jmt
Kombatant
An easy corner combo with overhead:can anyone give me adn easy corner combo and an easy combo from full trait over head?
f3, burst, 11, f133xxMTmb, f213xxTorpedo
That is pretty easy, you should be able to get that no problem.
An easy corner combo with overhead:can anyone give me adn easy corner combo and an easy combo from full trait over head?
Is that with competitive mode on??? holy shitMeanwhile in Canada...
Yep and on batman who has max defenseIs that with competitive mode on??? holy shit
Does defense affect damage taken or chip damage? Im under the impression its chip damage, have you tried changing any defense values to see if the on hit damage changes?Yep and on batman who has max defense
I havent but ill hit the lab!Does defense affect damage taken or chip damage? Im under the impression its chip damage, have you tried changing any defense values to see if the on hit damage changes?
I'm not sure if it does or doesn't but I lab vs robin for ease of calculating damage percentages since his hp pool is exsctly 1000I havent but ill hit the lab!
bruh thats fucking nuttyYep and on batman who has max defense
Honestly, with no low or overhead starter, for me it's usually bd2MB >(optional energy shield) b3, cancelable combo and ender of choice. He feels super simplistic and straightforward.Hey guys, I know there's tons of great stuff listed here for material. But what would you all say is his general bnb template set up with no trait mid screen(preferably only using 1 bar to make it usable often.)
For example for robin I would say a go to would be:
Cancelable combo xx meterburn backflip sword swipe, b3, cancelable combo xx special of your choice.
You know what I mean? Like a template for firestorm that you can kinda cut and paste moves in and out of it to switch it up a bit. But is still basically the same formula. I'm having trouble finding that template for him.
-do it as early as possibleMidscreen I'm having a hard time connecting b3 against an opponent launched off of a MB db3.
Can someone explain to me why its so hard to connect...
f13 xx Db3MB, b3
It's honestly really, really inconsistent. I added them to the list simply because it leads to the most damage midscreen for a bar, but personally my execution isn't good enough to nail that often enough to make it worth it. Probably better off dashing in for 1,1, F+2,1,3xxB,F+3.Midscreen I'm having a hard time connecting b3 against an opponent launched off of a MB db3.
Can someone explain to me why its so hard to connect...
f13 xx Db3MB, b3
You know thats situational as hell, swaggy af, but situational.Meanwhile in Canada...