You're complaining about invinicbility frames on mutpunch as a wakeup but if you understand that you shouldn't try to armor break (flipkick) if you read a wakeup then why are you complaining about it...? It makes no sense. You either block on oki or make a read, regardless of nutpunch being invincible.Nobody said you could break it... Can you please stop putting words in my mouth?
I stated that it's pretty hard to deal with her wake-ups for the fact that they are safe and you cannot break it, so making a read gives you... Nothing.
This is a joke right?She needs help u guise plz understand
Universal:
B124 +2 (pls stop holding up after this string u guise)
B12 on block -3(why not)
212, 3, b2 no longer whiff on crouch blocking opponents
Spec ops:
• The American Way damage increased to 10% up from 2%. Very minor scaling.
• Reduce Air Assualt to 40 frames startup.
Brawler:
• Ability to ex Takedown. New properties would be armor and a 4% increase to damage
• Bow Breaker now allows you to choose which side to throw the opponent
•F2 is a mid and can now tick throw
Hollywood
• Change Akimbo and Air Akimbo inputs changed to D+B+1
...pls u guise
Bonus:
•Cassie costumes
•Fix Endurance Cassie's hair
@Pan1cMode @TopTierHarley @daddydab32ho @Scott The Scot @MrSoloLobo @Jer @Compbros @Hollywood DMS @GuamoKun @HeroesNZ
I made that statement because that guy said we Mileena players were complaining about nutpunch. But the move needs to lose its invincibility frames, Mileena match-up aside.You're complaining about invinicbility frames on mutpunch as a wakeup but if you understand that you shouldn't try to armor break (flipkick) if you read a wakeup then why are you complaining about it...? It makes no sense. You either block on oki or make a read, regardless of nutpunch being invincible.
pls understandThis is a joke right?
can you give a reason explaining why other than "i don't like that she has it". invincibilty frames taken off doesnt make her any less unchallengable on kd nor does it make the move any more safe if you block it. it's a weird thing to complain aboutI made that statement because that guy said we Mileena players were complaining about nutpunch. But the move needs to lose its invincibility frames, Mileena match-up aside.
The fact that it avoids damage, against EX flipkick you can do a meaty move and it will trade (of course in her favor) but let's say she has 1% of life remaining and the oponent has 2%, the oponent knocks her down and a meaty normal should kill her no matter if she wakes up or not... But oh surprise, she has an invincible move that avoids damage.pls understand
can you give a reason explaining why other than "i don't like that she has it". invincibilty frames taken off doesnt make her any less unchallengable on kd nor does it make the move any more safe if you block it. it's a weird thing to complain about
it's basic stuffThe fact that it avoids damage, against EX flipkick you can do a meaty move and it will trade (of course in her favor) but let's say she has 1% of life remaining and the oponent has 2%, the oponent knocks her down and a meaty normal should kill her no matter if she wakes up or not... But oh surprise, she has an invincible move that avoids damage.
I don't think it's something game changing or anything but a character like her shouldn't have that IMO.
I didn't say to make it slower, and I'm not entirely sure what you're getting at by mentioning it's startup.EX fade is 1F of start up, which is why it has invincibility frames, making it slower would make it... Useless and why would you use it over EX roll? Her Ethereal variation is all about her EX fade... It gives her another wake-up option which is safer, but Cassie already has a top wake-up game, she doesn't need invincible EX nutpunch.
And I'm not sure if you know how bad the Mileena vs Cassie MU already is... She doesn't need another option around Mileena's oki... Trust me.
Cassie can punish literally everything she does, she outranges her, her EX flipkick is already very hard to deal with in her oki game, she doesn't need invincible EX nutpunch, Mileena does because if she didn't have invincible EX fade Ethereal would be literally useles...
The start-up is what makes is invincinble... In order to make it an armored mov you'd have to slow it down.I didn't say to make it slower, and I'm not entirely sure what you're getting at by mentioning it's startup.
I'm well aware of how bad Cassie is for Mileena via TheGabStandard , heck, Cassie is one of my character's (Scorpion) toughest matchups too, but I don't understand why people have her on this isolated pedestal on so many assets.
Also, her "meterless vortex" in Hollywood is a massive bill. Way too much damage sacrificed to set it up properly. A lot of people tried to claim Outlaw Erron Black had a meterless vortex by just doing 11 after sand toss instead of going for full damage into hard knockdown, and it was quickly ridiculed. Why is it a good idea for Cassie to do it all of a sudden?
For the record, I'm not a Cassie player and these are just my own opinions. I'm not trying to fuel anyone's downplaying agenda or whatever. Nor do I really agree with anything in the OP except maybe fixing the whiffing/conversion issues.
strykie sorry we can't talk about how are max damage 20% unsafe, height-dependent pseudo vortex gets punished for almost 40% meterless by most of the cast if we guess wrong. sorry we can be safe sometimes for a bar. not plus 7, plus 14 low launching safe or launching armor safe, just safe.I didn't say to make it slower, and I'm not entirely sure what you're getting at by mentioning it's startup.
I'm well aware of how bad Cassie is for Mileena via TheGabStandard , heck, Cassie is one of my character's (Scorpion) toughest matchups too, but I don't understand why people have her on this isolated pedestal on so many assets.
Also, her "meterless vortex" in Hollywood is a massive bill. Way too much damage sacrificed to set it up properly. A lot of people tried to claim Outlaw Erron Black had a meterless vortex by just doing 11 after sand toss instead of going for full damage into hard knockdown, and it was quickly ridiculed. Why is it a good idea for Cassie to do it all of a sudden?
For the record, I'm not a Cassie player and these are just my own opinions. I'm not trying to fuel anyone's downplaying agenda or whatever. Nor do I really agree with anything in the OP except maybe fixing the whiffing/conversion issues.
starter flipkick b1 nut is the max damage setup. and if you managed to time it right you get the guaranteed low. the f3 is way too tight with a very high nutpunch to call guaranteed.The start-up is what makes is invincinble... In order to make it an armored mov you'd have to slow it down.
And wait. I thought her damage with or without meterless vortex was not super good midscreen unless you spent a bar?
What are her meterless damage options midscreen? Starter~flipkick into 21, B12~nutpunch?
I don't think she sacrifices so much damage unless Erron.
The startup would be the same, it would just activate with armored frames instead of invincible ones. I wasn't actually endorsing changing EX Fade, I just mentioned it for comparison's sake. Sometimes unusual properties help to keep things interesting.The start-up is what makes is invincinble... In order to make it an armored mov you'd have to slow it down.
And wait. I thought her damage with or without meterless vortex was not super good midscreen unless you spent a bar?
What are her meterless damage options midscreen? Starter~flipkick into 21, B12~nutpunch?
I don't think she sacrifices so much damage unless Erron.
I really don't understand the need to buff startup of rockets. I think they're fine.
Hollywood's zonning is waaay better than spec ops's. I think what we are asking for is not a tremor-rockdrop like startup, but a buff just enough to cancel them safe out of her highest block cancel string b2,1,2,1+2, otherwise except for ex-rockets the only place where they can be really used for setups is the corner.You use it rockets for setups iirc and other people want it as a zoning tool and setups lol.
only a few starters and enders allow for the np to be higher than +3 and her 50s start in 13+ frames and fast pokes beside d1/3 are highsUmmm.... Her regular nutpunch is actually very + if done at a high height... It grants her a 50/50 at some points... You're a Cassie player and you probably knew this but nutpunch is not +3 lolol.
b12, opponent backdashes then what?cassie doesn't have the frames to run forward and "catch" that backdash with another starter, she can guess and go for a flip but unless it's ex (which still requires meter) it's generally not worth the riskAlso it's easy to say you only have to backdash her strings but it's also easy not to mention how she catches backdashes with B12 which can be hitconfirmed into flipkick... So yeah...
Realistically, how many true hard knockdown setups grant enough time for the opponent to meaty neutral jump kick?it's basic stuff
oh godRealistically, how many true hard knockdown setups grant enough time for the opponent to meaty neutral jump kick?
If the point is you can jump over it then please stop.
Of course it is because of instant air gunshots. But specs op is not a heavily zoning variation, it's setup based. The objective shouldn't be to zone out the opponent IMO, it should be about conversions and reads. Sure it can zone to some degree but a safe startup would make her stupid. No, there's midscreen setups and conversions off of reads. Spec Ops is heavily risk/reward but people want to minimize risks.Hollywood's zonning is waaay better than spec ops's. I think what we are asking for is not a tremor-rockdrop like startup, but a buff just enough to cancel them safe out of her highest block cancel string b2,1,2,1+2, otherwise except for ex-rockets the only place where they can be really used for setups is the corner.
Sorry I'm calling you out for your idea that you can downplay how good the move is by stating that some characters can make a read and maybe get a punish when I'm willing to bet that most can't.oh god
sorry phospherrax let me create every type of kd situation from midscreen 3/4 of the screen to corner for ever character's enders and compile them into a video because you can't assess your own character's tools well enough to understand how to apply the concept of a meaty appropriately for a hypothetical that has like 1% chance of occuring. it's such a nonissue
the point is make a read. not close enough to njk? throw a meaty fireball from a safe distance. bait the wakeup because you made the read and whiff punish. figure it out.
You know where I can find Spec ops tips? Any time I play Spec Ops to mess around I just end combos in B12xxMissile midscreen.I really don't understand the need to buff startup of rockets. I think they're fine.