The Farmer
Gunslinger since pre ptch -Shout out 2 Youphs 2015
Any info on the interactbles would be great, what links, startups etc
spikes force runners to stopCan Erron Black take damage from his own spikes? Can he combo of off his overhead? Is his command throw blockable?
Thank u!
sub has good dashes, amazing slide, great f42I know its particularly Day One or so but does Sub play or feel a bit faster or more mobile compared to a Scorpion or Kitana? Dear God I hope so.
feels slightly faster than injustice but that was just one thing i happened to throw by accident, there are no long ass hurl this thing at you animations e.g atlantis glass ballAny info on the interactbles would be great, what links, startups etc
set distance@Qwark28 Hey, thanks a ton for answering these questions! I've got a few more Takeda questions if you don't mind.
1) Does it look like he has any viable wakeups?
2) Does it look like he has any decent mind games with teleport-cancels or is the start-up too slow?
3) Do the kunai's track, or do they go a set distance?
4) Does his air-teleport come out at a set height, or at the height of his jump? Can he instant-air teleport (and is there a reason he would want to)? Is tge whiff recover on air-teleport low enough to use it as a pressure tool?
ex grabs are unblockable i believe, will testCan you check if the command grabs for Commando Kano are blockable?
I know I asked about subs already, but the theory is either only grab special variants are unblockable or they are all blockable. I need info on both types to test the theory
takeda looks SUPER goodOh man, sounds like I should main Takeda instead of Liu.
What is the frame data on the the d1? Just start up, block adv and hit advferra troll
f dash slightly worse than banes, extremely good
piss poor backdash, its almost exactly like SF4 oni backdash
standing 4 even is cammy's st mk " look at my ass"
F2 is a low scoop that changes sides
long range d1, bows down for the chick to stab you
9/0/19/19 cancelWhat is the frame data on the the d1? Just start up, block adv and hit adv
super easy, no execution issuesAs an overall, would you say the combos, strings, cancels etc are easier/harder/same as mk9 as far as execution? Sometimes when I see strings they appear more jerky and quick and less natural looking than mk9. Scorpions 111 for example is super smooth in mk9 but his 11? strings in mkx look a tad off to me for some reason. Maybe im making stuff up.
This really makes me wonder as well which one is better. But no1 tested LK yet so we'll see ^^Oh man, sounds like I should main Takeda instead of Liu.
Could you not freeze them somewhere in that to continue the combo??Ex hammer can be used inside a combo. For example most damaging combo that i have found so far is: jump in 2,f3,3,ex hammer(it pops up),nj1,f4,2,1+3 12 hit combo 36% damage 1 meter.