Kano wasn't even in the game lol.
MK9 was fun, but the balance was indeed terrible, the top cast over dominated the lower ones it was hella hilarious.
My feel like maybe it was because they were starting, but i do enjoy and hope they bring back some mechanics that were in that game, like the blockstring Jail system, it might not even need to be from all strings, but if a character could have 2 strings that would jail a character into standing or crouching it would make things interesting.
The plus frames mechanic on stances too, moves would have different frame data on standing or crouching opponents on hit, specially the pokes like d1, d3 and d4, it helped for diverse strategies while approaching
I also Enjoyed the poking game more, while d1 where the fastest moves in the game, they were hella unsafe if blocked, and the right characters could punish them, so it was more a tool to reverse pressure rather than starting one. Sadly not everyone had a 9f mid to punish it like Kabal and Johnny Cage.
I know NRS made pokes low profiling now and safe either way, i really don't like this, now they're a spamable fest which was way worse than in MK9, i remember you would want to poke with d3 more in MK9 even to get a crouching hit where your hit advantage would usually be bigger netting you a reverse pressure.
So for a Future MK, i expect them to work on a more mature way of something in between, it would make the pressure and approach game more diverse rather than trying to poke your way out of everything for example.
D1 can remind the fastest normals in the game and be plus enough on hit to reverse pressure but there is no way they should low profile highs and be uber safe minus enough to collide with someone trying to reverse pressure on read with a string that usually starts with a high.
D3 can remind a low profiling tool, but it should be more like mk9, uber safe on block at least one frame less on recovery block than the fastest startup normal in the game, and on counter hit they should be a bit more plus than regular hit
I would say the same for D4s.
There was a tech guide for Skarlet in MK9 i did back then that the video started by explaining how the poking mechanic worked, it was really diverse.
Today these pokes are so uber plus on hit that it just a matter of getting hit by one of them to get screwed, i liked it more when on crouch or standing depending if you're hitting them d4 for more plus frames on standing but slower, and d3 more plus frames on crouching but quicker.