It's different depending on the character.Im getting less damage for some of these lvl 3 trait and normal combos against batman.
I have competitive mode on and combo damage seems to change.
nevermind I found the solution. you get less damage from trait the more it drains
so these combos in OP arent all tested on batman?It's different depending on the character.
After 2 B2s and B12- B2 You can connect a F213xxMbTrap instead of B1. I think it's far trap but can't quite remember atm and can't test cause I'm on the way to work. Then after trap do B3- F213xxBF3, no jump inTrying to find optimal midscreen damage with lvl 3 trait
This is the most dmg i found so far, the F133 at the end is a bit tricky. Gotta land the J3 as close to the ground as possible.
The F133 can be changed for B1 for easier link but less damage of course.
EDIT: Also just found that you can end in molten trap instead of the BF3 for restand
If you still have trait at that point you get a dash in 50/50
Notation:
B2- B2 - B1 - MB BD2 - B3 - J3 - F113 - BF3
B12- B2 - B1 - MB BD2 - B3 - J3 - F113 - BF3
113- B2 - B1 - MB BD2 - B3 - J3 - F113 - BF3
I do f3, burst, 22, burst, 22xxtrapMB, j2, f213xxbf3In the corner from what I have seen it seems that after a F3 most people do stand 3 - db3.
However the 3 before the blast makes the combo scale more than if you connect raw airblast straight after the F3.
It also makes juggling afterwards easier and you can go for an easy combo that averages 25 - 35 more dmg than the BnBs:
(mb) f3 - db3 - 22 - db3 - f133 - ender (bdb2 , bf3)
or
b1 - bdb2mb - f3 - db3 - 22 - db3 - f133 - ender (bdb2 , bf3)
Currently at work so can't record, but the combos are quite easy to land and i feel like 30 additional dmg is definitely worth it.
It is possible to do even more dmg but the execution is strict, involves a standing 2 after the f3.
(mb) f3 - 2 - db3 - 22 - db3 - f133 - ender (bdb2 , bf3)
Going to go ahead and add these to the main post. Thank you!Not sure if these were found but I I found some corner combos with lvl3 trait. They have less meter build but average 15-30 points or more damage per combo that I have found so far and their execution is easier.
Those are sick man. I'm switching my bnbs to these.Here is what i recently started using after a MB B3 and ji3.
The MB B3 combo with F133 in it is slightly harder. You need to hit them at the peak of the jump.
I use the B1 when I am not sure if the jump in connected at the proper height.
Inputs:
MB B3 - JI2 - F2 - DB3 - F133 - BD2 (BF3) - 472,39
MB B3 - JI2 - F2 - DB3 - B1 - BD2 (BF3) - 443,41
2 bars:
MB B3 - JI2 - F2 - DB3 - F133 - MB BD2 - Ji2 - F133 BF3 (BD2) - 568,59
MB B3 - JI2 - F2 - DB3 - B1 - MB BD2 - Ji2 - F133 BF3 (BD2) - 550,00
Ji3 - B1 - MB BD2 - F3 - slight walk forward - F2 - F133 BD2 (BF3) - 468,35
Ji3 - B1 - MB BD2 - B3 - dash - DB3 - F133 BD2 (BF3) - 462,41
Glad you like them.Those are sick man. I'm switching my bnbs to these.
I cannot for the life of me connect these. Are most of you guys nailing these consistently? I'm just wondering if the effort is worth it for the damage. I've still been using:Here is what i recently started using after a MB B3 and ji3.
The MB B3 combo with F133 in it is slightly harder. You need to hit them at the peak of the jump.
I use the B1 when I am not sure if the jump in connected at the proper height.
Inputs:
MB B3 - JI2 - F2 - DB3 - F133 - BD2 (BF3) - 472,39
MB B3 - JI2 - F2 - DB3 - B1 - BD2 (BF3) - 443,41
2 bars:
MB B3 - JI2 - F2 - DB3 - F133 - MB BD2 - Ji2 - F133 BF3 (BD2) - 568,59
MB B3 - JI2 - F2 - DB3 - B1 - MB BD2 - Ji2 - F133 BF3 (BD2) - 550,00
Thank you. Which ones do you do you think aren't viable? I'll try to fix them.Nice video man, I haven’t seen most of that before. It was more like a demo because a lot of it isn’t viable in a real match. Still fun to see though.