFIV on the 3DS had training room match making.

sure there’s lots of people logging into MK everyday but we aren’t talking about people who play it like a one player game. You either didn’t read what people have written to you or you are willfully misconstruing our criticisms.
 
you must have ice armor on your brain at this point. We are talking about how the default method to enter matchmaking in MK1 is archaic compared to even last generation fighting games like SF5 or Tekken7 (or Xrd for that matter). I bet even SFIV on the 3DS had training room match making.

sure there’s lots of people logging into MK everyday but we aren’t talking about people who play it like a one player game. You either didn’t read what people have written to you or you are willfully misconstruing our criticisms.
I read what you said, and what I said doesn't imply to those who play the singe player modes. A lot of the people that do play online on a regular basis didn't use any kind of training feature during their time online. Even the rooms were not used by that many people after year 2 of MK11, that's why it's not in MK1 also. That is not MK1 being archaic, this is NRS/WB trying to focus on what the majority of players would actually use.

NRS/WB added the replay takeover feature, a feature that was never in any MK or IJ game before, and it's a modern age feature. So if having practice room matchmaking or online lobbies would've big enough of usage, they would've add both of these by now, but they didn't, because they know almost no one is gonna use them.

I'm convinced TomShane is just dumping you guys' posts into chatGPT for argumentative responses. Everything they post is nonsense and logically inconsistent.

Y'all gotta stop interacting.
So I'm not going with the hate boner flow, and therefore I just wanna argue? And then you wonder why the FGC in general can never grow.
 

SaltShaker

In Zoning We Trust
The thing is being dropped off in a practice room while the game puts you in que isn’t even a special mode, it’s the industry accepted default method of entering matchmaking. I’m not even limiting this to fighting games, FPS games like apex legends or insert any major PvP game has this feature.
The fact that Mortal Kombat 1 leaves you to do nothing but stare at a waiting for opponent screen is actually egregious. This isn’t a peripheral mode we can wave off, its a glaring omission that reduces the QoL of all PvP players
Even Fatal Fury COTW will have practice room matchmaking queues in the beta next month and release. Vastly superior than staring at a screen waiting. Sometimes in other FGs I'll decline a couple of matches that pop up while waiting because I'm practicing something in the moment from the last set. It's one of the best updates of modern FGs.

I feel like people should pay attention to this when leveling these same accusations at me.

There's a WORLD of difference between myself and TomShane.
The best part is that his name is "Tom" and "Shane" lol. The arch nemesis to them when he reaches his Final Boss transformation.
 
Even Fatal Fury COTW will have practice room matchmaking queues in the beta next month and release. Vastly superior than staring at a screen waiting. Sometimes in other FGs I'll decline a couple of matches that pop up while waiting because I'm practicing something in the moment from the last set. It's one of the best updates of modern FGs.



The best part is that his name is "Tom" and "Shane" lol. The arch nemesis to them when he reaches his Final Boss transformation.
Oh really? Because I just checked the details for the FF beta and not only there is no practice matchmaking listed anywhere, but even regular offline training isn't listed there.

So who's the nemesis of who here, again?
 

SaltShaker

In Zoning We Trust
Oh really? Because I just checked the details for the FF beta and not only there is no practice matchmaking listed anywhere, but even regular offline training isn't listed there.

So who's the nemesis of who here, again?
Regular offline training is not there because SNK does not want the PC users to hack the game like what happened with the SF6 Beta. Smart decision. It's only worth it if you don't have your beta on PC. As far as matchmaking, SNK wouldn't release a FG nowadays without a practice matchmaking queue. I know this might be a foreign concept to you, but trust me when I say other companies are already doing this as the industry standard, SNK included, their last game KOF15.

But since you want to talk about other games. Note that Fatal Fury COTW is also giving away the Season 1 Pass FOR FREE.

FREEEEE

Yes, your feeble brain likely can't comprehend what the word "free" means, but just know, that it means the S1 Pass will include not one, not two, but FIVE DLC characters to be released between the summer and early 2026.

Someone like you would be like "why are they giving away 5 free DLC characters in less than a year???!! They should be CHARGING EVERYONE because MK charges people, Fatal Fury sucks!". I hear you Tom Shane, it's a terrible thing.
 
Regular offline training is not there because SNK does not want the PC users to hack the game like what happened with the SF6 Beta. Smart decision. It's only worth it if you don't have your beta on PC. As far as matchmaking, SNK wouldn't release a FG nowadays without a practice matchmaking queue. I know this might be a foreign concept to you, but trust me when I say other companies are already doing this as the industry standard, SNK included, their last game KOF15.

But since you want to talk about other games. Note that Fatal Fury COTW is also giving away the Season 1 Pass FOR FREE.

FREEEEE

Yes, your feeble brain likely can't comprehend what the word "free" means, but just know, that it means the S1 Pass will include not one, not two, but FIVE DLC characters to be released between the summer and early 2026.

Someone like you would be like "why are they giving away 5 free DLC characters in less than a year???!! They should be CHARGING EVERYONE because MK charges people, Fatal Fury sucks!". I hear you Tom Shane, it's a terrible thing.
Except that the launch roster of FF is gonna be only 17 characters, that's even less than what SF6 got and only only more character than SFV. And you can only get the DLC characters for free if you pre order the game. Meaning that they don't give it to you out of good will, they try to scare you to pre order the game so they will make it look like you get a proper-sized roster with no additional money, and even then, because these are DLC characters, you're still gonna have to wait until all of them come out.

So they are trying to scare you to pre order to get a 22 character roster in delay. But you know what fighting game gives you 22 characters already at launch? That's right, Mortal Kombat 1, and if you pre-order, you also get Shang Tsung, so it's 23. No Kombat Pack 1 or 2 needed, just the base game with no additional cost and no time pressure.

This is exactly what SNK did with Samurai Shodown 2019, that you had to buy the DLC in the first 5 days of the game in order to get them for free. That is just scaring tactics.

A triple AAA fighting game nowadays must have at least 20 characters at launch by default, no DLC required, that's one of the reasons why MKX, MK11, IJ2 and MK1 are better than SF6, SFV, GGST, SamSho 2019, there rosters at launch were too small for their AAA prices as they all were under 20 at launch, unlike the NRS/W games. Having the DLC season 1 being free and only via pre order doesn't make it better.

Oh and you don't have to have offline training mode to crack a beta on PC. The reason that it wasn't good for SF6 was because that people took advantage of training mode in order to get an early advantage. That doesn't mean the beta isn't gonna get cracked at all.

Instead of keep going around with insults, maybe you should understand the full picture.
 

SaltShaker

In Zoning We Trust
Except that the launch roster of FF is gonna be only 17 characters, that's even less than what SF6 got and only only more character than SFV. And you can only get the DLC characters for free if you pre order the game. Meaning that they don't give it to you out of good will, they try to scare you to pre order the game so they will make it look like you get a proper-sized roster with no additional money, and even then, because these are DLC characters, you're still gonna have to wait until all of them come out.

So they are trying to scare you to pre order to get a 22 character roster in delay. But you know what fighting game gives you 22 characters already at launch? That's right, Mortal Kombat 1, and if you pre-order, you also get Shang Tsung, so it's 23. No Kombat Pack 1 or 2 needed, just the base game with no additional cost and no time pressure.

This is exactly what SNK did with Samurai Shodown 2019, that you had to buy the DLC in the first 5 days of the game in order to get them for free. That is just scaring tactics.

A triple AAA fighting game nowadays must have at least 20 characters at launch by default, no DLC required, that's one of the reasons why MKX, MK11, IJ2 and MK1 are better than SF6, SFV, GGST, SamSho 2019, there rosters at launch were too small for their AAA prices as they all were under 20 at launch, unlike the NRS/W games. Having the DLC season 1 being free and only via pre order doesn't make it better.

Oh and you don't have to have offline training mode to crack a beta on PC. The reason that it wasn't good for SF6 was because that people took advantage of training mode in order to get an early advantage. That doesn't mean the beta isn't gonna get cracked at all.

Instead of keep going around with insults, maybe you should understand the full picture.
I gotta admit Tom Shane, you made today an enjoyable Sunday lol!
 
Oh, so I guess you enjoy having the FGC and the MK interent community being toxic and unwelcoming, and therefore never growing. And it doesn't matter how many online features you got.

I've set my case then, see ya.
 

haketh

Champion
Yes, people did like MK11 Towers of Time, not only because of the unlocks but also because of the gameplay, both with the modifiers and Konsumables, a lot of which granted an attacking assist. NRS and WB clearly saw that thanks to the Race against Time data and expanded on both, that's how we got both the Kameos and Invasions. And considering that MK1 still outsells both SF6 and Tekken 8, it shows that people do like both Invasions and Kameos. Just because that you and some other people on the interent that keep screaming their negative thoughts didn't like it that doesn't mean the majority of players didn't. The data doesn't lie.



As others have mentioned, MVC games had multiple characters that needed to have an assist. I will give another example of my own, Omega Red in MVC2. Omega Red couldn't have chip the opponent in MVC2 due to his slow super moves and one-hit specials that he needed an assist to chip the opponent, unlike other characters in MVC2.

And just because you expected something and didn't get it, doesn't mean it's not a good thing. I also didn't expect MK1 to have both MK and Pokemon, my top 2 favorite video game IP's, into one gigantic mode, which is of course Invasions, but MK1 got it and I'm having a blast playing since day 1.

NRS clearly have shown that they are willing to have the idea of gameplay-based customization systems as major part of their gameplay design, both with the preset Variations (MKX), Gear system (IJ2), Kustom Variations (MK11) and now Kameos (MK1). You should've expect them to have such a thing after having that design choice for 3 games in a row to have something like this in MK1 as well. And like I said already, people do love it, both casuals, single player guys, online players and pros alike. Yes some people don't like it, but considering that MK1 is still the best selling fighting game right now, the majority of players do like it.
It's funny that you're right but also wrong, Omega Red is fucked up and would be Top Tier if not for the Four Gods haha. his chip is actually fucked up because you just use Omega Strike and Omega Destroyer to chip people, a lot of the not Four Gods can't answer that and Hell even the Gods can't outside Cable. A lot of the Marvel examples are setting off alarms in my head because they're incorrect even if the point being made is right.