Sue me for liking Liu Kang better. Kano's viability had zero percent to do with my switching characters, so no cheap shots please.
To your second point, that's exactly what I'm talking about. I really don't see anything wrong with Cutthroat, I think it's a perfectly good variation that is probably his strongest. The reason why I don't think b1 needs a range buff is because it leads to a two bar 60% combo that is safe on the hitconfirm. In no way, shape, or form do I want that to be an option that has a lot of range. EN Armor itself is a huge interrupt move since it can make a normal punish become insane if you armor through a string and can make them guess on a 50/50. I feel like the strengths of that variation have been lost in the clamor for buffs for the other two. If it's slight that's fine, but anything more is asking for a lot of trouble. I don't think the Cutthroat buffs are unreasonable, just not necessary.
I did play the character, and I never used EN Knives to go for whack "pressure", no. I used it to keep myself relatively safe on a knife and crush armor, not to run up and do throw that's silly. Why spend a bar when he already has great tools to condition someone to sit still? Like I said, there are better ways to make his offense better, like buffing the main move he is attacking with, which is knife. Just make it do a little more damage and it will make people more antsy and give you more damage for being agressive. You're already pretty plus, what would more do, get you a throw? Go for the real stuff.
Because I don't think Kano's tools are weak, he's just weak comparatively, which is okay, that happens a lot. Doesn't mean that the character can't place, they just have to work harder. That's unfortunate, but I don't think just taking his tools and jacking them to overdrive is necessary since the base is solid enough. None of the buffs that came the other day to other characters were unwarranted; Liu Kang's Flame Fist was very, very bad and the new and fancy tool he got (Shaolin Flame and Windmill Punch) were almost useless since they were difficult to get out and did chip at the expense of safety. Necormancer Shinnok was horrible as well, with lots of tracking issues that just didn't work. Kitana, for a long time, had a defensive mid range string that wasn't safe and crazy unsafe air fans despite seemingly being defensive. The characters straight up didn't work at what they were supposed to, now they do. Kano got buffs to Commando, which I agree was in the same line as those other variations, and now it's probably solid. Instead of making threads like this, you should be exploring Commando and what those buffs do for it now.
I think Grundy was similar, where he was pretty good and all his tools worked but he was outclassed a bit and also it was very easy for many of the better characters to avoid grabs. It happens, man, but the solution is not to just go nuts and buff everything. That's how you get a Bane, which is what everyone should want to avoid.