I'm in the process of adding b23-tick into my knock down game. I'm still at the point where I'm trying to confirm the tick on block. I'm consistent in training mode, but translating it to an actual match scenario, especially online, is proving a bit tricky for me.Ive also started adding B23 tick throws into the mix too. Sometimes F2D 1+3 to add to F2D2 if Im really feeling it
The B23 tick i think is more effective on long delayed get up because they only block the shoulder then immediate tick but confirming the tick on any blocked B23 is also important. Trying to work the D1 tick OS in but keep messing it up in matches and having it come out on hit but in training is pretty easyI'm in the process of adding b23-tick into my knock down game. I'm still at the point where I'm trying to confirm the tick on block. I'm consistent in training mode, but translating it to an actual match scenario, especially online, is proving a bit tricky for me.
I spent soooo long practicing that with Commando Kano. Felt like a boss when it worked though.The B23 tick i think is more effective on long delayed get up because they only block the shoulder then immediate tick but confirming the tick on any blocked B23 is also important. Trying to work the D1 tick OS in but keep messing it up in matches and having it come out on hit but in training is pretty easy
Activating venom gives Bane one hit of armor on all of his specials, as well as reduced damage taken and an overall damage boost. After the trait expires, Bane goes into a debuff state where he deals reduced damage, takes extra damage, and has slowed movement/jump speed.Can anyone give a non-bane player a quick rundown on how his venom trait works, please?
That's perfect. Thank you.Activating venom gives Bane one hit of armor on all of his specials, as well as reduced damage taken and an overall damage boost. After the trait expires, Bane goes into a debuff state where he deals reduced damage, takes extra damage, and has slowed movement/jump speed.
Venom has 3 levels:
- Level 1 - Smallest damage boost & debuff state, shortest cooldown
- Level 2 - Medium damage boost & debuff state, medium cooldown
- Level 3 - Big ol' damage boost, ungodly debuff state, borderline suicidal cooldown length.
Even if he is thats a shit reason. They are just scared of an IGAU 1 repeat scenario. No one knows where he is right now at a high level, there are lots of new intricacies to the character that may or may not make the difference in certain match ups.Why is everyone putting bane so up in the tiers? Doesn't he get zoned out in this game. Or is Bio mopping all the top players in casual sets that nobody has seen?
Maybe he'll end up being top 10 when ppl optimize the character in tournament play, but after what I saw at combo breaker, its pretty hard to put him there right now imo. Bio had to switch to Harley against Reo's Superman and he got mopped by Noobe with pretty much one button. Then there was him being eliminated almost solely because of the refreshing debuff. I don't think that kinda stuff happens to top 10 chars.
But atm, there's only 7, maybe 8 chars that I feel I can comfortably say are probably top tier, so maybe Bane is in top 10. Need more time to know for sure.
He doesn't suck, it's just tough for him to get in and stay inI know this is hard for people to accept, but maybe the top players putting Bane high are just... wrong? Last I checked nobody that plays NRS games well consistently ever played a non-projectile grappler character before. I think Bane sucks and they're just all wrong. Them having more wins than me doesn't change my opinion.
Don't think so besides a shimmy or dashing up. Cause some will do the running move and some the short.Is there a way to bait Robins wu shoryu with Bane?