yesAm I correct in saying I can d1 during gun xx if he goes into standing 1 or standing 2 after a gun xx ?
The link is slightly easier. Anything helps onlineI haven't seen the entire set yet but is there any reason you're using 11b3 and not 21122 after the gun cancel?
Am I correct in saying I can d1 during gun xx if he goes into standing 1 or standing 2 after a gun xx ?
Well if you can D1 doesn't that mean you could S1 instead and get a combo if they press buttons?
Things like this I need to do better
I was thinking not because d1 goes under s1 and s2 because they're highWell if you can D1 doesn't that mean you could S1 instead and get a combo if they press buttons?
Heh
Gunslinger is only even decent because Erron Black has great tools in general though. Its not underrated so much as underutilized. The only reasons to even use it over the other 2 variations is the hat or simply cause you like it more.Marksman isn't even Erron's most underrated variation. Its talked about in the Erron Black forums about as much as Outlaw is. That would probably go to Gunslinger.
pad
Ah I see what you're saying. Nvm thenI was thinking not because d1 goes under s1 and s2 because they're high
You're right standing 1 is better and I'll definitely try to use thatAh I see what you're saying. Nvm then
Just trying to get people to counter poke with strings and duck n punish throws as much as possible. The fact that I never see people capitalizing on those reads is my biggest pet peeve
off his overhead you can basically do anything thats less than 12fWell if you can D1 doesn't that mean you could S1 instead and get a combo if they press buttons?
Heh
Aw damnitF13 is slightly more negative since Reps EX Slide can punish
The string that seemed to be killing you was 21122, which you are certainly familiar with. The string is so versatile and really is the hardest thing to deal with about Erron Black: it allows him to advance, continue pressure, bait attacks into special and tick throw cancels, etc. It's especially hard for Kenshi because the string eats up so much space and comes out so fast, and space is essential for Kenshi. His backdash is also bad - the limited options for responding often necessitate a read on 21122. At the appropriate distance, Kenshi has something to deal with the 21122 on reaction in every variation. However, any distance about three character lengths or less and it becomes problematic. You definitely know all this.Yea I really need to use ex db4 for aa
Max range df1 I found can't be punished I was just poorly spacing it on runs. I've been using standjng 1 more and more on OKi to bait a Wakeup because it fast recovers and allows me to block and punish . I need to use 111 push, thats a good idea
Does marksman have any holes in strings? I know I can interrupt d1 CG and 211 CG and anytime he goes Into the rifle swing
Thx
Normally I don't hit confirm with 11b3exsg but I do it a lot online for some reason lol. Also, the low isn't too far reaching so I try not to do it mid screen often. It's best to do it in the corner imo.@xGunShow why do you use ex sand grenade instead of rifle swing when you've already hit confirmed a string, like the 11b3exsg instead of rifle swing?
I also noticed u very rarely use the b3 low combo starter, is that just so the opponent always blocks high and respects the 21122 string?
for?@Pig Of The Hut 7pm eastern Sunday?