Jimmypotato
Mid Tier
Few things i've noticed. haven't seen anyone talk about them yet:
Stinger is completely safe at max range, can easily tell if the distance it was blocked at is in the punishable range and MB it for safety
111 now combos with specials its linked with, like 111-ice arrow or 111-BG Bounce (fairly certain it wasn't always like this)
GA can't duck Sinestro's FB outside about mid screen with low arrow
Flash can escape 111-super on block with a reversal Flying Uppercut
7L
Jimmypotato
I thought 111 seemed different last night lol, but I was just fuckin around with bounce combos. I did 111 into super a few times and it seemed tighter. Mmmmmmm, I wonder if this effects 111~super on block?? (Just saw what you put about Flash, )
Yah, we figured out normal slide is safe at about 3/4 - Max range. You can be thrown if you don't backdash after though.
We stay under Harleys guns now, which is awesome cause that bitch cant just shoot them like a maniac and keep us locked down anymore.
Sinestro balls make sense since then go downwards.
Gonna go ape this weekend and check shit out, it's nice people are so into arrow right now, the more the merrier.