NaughtySenpai
Kombatant
And the loading times on PS4 are shit.
I had a list of resources when I tried to learn Zato, but then shifted my attention to other characters and deleted that list. Let me mention some random stuff...Anyone have any good resources to kick start learning Zato? Gonna give this game another shot and try zato. Mainly looking for stuff to break down his combo/pressure game since it is unique. I looked on youtube and stuff that came up was kinda meh. Maybe a zato disc link?
Yer boy has your back. I've saved every useful Zato video I've found in one playlist.Anyone have any good resources to kick start learning Zato? Gonna give this game another shot and try zato. Mainly looking for stuff to break down his combo/pressure game since it is unique. I looked on youtube and stuff that came up was kinda meh. Maybe a zato disc link?
Thanks! This is exactly what I was lookin for. The negative edge part isn't so much what bothers me... More over the nature of him seems like a beast to tackle labbing out optimals and flow charty stuff for pressure and neutral. When I started playing venom years ago some resources really accelerated my learning of the character 1000 fold so I wanted to find similar stuff for zato. I was trying to find good educational/break down stuff and came up with bunch of combo artist crap only on youtube.Yer boy has your back. I've saved every useful Zato video I've found in one playlist.
It's a lot of videos and no organization, so you'll need to dig through the list a bit. I'd start with RathFGC or Mark Kirollos' full guides. I'm on stick and using Rath's layout, working well so far.
Learning Zato is not THAT difficult. It's just like starting out again. QCF and SRK inputs were once difficult and strange right? Now you do them without a second thought. Same thing with Negative Edge. Just gotta work on it. This video is for Xrd but really breaks it down well
Individual character changes aside, the overall mechanic changes of this patch are huge for both general offense and general defense. Everyone getting better 6Ps, more air-dash-cancelable air normals, better input buffer windows, faster 5Ps, increased throw tech timing, RC off throws, and faultless defense viability increase across all moves is insane. Also looks like they weren't happy with Faust players (and others) insta-canceling supers into RCs so that appears to be gone.
This looks to be what's happened to everybody, which I think is because they're opening up the air combat more so they're routing some of the game's damage there.damn. Assuming I'm reading the "Increased base damage scaling" line right, Giovanna potentially just lost a good bit of damage.
Very fair. Losing some Sepultura combo damage does make sense considering it was pretty silly that Gio's most consistently good juggle combo was 5K Sepultura looped 2-3 times. There was no reason to do anything else unless you're trying to carry to the wall.This looks to be what's happened to everybody, which I think is because they're opening up the air combat more so they're routing some of the game's damage there.
Why play lame dog girl when you can play best doctor and INSTALL THE AFRO smhI have such mixed feelings about this patch. Seems like most characters got buffed, and the FD being changed is necessary, but I think it might honestly hurt my main (Gio) most out of the cast. Especially combined with them nerfing her c.S to have more pushback. The changes to her dash seemed like they'd be a buff, but they've made conversions way more difficult.
Gio is the best thing going in the game and wears that Afro better than anyone.Why play lame dog girl when you can play best doctor and INSTALL THE AFRO smh![]()
But Gio can never get the NEON afro though.Gio is the best thing going in the game and wears that Afro better than anyone.
Never underestimate the power of the modding community.But Gio can never get the NEON afro though.