GLoRToR
Positive Poster!
This is not a whining for buffs type of demand thread.
This is a whining about "my character is bad and here is why" thread.
After seeing a complete lack of success with Jade at the Summit from actual prominent players while more and more people come to her General Discussion Thread to express their dismay about the character with all but two or three people in denial and trying to sound like nothing's wrong with her, I feel it's high time to address her issues. Especially since much better characters already have similar threads going on about them. I'm fairly sure there is going to be a handful of knowbetters, upplayers and people who don't play her coming in here trying to make it sound like she's some sort of hidden top tier and I'm just talking nonsense, I urge people who still try to take this character seriously and care for this character to pay them no heed and try to work towards getting her some love in the upcoming patch(es).
Like it or not, characters only get attention if players are vocal about them. Jade's kit is not in good health currently.
Currently, according to many, there are only three characters worse than Jade in the game: Frost, Shao Kahn and Kotal.
This doesn't necessarily mean that she's a -bad- character in the sense that those who play well at a fundamental level and utilise her Emerald Defender variation will see some success playing her.
This simply means that characters like Liu Kang, Scorpion or even Kung Lao simply boast better kits, do more damage and have better individual tools.
This simply means that playing characters like Liu Kang or Scorpion you will have better rates of success overall if you play those kits at the same, high level that requires Jade to seem viable.
It also means that the game is not horribly imbalanced.
Disclaimer: I don't know what she needs because game balance is not about changing one or two things about a single character.
ALSO. This is not a salt thread so let's get that out of the way real fast, I have way more wins with her than losses and I'm not some button masher who jumps 10+ times a match and hopes to win by mashing out strings.
I felt the need to emphasize this because TYM has a track record of forum bullies who like to try and discredit thread authors in one way or another.
Primarily people who play top tiers and are deathly afraid of the next patch.
Anyway, here goes.
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STRENGTHS
BF1 starts up very slowly because it takes an extra circle around her. Doesn't reliably hit teleports behind her currently. Worse than Skarlet's and Liu's similar straight high projectiles.
Low Spark starts up very slowly, is heavily negative so downright suicide to use upclose, and is a Standing Low Projectile so it doesn't even crouch like Liu's or Cassie's.
Upglaive is an unreliable anti-air which starts up slowly and can only anti-air on a read, which runs the risk of getting whiffpunished so it's poor quality.
Air Glaive is not superior to Kabal's or Sub Zero's similar moves.
Unsafe Specials:
Shadow Kick is heavily negative AND a high for some reason. Its meterburn option is also unsafe so the mixup is not really a viable one.
Butterfly is -13 which means it can get full combo punished on block. It's unintelligible why this move is punishable if it's not a launcher.
Glow, her signature move, is -44 on activation which means it's literally only viable on hard knockdown or on reaction against slow projectiles against non-teleporting opponents. It also wears off if she takes a hit and has mediocre startup frames. As well as Glow is ignored by a good few ranged moves, see thread.
CORE WEAKNESS: RISK/REWARD
This is what's actually wrong about her, and every other problem she has points in this direction, determining her place on the roster currently.
Simply put, for how much work she needs to put in, she really doesn't get a lot back and most of her options in most scenarios force a conservative, slow-paced struggle against a cast most of whose toolkit contains either gap closers or some sort of measure that circumvents Jade from capitalising on her turn, while they all also deal superior damage.
@16 Bit
This is a whining about "my character is bad and here is why" thread.
After seeing a complete lack of success with Jade at the Summit from actual prominent players while more and more people come to her General Discussion Thread to express their dismay about the character with all but two or three people in denial and trying to sound like nothing's wrong with her, I feel it's high time to address her issues. Especially since much better characters already have similar threads going on about them. I'm fairly sure there is going to be a handful of knowbetters, upplayers and people who don't play her coming in here trying to make it sound like she's some sort of hidden top tier and I'm just talking nonsense, I urge people who still try to take this character seriously and care for this character to pay them no heed and try to work towards getting her some love in the upcoming patch(es).
Like it or not, characters only get attention if players are vocal about them. Jade's kit is not in good health currently.
Currently, according to many, there are only three characters worse than Jade in the game: Frost, Shao Kahn and Kotal.
This doesn't necessarily mean that she's a -bad- character in the sense that those who play well at a fundamental level and utilise her Emerald Defender variation will see some success playing her.
This simply means that characters like Liu Kang, Scorpion or even Kung Lao simply boast better kits, do more damage and have better individual tools.
This simply means that playing characters like Liu Kang or Scorpion you will have better rates of success overall if you play those kits at the same, high level that requires Jade to seem viable.
It also means that the game is not horribly imbalanced.
Disclaimer: I don't know what she needs because game balance is not about changing one or two things about a single character.
ALSO. This is not a salt thread so let's get that out of the way real fast, I have way more wins with her than losses and I'm not some button masher who jumps 10+ times a match and hopes to win by mashing out strings.
I felt the need to emphasize this because TYM has a track record of forum bullies who like to try and discredit thread authors in one way or another.
Primarily people who play top tiers and are deathly afraid of the next patch.
Anyway, here goes.
---------------------
STRENGTHS
- Best D4 in the game: Even though it leads to nothing, it resets neutral on hit and has a great hitbox and a nice receding hurtbox.
- Best D2 in the game: Great reach, standard damage, it's currently her best punish. Sadly.
- Good movement speeds
- Decent control of space
- Range on normals: She has some long range moves but with moves like some F4 and what all Kabal boasts, she's average at best.
- Average D1
- Average D3
- Air Glaive: When meterburned this projectile grants her + frames even on block, that sadly she has nothing to capitalise on with.
- Glow: Limited immunity to certain projectiles and some ranged options in the game.
- Worst Flawless Block / Wakeup game with her u2 having hitbox issues and range problems and her u3 being low profiled.
- Worst normal in the game: F2 is i28, -19 and her only launcher.
- Worst damage in the game: Because of the above she has no real reliable BnB combo.
- Below average low: F3 has worse reach than a D1 and is i16 which makes it one of the least viable lows in the game.
- Negative on every prominent string, huge gap on her best string b3434
- Average zoning even in her zoner variation
- Unsafe Specials
- Worst Parry in the game: Objectively the worst parry at i12 and 7 active frames, can't be held and is an obvious animation unlike Skarlet's, while it does not parry teleports or specials, jumping moves or lows.
- Bad second variation with negative cancels and a "safe" special that leads to nothing and has hitbox issues / gets blown up by some crouching moves and uppercuts.
- Bad and very few Krushing Blow conditions
- Fatal Blow: In a game of fullscreen dodging armoured specials being turned into Fatal Blows such as Kabal or tracking ranged multi-hit fullscreens such as Erron, Jade's is mediocre at best.
BF1 starts up very slowly because it takes an extra circle around her. Doesn't reliably hit teleports behind her currently. Worse than Skarlet's and Liu's similar straight high projectiles.
Low Spark starts up very slowly, is heavily negative so downright suicide to use upclose, and is a Standing Low Projectile so it doesn't even crouch like Liu's or Cassie's.
Upglaive is an unreliable anti-air which starts up slowly and can only anti-air on a read, which runs the risk of getting whiffpunished so it's poor quality.
Air Glaive is not superior to Kabal's or Sub Zero's similar moves.
Unsafe Specials:
Shadow Kick is heavily negative AND a high for some reason. Its meterburn option is also unsafe so the mixup is not really a viable one.
Butterfly is -13 which means it can get full combo punished on block. It's unintelligible why this move is punishable if it's not a launcher.
Glow, her signature move, is -44 on activation which means it's literally only viable on hard knockdown or on reaction against slow projectiles against non-teleporting opponents. It also wears off if she takes a hit and has mediocre startup frames. As well as Glow is ignored by a good few ranged moves, see thread.
CORE WEAKNESS: RISK/REWARD
This is what's actually wrong about her, and every other problem she has points in this direction, determining her place on the roster currently.
Simply put, for how much work she needs to put in, she really doesn't get a lot back and most of her options in most scenarios force a conservative, slow-paced struggle against a cast most of whose toolkit contains either gap closers or some sort of measure that circumvents Jade from capitalising on her turn, while they all also deal superior damage.
@16 Bit
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