Wow your old schoolI've been playing Zato since like 98 or 99, basicaly since i started playing first GG. I remember thinking back than "what a cool character concept"; 22/23 years later i still think that.
Man... time flies.
Dash button is new, yeah. With the way their RC Drifting is designed by inputting dashes this button makes doing it a lot easier, especially for drifting up or down after quick inputs.Bought it, used my free 2 hours on Steam on tutorial missions, my thumb is sore already. I really like the mechanics. Also that dash button....is that a new thing? Amazing idea especially because of my trash D-Pad. I'm still undecided on keep/refund though. Probably because I had bad experience with another 60€ fighting game 2y ago which was dead only a week after release (SamSho).
Game sold 300k copies on PS alone in 2 days and blasted Tekken's and SF's ass in terms of concurrent users after release. The game will obviously drop player numbers rapidly but stay on top the Steam charts for fighting games along Tekken, SF, DragonBall and MK11 easily.Bought it, used my free 2 hours on Steam on tutorial missions, my thumb is sore already. I really like the mechanics. Also that dash button....is that a new thing? Amazing idea especially because of my trash D-Pad. I'm still undecided on keep/refund though. Probably because I had bad experience with another 60€ fighting game 2y ago which was dead only a week after release (SamSho).
Also cross play is coming.Game sold 300k copies on PS alone in 2 days and blasted Tekken's and SF's ass in terms of concurrent users after release. The game will obviously drop player numbers rapidly but stay on top the Steam charts for fighting games along Tekken, SF, DragonBall and MK11 easily.
I doubt you'll have trouble finding people to play even 5 years down the line.
You THAT MAN.We're about to be able to better support our burgeoning Stive community with an awesome new add-on for TYM. It will allow our MK fans to fully ignore Strive content and vice versa, allowing us to feature much more Strive content without upsetting our long-time NRS fans. It's currently being tested in our testing environment, but I'm hoping to have it on the live site by this time next week. I'll see about getting a full-featured Strive character icon set added to TYM.
Hell yeah, I would love to see this place embrace Strive as we wait for whatever NRS' next move might be.We're about to be able to better support our burgeoning Stive community with an awesome new add-on for TYM. It will allow our MK fans to fully ignore Strive content and vice versa, allowing us to feature much more Strive content without upsetting our long-time NRS fans. It's currently being tested in our testing environment, but I'm hoping to have it on the live site by this time next week. I'll see about getting a full-featured Strive character icon set added to TYM.
I'm scared of good Gios.Picked it up. Rocking Giovanna atm (beginner friendly) having fun picking it up and learning the 18,000 different mechanics. Game plays beautifully online .
Nagoriyuki plays this style kinda. He's a hybrid of defense and pressure. I'd think Axl is the closest to a turtleI've always been this wall of defense and let my opponent make the mistake first.
No frame data counter like in MK11 training unfortunately. Hopefully they add it in at a later date. If you want frame data though the community has done a great job of compiling it on Dustloop. https://www.hkmj.org/abstracts/v23n2/191.htmI could have sworn I saw a frame data display, maybe during one of the missions? I remember thinking it sucks that it only shows startup but not block advantage. Anyone know what I'm talking about or did I hallucinate that? Can't find it anywhere
Has that been confirmed? Hype if so!Also cross play is coming.
whoops. Thanks for the assistFrame data: http://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-STRIVE- (Mandolore meant to link to this, not to a medical article)
Note: does not have on-hit or active frames marked yet.
I love watching good Nago players. They can be very cautious one moment and just EXPLODE the next. His combos can basically go as long as his blood bar holds out. Combine that with meter for RCs and Supers and he has two very powerful resources to use, delete your health bar in an instant.Nagoriyuki plays this style kinda. He's a hybrid of defense and pressure. I'd think Axl is the closest to a turtle