Ronald_A_Knox
Clipeum Aurea
Anywhere i can read on Sinestro matchup?
One of my hardest as well.. Key to him is getting close and hurting him..Trouble is "getting in close"Anywhere i can read on Sinestro matchup?
Today's featured videos are against the most infamous character to complain about online, Slade aka Deathstroke.
Deathstroke is a hard matchup for Harley if you dont know how to play it, you'll come across some really scrubby ones and maybe a few good ones, but my counter picking opponents in these matches will be about 80% of the amateur/counter picking DS's that will try to spam guns fullscreen and use sword spin on wakeup. Dont look too much into the combos because it's online, but what you want to look at is the movement and spacing in this matchup.
Some main points:
-Never jump when full screen (Unless DS's Unblockable Trait is active)
-Dash to "crouch" block when DS is fullscreen gun spamming. (Why? Because you want to close the space between you and DS as much as possible, if you dash and just hold back, and he does not shoot, you'll start walking back, and you dont want that, so crouch block)
-Always block rifle high, (Why? Because you dont want to get hit by MB overhead and get knocked back fullscreen) also when your crouch blocking you have enough time to stand before DS's MB comes out.
-When mid to close range, dont let him breathe, keep the pressure on.
-Back. 2 2 xx TS to punish sword spin every time.
-If DS uses trait, you have 2 large windows to get in:
1) when he activates it, he has a ton of recovery frames before he can move (85 to be exact) silly slide in and punish if you can. Worse case scenario, your fullscreen and he has trait active, its time to play dodgeball. You will probably get hit, but mix up your jumps and movement (Jumping and using late jumping pistol shot works well to keep you in the air longer and making you a bit harder to hit.
2)When his unblockable shots end, he cannot shoot you for about 5 seconds, watch his trait bar, and as soon as you see it go out, try to get in.
-And the most important tip, PLAY PATIENT!!!
This match is really easy to get frustrated in, and can have a rolling snowball effect if you get pissed and just try to go in. At times you may lose 20% or more before you get in, but you would rather lose 20% and be in then lose 50% and still be fullscreen because you weren't blocking. Hopefully this helps you more in the slade matchup.
Lots of of other matches on my channel as well, so be sure to check them out:
http://www.youtube.com/user/ShogunStation/videos?view=0&flow=grid
I am at a loss of words. Did you just use her trait without being blown up? People can do that? Wow. Can you post your combos at the combo thread too?Post it here as well for the specific match-up thread.
Keep the man-child as far as possible. Lightning bolts can be ducked (except MB), then what does he have to get at you? His teleport? If you are already in a zoning war, the start and end of the teleport are punishable.. His torpedo? Does not go full screen, even if you are in range, block it high, depending on how close he is.. The further away the chances are he will stop in front of you.i still find shazam to be a worse match-up than aquaman
it literally feels like a big f-u in the match-up, he doesn't care about anything harley does
So far, only mods and such can edit the OP. ill be happy to update the post....but I'll do that later today. I just got home from vindication and haven't ate anything in over 20 hours ;_;GuamoKun
Will we ever to be able to edit the original post with all of the character icons, to have the spoilers display match-up numbers and information?
Holy shit, lots of info here and it has helped me alot against those lame deathstroke players. thank you matePost it here as well for the specific match-up thread.
What keeps it from being 8-2?I think it's 7-3 for Aquaman, just because of his trait and the nature of Harley's combos taking a moment before she launches the opponent (trait cannot be activated airbourne) so even if Harley manages to open him up, he can just nullify that.
And it's awkward to zone him, because his water seismo beats her pop-pop and cupcake in speed so you have to rely on gunshots but he can duck that anyway or use anti-projectile counter. My housemate plays Aquaman so I've a decent amount of exp in this matchup and it's really rough for her.
The best way for me to explain it is by example. Blazblue CT Carl vs. Tager was an 8-2 match-up. Tager was a super slow, gigantic hitbox character with no real mix-ups (only gimmicks and command throw). Carl was a small pixie that could combo him into an infinite off of every hitconfirm. Harley vs. Aquaman is not that bad.After you
What keeps it from being 8-2?
Harley's aerial gunshots?
Harley's only chance at combo-ing Aquaman into a setup is off of an aerial interception, but even then, Aquaman has far longer ranged aerials- and usually Harley eats the combo.
If you set your spacing right, cupcake bomb is solid enough angle to discourage aquaman from jumping.After you
What keeps it from being 8-2?
Harley's aerial gunshots?
Harley's only chance at combo-ing Aquaman into a setup is off of an aerial interception, but even then, Aquaman has far longer ranged aerials- and usually Harley eats the combo.
Are you kidding? I love a jumping AM... It's his least lethal options!If you set your spacing right, cupcake bomb is solid enough angle to discourage aquaman from jumping.
Do tell me why the man with the best anti-airs and anti-zoning in the entire DC universe would ever jump.If you set your spacing right, cupcake bomb is solid enough angle to discourage aquaman from jumping.
Because sometimes AM will get a case of restless leg syndrome and decide jumping is fun...Do tell me why the man with the best anti-airs and anti-zoning in the entire DC universe would ever jump.
Then he is a moron and he'll lose anyway. This kind of play isn't really productive to discuss in matchup threads.Because sometimes AM will get a case of restless leg syndrome and decide jumping is fun...