freerf245
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You get his unblockable which is minus on hitHe really should be guaranteed a heavy. He's my favorite Viking free.

You get his unblockable which is minus on hitHe really should be guaranteed a heavy. He's my favorite Viking free.
STOP. JUST. STOP.You get his unblockable which is minus on hit![]()
Well to be fair, if they guard break while exhausted, they can't follow it up with anything as they're too slow.I hate how much slower guardbreaks are when the opponent is exhausted. It always messes up my timing when trying to tech them. Also, Warlords headbutt is way too safe. Ive never punished or been punished when this attack is used.
unless you're out of stamina tooWell to be fair, if they guard break while exhausted, they can't follow it up with anything as they're too slow.
They can throw you into spikesWell to be fair, if they guard break while exhausted, they can't follow it up with anything as they're too slow.
I tested it myself just because I wanted to disprove the people spamming that some things could not be guarded in time by Raider and Lawbringer. I found that if you switch guard it takes 8 frames @ 60 fps for guard to be enabled, 7 frames and below you get hit.So does that mean for every character the switching stance is 4 frames (console)?
Also is this for just changing the stance or does it take 4 frames to actually block on another side?
So many questions, did you just test this/find this out or was this common knowledge?
This is huge and no ones talking about it.
Turns out orochi can parry the unblockable after parry->guardbreak anyways for some reasonSTOP. JUST. STOP.
I also have it, apparently there is some issues with the ubisoft servers, I guess it's related to thatAnyone else have red NAT for no apparent reason?
You can do this on purpose. Simultaneously tap light then heavy when in top guard, then the zone atk comes out, but it first is indicated as coming from the top.Is it just a bug that causes zone attacks to appear that they are coming overhead first? I hate that shit.
not able to cancel the chargeSo how do you guys think they should nerf Warden?
Unblockables that can only be dodged or parried. They force their opponents to move or be ready to parry. Either is something that thins their tactics or stretches their defenses.can you elaborate?
peacekeeper might have some decent mixups, but I have yet so see someone dishing out damage with them.
The only problem with Warden is how tanky he is with his life gain feat.So how do you guys think they should nerf Warden?
Thatd hurt him too bad imonot able to cancel the charge
Lol no.The only problem with Warden is how tanky he is with his life gain feat.
I hit one with blow after blow after blow after blow after blow. I hit him enough times to go through three life bars, but he was still standing. It was because he got Rage, hit his feat, and got Rage again. Its ridiculous.Lol no.
I'm talking 1v1. I guess he's strong in dominion too?I hit one with blow after blow after blow after blow after blow. I hit him enough times to go through three life bars, but he was still standing. It was because he got Rage, hit his feat, and got Rage again. Its ridiculous.
No, I think they should buff other characters instead.So how do you guys think they should nerf Warden?
so nobushi gets her bleed proc even through blocks and parrys if any bit of bleed is already active?Heres some videos of known glitches in case you guys have not figured them out yet.
I agree. Defense is to strong in this game and it seems Warden and Pk are the only ones who can deal with it.No, I think they should buff other characters instead.
attacking a bleeding opponent and then having them block the next bleed attack, also possible on nearby-whiff of the bleeding attack, it still applies damage.so nobushi gets her bleed proc even through blocks and parrys if any bit of bleed is already active?