santanabar
Apprentice
In the corner B22/S12 into close bomb setup still doesnt work.
But we have raid mode or whatever the fukkkk is called....
But we have raid mode or whatever the fukkkk is called....
Very nice! I like where you're headed with this. The ability to use 3 meters in one combo simply due to the length of the situation giving you enough time to regenerate a meter is awesome
@G4S J360 @Kindred
The njp does punish wakeups I just mistimed it in the recording and didn't realise.
Flame thing is a plus 9 restand so if they press buttons B12 blows it up for the last part.
More of a proof of concept on top of what you did. Ending in b32 interactable grab is a good way of bomb timer stalling though.
I have frost winning this one. You need ice machine though. Glacial calving makes it so that he cant trade ice ball with projectiles. Also it makes subzero antsy to slide because he needs to get past zoning. If you play against the variation with mb ice ball he gets lamed out hard since he cant low profile with slide anymore and glacial calving removes his trading option. Block an ice ball and reversal glacial calving if you want to do it safely.Any advice against subzero?
Character seems to absolutely body frost.
Can just backdash and avoid fucking everything if he's vaguely negative, slide is (soap bar in my mouth) anti zoning option on this matchup. Also new variation is just extra braindead.
The shield is only useful in matchups when he doesn't have slide. The shoulder barge matchup is easy.I have frost winning this one. You need ice machine though. Glacial calving makes it so that he cant trade ice ball with projectiles. Also it makes subzero antsy to slide because he needs to get past zoning. If you play against the variation with mb ice ball he gets lamed out hard since he cant low profile with slide anymore and glacial calving removes his trading option. Block an ice ball and reversal glacial calving if you want to do it safely.
His 50/50s are only a problem if he gets too close, I find that you just have to play slippery and make him really work to attempt a hit on you. He gets anti aired for free and has a hard time when cornered by frost.
To be more specific what are you having trouble with?
Bruh what sorcery is this....
@G4S J360 @Kindred
The njp does punish wakeups I just mistimed it in the recording and didn't realise.
Flame thing is a plus 9 restand so if they press buttons B12 blows it up for the last part.
More of a proof of concept on top of what you did. Ending in b32 interactable grab is a good way of bomb timer stalling though.
I havent played a good ST with Forst's AA yet but I always found the issue with ST is his zoning so I usually opt for a character with a teleport.Hi everyone, I'm a relatively new frost player, what is everyone's views on the Shang Tsung match up, all variations?
I feel she has the tools to deal with him however I am using Arctic Anarchy.
Would Ice machine be better for this match up, sorry if this has already been posted?
Thanks for this, I feel the arching projectiles are very good. They offer her a lot of options when coupled with her wave dash.I havent played a good ST with Forst's AA yet but I always found the issue with ST is his zoning so I usually opt for a character with a teleport.
When I did play against ST with Ice machine, I would use her arching projectile + shiled to stop his zoning then try to get in range
As in among her specials? I'd say her shooting augers in the third variation. It's punishable if not enhanced sure and the enhanced version is flawless blockable but in terms of a pressur tool, AA, distance control, it's great.what do you all consider her best Custom moves?
the 3 specials you can add; I meant.As in among her specials? I'd say her shooting augers in the third variation. It's punishable if not enhanced sure and the enhanced version is flawless blockable but in terms of a pressur tool, AA, distance control, it's great.
As moves themselves, I find her 22 is great. +5 on block, fast startup, jails after D1, special cancelable and can be continued in a low or mid that are safe.
I don't know how good Burrowing Auger is but I imagine Microburst + Normal Auger + Whatever will be good because that will give her the beefiest combos along with some neutral control with Auger. Maybe have the divekick for her third slot.the 3 specials you can add; I meant.
Freeze wait freezeI don't know how good Burrowing Auger is but I imagine Microburst + Normal Auger + Whatever will be good because that will give her the beefiest combos along with some neutral control with Auger. Maybe have the divekick for her third slot.
Though I wonder if Microburst + Cryo Crown is cheap
Uh, much as I love 22, it's 13 frames to start. So it's good from d1 jail, and looks like it should be fast, but it's really not.As moves themselves, I find her 22 is great. +5 on block, fast startup, jails after D1, special cancelable and can be continued in a low or mid that are safe.