SplitMushroom
Mortal
I'm having a lot of fun with him. His grab reset in the corner is ridiiiiiculous and that NJP is great as well. I hate that he doesn't really have an anti-air in his Vicious variation but it is what it is.
Yes, I found that I have better success backdashing jump-ins when possible... Um, yeah.I'm having a lot of fun with him. His grab reset in the corner is ridiiiiiculous and that NJP is great as well. I hate that he doesn't really have an anti-air in his Vicious variation but it is what it is.
I think ruthless is the most hype, with the corner armor shenanigans. But realistically other then setups to stuff/punish wakeups, ruthless isn't that good. At the end of the day guaranteed boss toss damage / anti zoning, is better than ruthless gimmicks at the moment.Discovery (or should I say "publication"?) of new properties of PnG makes that variation look much more interesting. I wonder if it will eventually replace Vicious as to-go non-Lackey variation.
The reset I mentioned isn't really tech. I mean you barely use meter with the Vicious variation so if you catch the other guy with a damaging corner combo that ends in f2, you can MB grab the guy to put him in a 50/50 state back in the corner.Yes, I found that I have better success backdashing jump-ins when possible... Um, yeah.
That said, where do you people get all that tech you are talking about. It looks like there is a lot being discovered by enthusiasts, but so little makes it to TYM
I played a long set with a friend yesterday using Ruthless (he was using Raiden, Cassie, and D'Vorah). My general thoughts:I think ruthless is the most hype, with the corner armor shenanigans. But realistically other then setups to stuff/punish wakeups, ruthless isn't that good. At the end of the day guaranteed boss toss damage / anti zoning, is better than ruthless gimmicks at the moment.
I thought that the toss was -1 on block?... I guess that's incorrect?If it isn't known yet, Ferra/Tor can end his block strings with Close Ferra Toss for a frame trap that leaves you pretty plus. You're only guaranteed a D1 check, but it's completely guaranteed, tested against Tempest Lao EX Spin(only a few frame gap though, so you need to input quick or you can get blown up by an armored reversal).
Might have to with the fact that it's meaty or something weird regarding projectile advantage but it's definitely plus.I thought that the toss was -1 on block?... I guess that's incorrect?
Good stuff. I'll have to hop in the lab and mess around now.Might have to with the fact that it's meaty or something weird regarding projectile advantage but it's definitely plus.
I mostly play Vicious but roll is pretty fast and doesn't the charge in Lackey get armor while he roars, maybe it's just ex I'm not sure, again I barely play Lackey.Whats your main strategy with Lackey? There´s no guide of this variation...
I ´ve seen a GDLK D1, a niiiice Torryuken as wake up or combo ender but :
I dont know the difference of the roll and the charge:Both are unsafe and mid I think , so there are useless moves, don´t you think? Well, I hope the roll will go under proyectiles or perhaps armor with EX... thoughts? please help
Charge is slower, but gets armor, roll can go under highs in the middle of animation and is faster. Also I think it's safer if hits at the very end of animation, I think @Doombawkz said it at one point, although it was a while since then.
Also there's a lackey vortex apparently, but I don't think I've seen it described. So, either lab it or wait for EVO
So I tested it again, and no I was right. He isn't as unsafe when he clips you with the back end of the animation.Charge is slower, but gets armor, roll can go under highs in the middle of animation and is faster. Also I think it's safer if hits at the very end of animation, I think @Doombawkz said it at one point, although it was a while since then.
Hey Bawkz, what did they change with lackey and ferra's hitbox? I haven't played/been in the know for the last 5 days or so.They changed it along with Ferras hitbox stuff.
Basically you know LAckey roll? It used to work like Bane's f.2.d, in that if you hit it at the end of the animation you'd not be at such a disadvantage.Hey Bawkz, what did they change with lackey and ferra's hitbox? I haven't played/been in the know for the last 5 days or so.
(Nvm about the lackey thing you posted the answer as I was typing this )
Very godlike information. Thanks for the research!After a little bit of testing it turns out Ferra Toss, which shows as -1 on block, is actually at least +6. At least close ferra toss off a block string. So a D1 after is a frame trap, which you can use to establish your other options.