Lex Luthor II
Lord of Lightning
So you mean you play mostly defensively with him, ey?I play very reactionary and try to whiff punish with 11, 22 or D1xxMt
So you mean you play mostly defensively with him, ey?I play very reactionary and try to whiff punish with 11, 22 or D1xxMt
Yeah for the most part. If I need to whiff punish moves with a disjointed hitbox though Ill use B2/MT depending on what Im up against. Like ST's F2(I think) has a mad disjointed hitbox so you need to backdash a lot of the time and MT punish cause it has a decent amount of recovery. For most though its less risky to try to whiff punish with B2 as its faster, but you get less reward unless you're in traitSo you mean you play mostly defensively with him, ey?
I have managed to do b2, b3, J3, 11, F133xxBD2 for around 430. But it is probably isn’t always practical as it seems to be very hard to connect the b3 after b2 point blank. B2 needs to be done from range or on oki to connect later in it’s active frames in order for b3 to be easy to connect.Also is this is most optimal meterless combo from L3 trait into restand?
B2, F21, 11, F133xxBD2 - 301.93 on Supes
If starting with 113 it does 323.17
you just named his biggest weakness, small hitbox and bad frames on forward advancing moves in the neutral , his B3 one of the best in the game tho, you can also increase the area it covers (check the moves list)What do you sexy firestorm players throw out in neutral? His f213 is was too slow of a startup, and his f133 is moderately slow without a ton of range.
There is more optimal, I can't remember the exact version but you do F133 twice in the juggle.Also is this is most optimal meterless combo from L3 trait into restand?
B2, F21, 11, F133xxBD2 - 301.93 on Supes
If starting with 113 it does 323.17
I tried some double F133 stuff but I still couldn't hit anything more than what I posted from B2/113There is more optimal, I can't remember the exact version but you do F133 twice in the juggle.
B2, B2, F133 ,F133 trap is 313 on supes.I tried some double F133 stuff but I still couldn't hit anything more than what I posted from B2/113
hey man, defo not before, even now it obviously depends on the distance and lenght of MT. i labed it with the default one and was not able to punish with superman on jump in tho..Can regular Molten Trap be punished by a forward jump now? Or was it able to before?
I guess it also depends on which character it is too, and what jump in is used (obviously). I imagine a character like Swamp Thing might struggle to punish it.hey man, defo not before, even now it obviously depends on the distance and lenght of MT. i labed it with the default one and was not able to punish with superman on jump in tho..
i see , you was able to do that before i am sure (jump after the first hit of MT - seen it in an old noble raptor video), but labed it again and still no punish (in the center default position), if you would be able to do that, it would be quiet cheeky thoI guess it also depends on which character it is too, and what jump in is used (obviously). I imagine a character like Swamp Thing might struggle to punish it.
I was asking because you can jump forward through the gap in MB molten trap right? If so then it's basically guaranteed punish regardless of whether they MB it or not, so you don't have to risk that sort of guess as to whether they MB it or not
It must've been character dependant pre-patch, because I know for certain you couldn't do it as some characters.i see , you was able to do that before i am sure (jump after the first hit of MT - seen it in an old noble raptor video), but labed it again and still no punish (in the center default position), if you would be able to do that, it would be quiet cheeky tho
probablyIt must've been character dependant pre-patch, because I know for certain you couldn't do it as some characters.
Just a note, between ST's long reaching normals (B2? I think) and shoulder charge, he actually has a pretty easy time punishing MT even from a distance. I've actually always though ST did pretty well against FSI imagine a character like Swamp Thing might struggle to punish it.
I don't struggle with it personally but it'd be nice to not have to take the guess between whether or not he MB's it.Just a note, between ST's long reaching normals (B2? I think) and shoulder charge, he actually has a pretty easy time punishing MT even from a distance. I've actually always though ST did pretty well against FS
Pre patch all characters could neutral jump between the Molten trap and it’s mb part. Because neutral jump starts up faster than diagonal. Post patch everyone can forward /backward jump, but not every character can get a guaranteed punish if Firestorm doesn’t mb the molten trap from the distance.It must've been character dependant pre-patch, because I know for certain you couldn't do it as some characters.
If I had to guess, it's probably just the game not properly displaying it as a crossup because it is so delayed. The little "crossup" popup isn't perfect. I guess the idea is that you were on that side long enough that it doesn't trigger the popup. The foolproof way to check if something crosses up is to play as the opponent defending against a recording of the AI.So dont know if this is old news , so dont go all crazy on me if it is, never seen anyone use it tho
Do a 2bars of meter combo in a corner ending in mb molten trap for restand
Then if you press j3 real late is not a crossup , weird af
If you do it early it is