Cancelling into EX Knives in Cutthroat and Commando makes no sense, the first knife is a high and people will always poke you out of it. Congrats, now you've wasted a bar and gotten hit. No reason for a buff like this when there's no use for it.
Always poke you out? Interesting, but very untrue. You can trap block them and then be at +10 which for Cutt/Comm, would be amazing up close. Instead in its current version sometimes you are too far for the follow up, and if you try to run cancel you can be poked out by a D1. If you use a bar of meter for pressuee, the pressure should be consistent, like pretty much
every other character with that same type of tool in the game.
B1 will always be a better option than this, unless it does 32% when you EX it. B1 leads to 31% with meter. If you're at a range where up laser would hit and B1 wouldn't, that means you can trip guard with B2. Useless buff.
I somewhat agree. B1 is a great AA at the right distance and would be the best option. The reason I suggest the AA laser actually AA is because for one I assums that's what it was designed to do yet it's one of the most useless moves in the entire game, and because Upball has the priority of an ant hitting an elephant. If the Upball priority was buffed I'd be ok scrapping it. But having
two AA Specials that both suck at AA can't be what was intended. Sometimes that quick reaction AA comes out, and one of these two moves should actually work consistently. Like every other character's AA Specials in the game does.
Five frames advantage on block is plenty in MKX. Unless you have no idea how to condition your opponent, this buff serves no real purpose. How advantageous do you want it to be? Shinnok EX Sparks Level?
Should at least be 8, 9, or 10 +frames. Kano can't stop you from simply blocking low in Cyber as it is. Doesn't have to be +25, but enough to trap them on block to where they either block a string or escape a grab as the only option. Kano is one of the very few in the game who suffer from this problem.
This one I am on the fence about. He already has ticks off D1, D3, and D4, which the choke buff made decent with the mixup between choke and command grab on block. But as fore more options, I just don't see how a string/normal could be chosen. B13 would be the only good choice, but it'd be pretty ridiculous.
It depends on how you define "pretty ridiculous". I think the way Erron tic throws me whenever he feels like it off of whatever he feels like is "pretty ridiculous". At first I thought it was bs and needed to be nerfed, but looking across the cast this is how MKX is played. It's played in a way where a character can either build half a bar of meter on chip or cancel at any point of the string to command grab you. Why is that tic so vastly superior to anything in Commando's toolset, let alone his other ones? In a game built like this, I see no reason why Kano shouldn't have tic throw capabilities on a couple more of his often utilized tools. It wouldn't make him OP, but simply on par with other characters in the game.
I don't think that cutthroat's B1 should be used as a 50/50 tool, but as a whiff punishing/anti air tool. It's quick, and brings you back a decent distance with a hurtbox out in front of him. Cutthroat is already good without having a far-reaching overhead.
Ok what? Not as a 50/50 tool?? I'm at a complete loss on this one. That's what it's used for, but if not,
i have no idea how you are using it for AA and
whiff punishing. How are you possibly whiff punishing with Cutthroat's B1 when the hitbox doesn't extend past his nose??? How are you AA'ing with it consistently??? I don't see how that's even possible and have never heard anyone say this, so if I'm missing something on what you meant fill me in. Now if you meant that is what it
should be then it would still need a hitbox fix to operate as that.
I agree that he needs buffs. Just not these buffs. Even then, nothing extreme what-so-ever.
Well as you can see, outside of the fixes I only listed four buffs in the OP, and none are even extreme at all. I think the gap between him being "lower mid at best" to "possibly top 10" can be close with minor additions like these. You say yourself you think he needs buffs, but you seem reasonable enough to not throw out a bunch of overpowered bs, so what would you suggest?[/QUOTE]