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FIX his J2

JDE

Pick up & kill it & kill it & kill it!
-the moment when the supergirl player is whining about batman-
Yeah I don't get that either. His j2 never really was a problem to me at all tbh. It's a really good move, but it can be dealt with. Well at least to me anyway
 

pfiidud3

Apprentice
I love how it benefits batman, that j2 can hit on one side but then he side switches anyways. But its a HUGE detriment to beetle, cause it messes up his inputs.
 

Jugghead

Mortal
Her d2 is godlike but she curls up and has a weird hitbox and at least 80-90% of the time it literally either whiffs or at best trades with his j2 even if I can see the future and know for sure he's gonna jump.
Also his f3 is a 50/50 cross up anywhere on the screen against her since her hurtbox is wonky so sometimes it hits behind since he goes over.

Still she is probably one of the better characters against him, he can get away with being lame and zoning though which is irritating
I disagree about her D2 whiffing or trading about 90% of the time. You should be able to do it on reaction and win (not trade) more often than not. J2 on Catwoman is not a great idea for Batman. There are other characters that can D2 on reaction to his J2. Some that come to mind are Aquaman, Cold, Flash, GA.

Side note: Before the patch I'd say it was 6-4 Catwoman but since here armor cat dash went away, I think its 5-5. Batman can zone her reasonably well, but she can get in with her J2 range.
 

Cobainevermind87

Mid-match beer sipper
I disagree about her D2 whiffing or trading about 90% of the time. You should be able to do it on reaction and win (not trade) more often than not. J2 on Catwoman is not a great idea for Batman. There are other characters that can D2 on reaction to his J2. Some that come to mind are Aquaman, Cold, Flash, GA.

Side note: Before the patch I'd say it was 6-4 Catwoman but since here armor cat dash went away, I think its 5-5. Batman can zone her reasonably well, but she can get in with her J2 range.
What about his float though? You go to AA, the d2 whiffs and you get punished. Just like Kitana in MKX. Unless I'm missing something, which I very well could be. I don't really play IJ2 anymore but I remember having to guess whether or not he'd float my d2.
 

SaucyD0ge

Worst european batman
What about his float though? You go to AA, the d2 whiffs and you get punished. Just like Kitana in MKX. Unless I'm missing something, which I very well could be. I don't really play IJ2 anymore but I remember having to guess whether or not he'd float my d2.
It’s inconsistent against to fast d2 with great vertical hitbox.You can float mindgames against Batman whose d2 doesn’t reach that high.Alas, if anyoen gets too air to air happy, you’ll be whisked right down from that sweet lil’ float.
 

SonicNinja3532

The Wannabe Prodigy
What about his float though? You go to AA, the d2 whiffs and you get punished. Just like Kitana in MKX. Unless I'm missing something, which I very well could be. I don't really play IJ2 anymore but I remember having to guess whether or not he'd float my d2.
Float is an option but its not all that great midscreen, float 1 is punishable and float 3 is plus but doesnt lead to anything. Plus you can air to air it easily. That said though, its powerful in the corner.
 

Boss Savage

Mortal
-2 is not unsafe. Its safe.
I meant just make it so he's at least not nuetral. Batman + bats out makes it so that even if he is unsafe after a string, it's still a 50/50 trying to going in and punish. Add strings that are 0 on block to that, especially in the corner, and you never get a turn unless you push block. Which even then isn't the end all be all strategy against batman. It just slows down the inevitable.

Now just to make sure people understand. I get that's what Batman is supposed to do. Use unsafe strings with bats out to try and bait punishes and then punish back. But what happens when he's not unsafe with bats out?
 

xSamuel

Player of All, Master of None.
bro its getting damm annoying playing any batman player 40% restand into a mix up crossup. that j2 needs a nerf . that thing crosses up but it didnt count as a crossup. pretty dumb. his j2 is 50/50 by it self.
I hold back for the J2 and then down for the follow up pressure. It leaves you open to an immediate B1 but most of the time if you're holding back then the J2 will hit in front of you and then you can just block/react to follow up pressure
 

omooba

fear the moobs
honestly most o the complaints i see about batman are bullshit so i just ignore them. i'd advice most batman mains to do the same. and for the record if you have a decent anti air and you're respecting batman's j2 because of bats you're an idiot.
bro its getting damm annoying playing any batman player 40% restand into a mix up crossup. that j2 needs a nerf . that thing crosses up but it didnt count as a crossup. pretty dumb. his j2 is 50/50 by it self.
and OP bats whiff on tiny hitboxes like supergirls while she's ducking at close range soooo yeah the only time she's holding j2 is of a 1 bar set up. why are you of all people complaining about batman?
 

SaucyD0ge

Worst european batman
honestly most o the complaints i see about batman are bullshit so i just ignore them. i'd advice most batman mains to do the same. and for the record if you have a decent anti air and you're respecting batman's j2 because of bats you're an idiot.

and OP bats whiff on tiny hitboxes like supergirls while she's ducking at close range soooo yeah the only time she's holding j2 is of a 1 bar set up. why are you of all people complaining about batman?
Too many plus frames that catch them mashing I guess.
 

Boss Savage

Mortal
honestly most o the complaints i see about batman are bullshit so i just ignore them. i'd advice most batman mains to do the same. and for the record if you have a decent anti air and you're respecting batman's j2 because of bats you're an idiot.
I think I'm starting to see a pattern here that all character mains (including myself) are guilty of. Something that sounds obvious! But something that I think needs to be addressed in order for this game and community to flourish.

Tl;dr Most character mains are biased towards their specific character because of their character's particular inherit flaws (that may or may not be completely obvious to others), while also ignoring other character's specific flaws and only focusing on the that particular character's specific strengths. Aka not labbing.

When anyone picks up a character a couple things become very apparent to that person after some time; e.g. What that character can and cannot do, or what the character does and doesn't excel at. I think most if not all fighting games follow that sort of min/max philosophy to better balance characters. Keeping that in mind, knowing personally what's bad about your character, what match ups to avoid, or what your character lacks and cannot do. Some people start to build this sorta philosophy "If my character can't perform X, Y, or Z like these other characters, or loses to X, Y, or Z character then my character isn't that bad in comparison to the others and should not be adjusted." This can be true for some characters. But not all. Some characters either truly have every tool with no downsides, a few tools that are too overwhelming to deal with in conjunction with one another, or a specific tool that works way too well by itself. Either situation breaks the game. A few losing match ups doesn't mean the character is 'balanced' per se either tbh. It could just mean that one other character's 'broken' tools work better against that specific character's 'broken' tools. I use the word 'broken' lightly here. I understand that every character needs some form of 'dirt' to keep things fun and interesting. Something that works very well for the character that stands out. But some characters truly do have too much 'dirt' and need to be adjusted.

What I'm trying to suggest here is that for everyone to stop looking at their own character with rose-colored glasses and just admit it if that character has some truly BS tools. The game can reach a better balance sooner that way. NRS' balancing attempts, while admittedly very good so far, haven't addressed every problem string or tool yet. Some are strings/tools are too overwhelming in conjunction with one another to the point where any inherit flaws that the character may have become a moot point. But since the game is only a few months old it's expected. It's a damn miracle it's even as balanced as well as it is right now. NRS truly deserves more credit for how well they've been handling balancing the game so far. But in order for things to truly be 'balanced' (in a way that's fair but still fun) we're all going to have to be honest with our characters.
 

SaucyD0ge

Worst european batman
I think I'm starting to see a pattern here that all character mains (including myself) are guilty of. Something that sounds obvious! But something that I think needs to be addressed in order for this game and community to flourish.

Tl;dr Most character mains are biased towards their specific character because of their character's particular inherit flaws (that may or may not be completely obvious to others), while also ignoring other character's specific flaws and only focusing on the that particular character's specific strengths. Aka not labbing.

When anyone picks up a character a couple things become very apparent to that person after some time; e.g. What that character can and cannot do, or what the character does and doesn't excel at. I think most if not all fighting games follow that sort of min/max philosophy to better balance characters. Keeping that in mind, knowing personally what's bad about your character, what match ups to avoid, or what your character lacks and cannot do. Some people start to build this sorta philosophy "If my character can't perform X, Y, or Z like these other characters, or loses to X, Y, or Z character then my character isn't that bad in comparison to the others and should not be adjusted." This can be true for some characters. But not all. Some characters either truly have every tool with no downsides, a few tools that are too overwhelming to deal with in conjunction with one another, or a specific tool that works way too well by itself. Either situation breaks the game. A few losing match ups doesn't mean the character is 'balanced' per se either tbh. It could just mean that one other character's 'broken' tools work better against that specific character's 'broken' tools. I use the word 'broken' lightly here. I understand that every character needs some form of 'dirt' to keep things fun and interesting. Something that works very well for the character that stands out. But some characters truly do have too much 'dirt' and need to be adjusted.

What I'm trying to suggest here is that for everyone to stop looking at their own character with rose-colored glasses and just admit it if that character has some truly BS tools. The game can reach a better balance sooner that way. NRS' balancing attempts, while admittedly very good so far, haven't addressed every problem string or tool yet. Some are strings/tools are too overwhelming in conjunction with one another to the point where any inherit flaws that the character may have become a moot point. But since the game is only a few months old it's expected. It's a damn miracle it's even as balanced as well as it is right now. NRS truly deserves more credit for how well they've been handling balancing the game so far. But in order for things to truly be 'balanced' (in a way that's fair but still fun) we're all going to have to be honest with our characters.
Brutal honesty huh?As a Batman main:
-He has godlike upclose pressure stagger game and will rape you in the blink of an eye(vortexes etc.)
-Trait lets him obtain the CQC pressure he yearns for
-Plus trait cancels and the presence of trait gives him respect, and if trait is used effectively, you’ll have it around pretty often
-Decent zoning and a decent mid screen slide(god like ground to air control with up batarang)
-Up batarang mb is a real wake-up without invincibility so have fun jumping on Batman for oki
-Criminal back-dash
-Le jump2
Cons
-Struggles a lot if a character can zone him out completely(Deadshot)
-Lacks range in normals(this however, is compensated by bats and an excellent forward dash)
-Really stubby d1 and really risky but fast d2, meh d3
-Struggles a lot from ludicrous back walk speeds(slide reads with bats are recommended)


(Any Batmains are free to add more to this)
 

neveradestroyer

Kombatant
Gotta be honest Huh!.... Remove Cold's ability to charge trait while on ice dome....
In exchange of that give my character a low launcher with d1 big freeze ala Raiden, allow him to combo with mb big freeze from1+2 (big freeze is punishable anyway on block), remove the gap on the mb ice wall... also allow him to charge on crouch animation... With these changes... the character would be more balanced and not having so much polarizing matchups....
 
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SaucyD0ge

Worst european batman
Gotta be honest Huh!.... Remove Cold's ability to charge trait while on ice dome....
In exchange of that give my character a low launcher with d1 big freeze ala Raiden, allow him to combo with mb big fre from1+2 (big freeze is punishable anyway on block), remove the gap on the mb ice wall... also allow him to charge on crouch animation... With these changes... the character would be more balanced and not having so much polarizing matchups....
Wow fellah, charging on crouching animation is too much.
 

Meep8345

Apprentice
Why is it when anybody brings up BATMAN'S bullshit in a BATMAN thread, people are quick to point to other characters?

You may totally be right and Deadshot may be a bullshit factory of his own, but right now we're in a thread were people are seriously pretending that Batman's J2 is the only thing making him viable.
Maybe it's because everyone is acting as if batman is the only character that's too strong. So, where's the FIX wrist cannon threads at? Also why the hell are you guys still talking about this its obvious how to tone batman down some, just nerf the charge on his trait some. His trait is the issue not his jip2, if he needs his vortex taken away that's fine. The good batman players will still get by just fine.
 

Boss Savage

Mortal
Maybe it's because everyone is acting as if batman is the only character that's too strong. So, where's the FIX wrist cannon threads at? Also why the hell are you guys still talking about this its obvious how to tone batman down some, just nerf the charge on his trait some. His trait is the issue not his jip2, if he needs his vortex taken away that's fine. The good batman players will still get by just fine.
Make it so his J2 lands on the same side it hits, and make it so his trait doesn't charge while a bat is out. I think that's fair and doesn't do much to change the core concept of the character.
 

Meep8345

Apprentice
Make it so his J2 lands on the same side it hits, and make it so his trait doesn't charge while a bat is out. I think that's fair and doesn't do much to change the core concept of the character.
That would be fine with me. It would make the batman be more careful how he uses trait, either way his trait needs to be toned down some to me.
 

omooba

fear the moobs
I think I'm starting to see a pattern here that all character mains (including myself) are guilty of. Something that sounds obvious! But something that I think needs to be addressed in order for this game and community to flourish.

Tl;dr Most character mains are biased towards their specific character because of their character's particular inherit flaws (that may or may not be completely obvious to others), while also ignoring other character's specific flaws and only focusing on the that particular character's specific strengths. Aka not labbing.

When anyone picks up a character a couple things become very apparent to that person after some time; e.g. What that character can and cannot do, or what the character does and doesn't excel at. I think most if not all fighting games follow that sort of min/max philosophy to better balance characters. Keeping that in mind, knowing personally what's bad about your character, what match ups to avoid, or what your character lacks and cannot do. Some people start to build this sorta philosophy "If my character can't perform X, Y, or Z like these other characters, or loses to X, Y, or Z character then my character isn't that bad in comparison to the others and should not be adjusted." This can be true for some characters. But not all. Some characters either truly have every tool with no downsides, a few tools that are too overwhelming to deal with in conjunction with one another, or a specific tool that works way too well by itself. Either situation breaks the game. A few losing match ups doesn't mean the character is 'balanced' per se either tbh. It could just mean that one other character's 'broken' tools work better against that specific character's 'broken' tools. I use the word 'broken' lightly here. I understand that every character needs some form of 'dirt' to keep things fun and interesting. Something that works very well for the character that stands out. But some characters truly do have too much 'dirt' and need to be adjusted.

What I'm trying to suggest here is that for everyone to stop looking at their own character with rose-colored glasses and just admit it if that character has some truly BS tools. The game can reach a better balance sooner that way. NRS' balancing attempts, while admittedly very good so far, haven't addressed every problem string or tool yet. Some are strings/tools are too overwhelming in conjunction with one another to the point where any inherit flaws that the character may have become a moot point. But since the game is only a few months old it's expected. It's a damn miracle it's even as balanced as well as it is right now. NRS truly deserves more credit for how well they've been handling balancing the game so far. But in order for things to truly be 'balanced' (in a way that's fair but still fun) we're all going to have to be honest with our characters.
for the record i main scarecrow and bats and i use to say scarecrow was shit at first and i was zealous about it, but now i'm like how could i have been so wrong. So no i have no problem with my main being broke, if he needs to be toned down go ahead but no i don't think batman needs to be toned down and not just because he has bad match ups but because he's not as disgusting as a lot of y'all say
 

Zionix

AKA Ponkster
for the record i main scarecrow and bats and i use to say scarecrow was shit at first and i was zealous about it, but now i'm like how could i have been so wrong. So no i have no problem with my main being broke, if he needs to be toned down go ahead but no i don't think batman needs to be toned down and not just because he has bad match ups but because he's not as disgusting as a lot of y'all say
You don't think a jail on block 50/50 vortex using restand for 1 bar after every hit confirm isn't disgusting?
 

omooba

fear the moobs
You don't think a jail on block 50/50 vortex using restand for 1 bar after every hit confirm isn't disgusting?
i think it is i also think 50/50's in general are disgusting doesn't mean it needs to be toned down