rpg
Horror Specialist
i just added you.Hello.
i just added you.Hello.
I tried adding you but it says wrong name. =(You can add Hey Im Pikachu if you want.
Who was playing NW in the backround?I think MMH is Arrow's hardest match
Riu48Who was playing NW in the backround?
I'm still convinced aquaman is worse for himI think MMH is Arrow's hardest match
Argh......my relationship with this character is such a roller coaster. He's so damned fun to play as and I keep telling myself I'm a committed GA loyalist....but then I see footage like this and it reminds me just how absolutely insurmountable and screwed up some of these fights genuinely are.I think MMH is Arrow's hardest match
Yikes. This MU...Props for putting up a fight though.I think MMH is Arrow's hardest match
I do think that both match ups are very hard but from my experience MMH has the edge.I'm still convinced aquaman is worse for him
There's a kouple things you need to do like the oki game, etc.. One thing in particular is poking out of his strings that go into white orbs because he's minus or punishable a lot of times. I prefer to D1~Slide to get out of the orb and do damage.I do think that both match ups are very hard but from my experience MMH has the edge.
Just do D1~Savage Blast then... I don't even do D1~Slide all the time. I just think it's a better option for the wall karry.Damn d1 slide? That's a bitch on alternate controls.
Just posting some matches from the recent tournament on Long Island. I know I did bad stuff lol. Anyway I've been watching the vids to improve my game. Maybe they can help some people out.
Me vs Tom Brady (Aquaman) and Rapzilla (Batman)
Yes a video would be greatQuestion, does everyone know about how you can option select sky alert to stuff two of Batgirl's wakeups?
EDIT: Dangit...I feel like I'm on the cusp of having something gamechanging here. If you space yourself properly skyalert can stuff cartwheel, punish her teleport, either stuff her uppercut or make it wiff, *and* leave you safe enough to block redemption. Basically, she potentially cannot wakeup, ever.
The spacing is the problem though...easier to do in the corner...but I'm not sure what BNB will leave you just right to do it.
EDIT EDIT: Frustrating....I might do a video and see if you guys can help me develop it further still....but the more I look into this the less viable it seems outside of the corner, and I don't think its possible to get a hard knockdown setup that stuffs all her wakeups.
That's part of my oki on her.. Although I don't do raw Sky Alert. I do MB Sky Alert.Question, does everyone know about how you can option select sky alert to stuff two of Batgirl's wakeups?
EDIT: Dangit...I feel like I'm on the cusp of having something gamechanging here. If you space yourself properly skyalert can stuff cartwheel, punish her teleport, either stuff her uppercut or make it wiff, *and* leave you safe enough to block redemption. Basically, she potentially cannot wakeup, ever.
The spacing is the problem though...easier to do in the corner...but I'm not sure what BNB will leave you just right to do it.
EDIT EDIT: Frustrating....I might do a video and see if you guys can help me develop it further still....but the more I look into this the less viable it seems outside of the corner, and I don't think its possible to get a hard knockdown setup that stuffs all her wakeups.
F*ck Aquaman.. But yeah, don't be afraid to block. You don't need to jump. If you read (and then react to) a From The Deep, you kan backdash it and have enough time to load an arrow (which beats jumping) or if you already have an arrow loaded you kan shoot an arrow to check him and go in. Or you kan just go in...Just posting some matches from the recent tournament on Long Island. I know I did bad stuff lol. Anyway I've been watching the vids to improve my game. Maybe they can help some people out.
Me vs Tom Brady (Aquaman) and Rapzilla (Batman)
Yeah, I messed around with it in the lab and off of a knockdown anywhere other then the corner the only way I was able to get a non MB skyalert to work was if I didn't load an arrow and took a step forward first. Eitherway....I almost feel like there's not much point to doing it on Batgirl outside of the corner because it seems like even if you guess right it costs you a bar you don't even get a punish from what I can see. Seems like savage blast is just a better answer to get her to stop waking up in general, although Skyalert can definitely stop her from cartwheeling once you get corner pressure and she can punish your savage blast....so it has its uses.That's part of my oki on her.. Although I don't do raw Sky Alert. I do MB Sky Alert.
Similar to Deathstroke, who you kan beat out of Sword Flip with that move. Good for the moments when you're gonna get chipped out otherwise. MB SA into B3 also kan net you no klash damage to finish the match too so that's good.
Also, off of some knockdowns you have enough advantage to actually shoot an Arrow to stuff kartwheel and still have time to block the teleport and punish.
I actually went through the whole kast back when I thought I was going to use Arrow at SCR.
Likewise. Seems like it could be a useful string....don't know if I'll ever be able to land it 10 out of 10 times though.F2D13, Dash, 223~Load Arrow has the most advantage out of all his knockdowns and generally gives you more options than the other ones do. Unfortunately that move is so wiff unsafe that I hardly ever land it raw like that. When I do go for it I usually have Ice equipped to mitigate the risk with a bigger reward.
Well, I would MB Sky Alert if I read a teleport but want to maintain pressure and kover my bases. If it hits her out of tele, you get a B3 into a kombo so that's good. Otherwise, it kould hit her and leave her standing for pressure which is good and sometimes worth the bar. And just like with Deathstroke, it helps you avoid chip..Yeah, I messed around with it in the lab and off of a knockdown anywhere other then the corner the only way I was able to get a non MB skyalert to work was if I didn't load an arrow and took a step forward first. Eitherway....I almost feel like there's not much point to doing it on Batgirl outside of the corner because it seems like even if you guess right it costs you a bar you don't even get a punish from what I can see. Seems like savage blast is just a better answer to get her to stop waking up in general, although Skyalert can definitely stop her from cartwheeling once you get corner pressure and she can punish your savage blast....so it has its uses.
So do you actually have a list written down then for what to do on knockdown against the whole cast? I have a capture card currently collecting dust ATM until I can finalize some other stuff for my webseries. Maybe it would be cool to make a visual oki guide.
Likewise. Seems like it could be a useful string....don't know if I'll ever be able to land it 10 out of 10 times though.
Its all about knowing where fear blast will wiff while duckong to get in. Arrow and sin go toe to toe close upWhat do you guys feel about the sinestro matchup? This is one of the few matchups I don't know well from either side, so I'm trying to get some insight into it.
So would you say it's someone's advantage? How well do crouching arrows go under fear blasts?Its all about knowing where fear blast will wiff while duckong to get in. Arrow and sin go toe to toe close up